**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Ms Marvel (warranted)
Gamora (add her please)
Thor (add him please)
Black Bolt (add him please)
Deadpool (warranted)
Wolverine (add him please)
Magneto MN (warranted)
Deadpool XF (warranted)
Dr Strange (add him please)
Scarlet Witch (add her please)
Electro (add to basic)
Abomination (add to basic)
Joe Fixit (warranted)
Classic Daredevil (delete Netflix and replace with Classic please)
Cap WW2 (warranted)
Kang (keep as P2W)
Vision AOU (add him please)
War Machine (warranted)
Black Widow (add to basic)
Meme Tier (In SEVERE need of buff):
Iron Man
Sup Iron Man
Iron Patriot
Hulkbuster
DD Netflix
Moonknight
Unstoppable Colussus
Colossus
Cyclops Red
Magneto
Groot
Ant Man (synergy champ)
Rhino
Meh Tier (even at sig 200):
Captin Marvel
Drax
Black Spidey
Ronan
Iron Fist
Juggs
Jane Foster
Cap Am
Spider-Man
Yellowjacket
Black Panther
Electra
Punisher
Storm
Worth a gem (all basically need the dup):
Star Lord
Ultron AOU
Vision OG (paywall)
Hawkeye
Winter Soldier
Hulk
Luke Cage
Spider Gwen
Venom
Magik
Guilly
I have SL and Magik at R4 from long ago. That leaves Guilly who I have dupped I wouldn't mind taking up. Hulk and SG I have undupped, May take SG up undupped. Don’t have Ultron or Venom.
So no matter what 3 gems I pull, some will be sitting in my inventory to pull champs from 2015 or waiting for meme/meh champs to get buffed. That is just bad game design. I will do the content for the challenge and other rewards, but still annoyed, and I have a deep roster for a light spender/hard grinder.
https://marvel-contestofchampions.fandom.com/wiki/Polar_Opposites
It would take to long to discuss how pinching and kicking drains health of opponent. But that s the norm of it. Plenty of YouTube vids on game play for beginners if still confused though
Champions by date release: https://mbch.guide/en/champions/reliz-chempionov-po-datam/
Champions Tags: https://mbch.guide/en/champions/predraspolozhennost-chempionov/
The Back Issues aren't intended to do that. They're first and foremost nostalgia content where old content is being rereleased for the benefit of veterans to see again and newer players to experience who were not around when they first came out. On top of that, they are a launchpad for end game content, of which there is actually very little in this game. There's LoL, and there's LoL. Not even Act 6 is really end game content as it is usually defined in most games: it just happens to be the current highest level story content: when Act 7 comes out it will just be another rung on the story progress ladder.
But players aren't supposed to "work their way up" to Variant within the back issues themselves, any more than there's supposed to be a heroic version of the Labyrinth for players to work through for partial LoL rewards. In fact, this isn't just unnecessary, this defeats the purpose. The idea is players can enter the easy mode and relive (or experience for the first time) how easy that content was relative to the current game's content. Then players are supposed to make progress in the progressional parts of the game and eventually try to come back and tackle the Variant version once they reach that pinnacle of progress. If there were five difficulty levels of the Back Issues, players would just knock off each difficulty level in turn, and knocking off the last one would be less special, less interesting of an accomplishment. It would just be the last difficulty of a set of them, not something they had to work up to before tackling.
Every time a game like this releases end game content, there's always tons of complaints about how the game "focuses" on end game players. Content isn't "end game" just because it is hard. End game content targets end game players when it targets the players for whom they've achieved so much progress that none of the progressional content is likely to be a significant challenge. Very little content in this game is actually like that. In the past, RoL was end game content. Today, I would only put LoL, Variant, and the Maze (which was temporary) in that category. Act 6 is only coincidentally "end game-like" but really it is just another progressional hop: it just happens to be the newest one. Uncollected is honestly too low in difficulty to be considered end game content. Variant seems to be where Kabam is expanding the end game content, and that to me seems far better than expanding on LoL-like maps. It is also easier to revamp an old map for end game difficulty than make one from scratch, which allows them to release end game content more frequently with less development time.
That's true to a degree, but it is also not true. It is more correct to say that all the progressional content is targeted at everyone, and the end game content is targeted at everyone who has basically reached the end of the progress ladder. In that respect, over 90% of the content in the game is targeted at everyone, and less than 10% is actually specifically targeted at end game players. If you don't see that, you can find yourself thinking that the "only" content "meant" for you is the teeny tiny part that just happens to be the closest to your progressional level at the moment. But that's kind of like thinking that only a tiny percentage of the resources in a school are targeted at your kids. Well, sort of. They can only be in one grade at a time. On the other hand, presumably your kids will eventually pass through all those grades. In a larger and more important sense, all grades are for all kids.