**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Go discuss it in this thread
Why does this say improved instead of fixed? That's because this has always technically been possible, but has been a very rare occurrence. This can happen if you are attacking into the Opponent's block, and slow down for a second, leaving yourself open. It's just not something you see very often because it's rare that you would slow down your attacks.
It's theoretically possible, though very difficult, for a player to do this as well, but would have to occur while you're eating a combo from the opponent and they slow down between attacks. Again, not something you would see very often.
for those that need a lesson.....
https://youtu.be/9L87I7mAYi8
Champions Index
New ability to view all the available Champions within The Contest in the updated My Champions Screen.
• NICK FURY: Fixed an issue where “Nick’s Leadership” synergy was improperly applying the Attack Boost to Champions without the “Hero” Tag
• Continued optimizations to Framerate and Game Performance
• Opponents on Alliance Quests Maps 1-3, will no longer use Special 3 Attacks.
- Fixed an issue causing the opponent AI to sometimes act too defensively
- Improved on the situation where the Opponent may launch a special attack while being attacked/while blocking
Not to mention the event quest sounds fun and looking forward to the new champions coming.
And secondly and most important: why was this change not mentioned in the dev-blog? This is a massive impact on our playing style and post 12.0 transparency has been forgotten?
They couldn't very well include unintended changes in the Patch Notes.
Will there be Champions restrictions for map6 and above in the Pipeline?