**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
How to make opening arena crystals exciting
Step One: complete Act 6.1.1 through Act 6.1.5.
Step Two: grind 11,600 units.
Step Three: open uncollected arena crystals one at a time.
Step Two: grind 11,600 units.
Step Three: open uncollected arena crystals one at a time.
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Comments
I should probably state for those unaware, the units aren't for 6.2 per se, they are for the 6.1 Cavalier completion package. Upon first completion of Act 6.1, a 12,000 unit offer pops up for twenty four hours that contains a rank 4->5 crystal and a gigaton of potions, boosts and energy refills. That's why the grind.
This is the offer in question:
My main guys are r5 spark, R4 blade R4 aegon R4 LC R4 km R4 GR. Km GR unduped.
Put it another way: it isn't either/or in the long run. In the long run it is deferring your first set of Cavalier crystals a couple months in exchange for this offer, and then you still get to buy Cavalier crystals down the road. I think unless you're a player who is getting tons of rank up resources on the one hand, but doesn't like to grind for units on the other hand, this is one of the better top tier rank up offers you can get your hands around.
This is the first time since practically when I first started that my unit count has had only two digits.
Was it worth it? Well, I immediately took the energy refills (and some of the potions) into 5.4 and finished full exploration of that part. Which contains an awakening gem. So I sort of got two for one on the deal, which was great for a weekend of effort.
As far as I'm aware I got all the rewards for first completion, so I believe that bug has been fixed (it was announced as fixed a little while ago).