**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Did you remove the NC switch/block trick and cause the AI to behave like bigger idiots?
- Fixed an Issue where Loki was invulnerable longer than intended after his Sp2
- Fixed an Issue where Bishop was invulnerable longer than intended after his Sp2
If so let me know what device do i need to buy for the game to get good framerate, Razer phone 2 doesn't cut it
https://youtu.be/F1sUBGFcyxY
Domino after Sp3 is rushing forward super fast on her own once done. It's pretty random as well as you will see in the video.
Also Incinerate is also off again not causing correct damage and this is all after the hotfix.
Her first Sp3 she charges in on her own.
Second Sp3 is normal he stands strong.
Third Sp3 she charges in again.
I'm on a iPhone Max xr
Latest iOS
https://youtu.be/L6a8qMxhasY
Hard to argue with that. Clear bugs.
-After taking an sp3 player's character is stuck unable to move (old bug which came back but hasnt been addressed)
-Still dashing without control after your own sp3.
-Hitting block still getting punished with istant specials or even combo starters from AI.
-AI still super amped up beginning to move during sp3 animations.
-NC still not switchable.
- Intercepts still half bugged or broken using certain champs (magik), the AI reaction is so fast system doesnt even register a light attack intercept.
- Frame drops
- Domino dmg isnt fixed
- Domino block break is back and isnt fixed nor addressed.
- Ghost after using sp1 keeps the phase timer despite you should dash back to retrigger it. Dashing back doesnt phase you and the istant punish (see above) hits you. Not addressed.
- MAP 7 PHISICAL RESISTANCE PATH OF VARIANT 1 still bugged as triggering an armor break will act as armor up and reduce dmg by 80% instead
- Frame drops making champions unable to dodge. Expecially noticeable vs Torch, where same evasion times nets different results ( full dodge, being clipped by first part of his sp2, guard broken on sp2 last hit.)
- Frame drops making torch's sp1 random (full dodge or clipping with same exact evasion timings)
- BACKGROUND APP bug: putting mcoc in background while a fight is starting brings up the pause screen but the fight keeps going till it bugs and needs close the app.
- AI so amped up that even killing it and having the KO screen pop up have the AI still on his feet trying to combo you (pretty hilarious xD)
AI absolutely more defensive and unwilling to interact or attack unless punishing dashes back or forward, in which case, it reacts at hyperhuman speed.
From what I can tell so far the main issue causing most the bugs is the AI behavior and/or speed. Again not sure if its associated with framerate changes to try to improve performance in the v22 update, or if it was an intentional change to the AI, but that seems to be the main cause of 80% of the issues we are seeing. Even when you KO the AI now looks awkward, just slams to the floor extremely fast 😆
Game definitely doesn’t feels right. Can’t we just go back to v21 gameplay while the team investigates whats going on?
PS the bugs seemed to have spread to the thread title 😉
Running an LG G6
Android 8.0
21.1.1
WiFi
Bounty, AQ.