**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I rather hope kabam focus on bug fix and stop adding things one month. Overheat and lagging make the game not playable.
I really like this game and want to keep playing it, but not if it's full of bugs.
'nuff said.
I said that from real life perspective as I acted as Business Manager role for developing a multi US mil IT projects before.
Anyways good idea regardless of the answer to my question but it could be better.
I will also reiterate that current solo and alliance event rewards as well as Alliance war and Loyalty crystals need a hard review and redo. Current rewards that are awarded often in these events and crystals are useless to most Level 60 players include: Duel tokens, Experience Boosts, 3* arena boosts, 2* signature stones, T4C fragment crystals, Premium Hero Crystal shards. These are all garbage and help most of us in no way. Why not include these types of items designed for newer players in the new milestones designed for newer players and redo the rewards that are intended for everybody to include items that everybody can use? (Glory, Loyalty, Battle Chips, Gold, Units, Potions and Alliance Potions preferably level 3 and higher, T4B, T5B, T1A, T2A, 5* shards, 6* shards)
- Defeat Maestro in X amount of minutes, X amount of seconds
- Defeat Kang with each of the original 6 MCU avengers (Iron Man, Cap, Hawkeye, Thor, Hulk, BW)
- Defeat Act 4 Venom with X champion
Stuff like this? 🙂
This idea of “objectives”!is for a lack of better words rubbish.
Kabam has about half a dozen different areas in which the game can be played in.
I mean I don’t even participate in Dungeons” . “Objectives” sounds like just another topping for the table. Gamers don’t need to be confused when opening there MCOC app on where or how they should play the game. The gamer just needs to open his or her MCOC app and emjoy the game.
All we can hope for now is that there's no more whining about content being too difficult by players who aren't progressed to that point.
Plus, it is ridiculous to fault people for getting excited about something they are going to actually experience just because it was already done elsewhere. Whether something has been done elsewhere elsewhen has no bearing on whether a person will find it interesting today. It would be one thing if people were applauding Kabam for inventing something completely new to the game design, but I don't see anyone doing that.
I'm actually somewhat excited about the Objectives system, because I think it holds some promise for the future in terms of how the system can be leveraged, and leveraging existing systems is always easier than rolling new tech. If you think you can determine that I must be "naive in the gaming world" because of that, well, I think that would caution against relying on induction.
We should make something clear... These are not Daily Objectives. These are all one time only Objectives, but the event specific ones will change and rotate with new Events.
Should be fun for them. I'm sure you've got plans to encourage clearing content: Can I suggest generating objectives to them through the Back Issues as they come out? There's lots of background there for the ongoing story and event quests.