**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Hitting into block being countered by specials. [Merged Threads]
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Comments
Haven't had this happen to me in nearly 2 years (when I first started, which was probably my fault).
But if that happens nowadays, it's not due to inexperience... this time, I know for a fact the AI is faulty.
This is pretty messed up. It's costing so many people items...
Why is it that the bugs that favor the player are prioritized over the ones that cost us $$??
And I’d love to be proven wrong about it being a change in AI behaviour, it’s just awfully convenient how a lot of problems all stem from AI opponents pulling off stuff that they didn’t before, or things that we, as players cannot do.
It was ignored.
has anyone fought AGAINST a Masacre ? and tried to special after his 2nd attack?
(not that I'm supporting this .. just my debug hat is on ... trying to isolate what the problem is, if it's champ specific, etc.)
I was doing my last runs of 5.4 when this happened, i do not have any video evidence as of yet, but really that shouldnt matter. Especially when using champs that benefit from hitting into blocks, like corvus and darkhawk, who i was using both at the time, this bug can really mess you up, and cause you to use much more revives than you would normally need.
The fight where this happened was against a kingpin in 5.4.6 but ive had it happen in a few other fights aswell.
Please fix this asap, thanks in advance.
(If this was actually a planned AI improvement and not an actual bug, then that really is just extremely stupid and really ruins the fight and the game as a whole.)
I mean We can’t launch a sp1 or sp2 against the computer when blocking....so why can computer do it against us
Ronan 6 stars destroyed me in a mission prime by doing its SP1 while hitting his guard
All this bugs (non punishable champions after their SP, SP in the middle of our attack, AI reacting strangely fast in comparison with the earlier version ...) make the upper tiers of the game (GA tiers 5 +, QA 5+, QE uncollected, Act 6, Variant) begin to cost us a lot of reanimation, energy, healing and make this game really frustrating
RNG I guess.