**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
RnG?
AdiMukh555
Posts: 756 ★★★
So are the crystals really based on RnG?
Don't think so
Reason:
-> It's almost like the game knows what we want and thus decides to give just the opposite (example of today- needed just about 24 units for another FGMC, opened about 40 arena crystals, guess what? The entire haul was nothing but gold, on the other hand, when I was low on gold and needed it, the arena crystals suddenly seemed to be wanting to give nothing but units, Bugged?
-> Opened a lesser solo crystal- 2* tech awakening gem
Opened a 3* sig stone- tech
Opened a 4* sig stone- tech
Opened a 5* sig stone-tech
Bugged?
Don't think so
Reason:
-> It's almost like the game knows what we want and thus decides to give just the opposite (example of today- needed just about 24 units for another FGMC, opened about 40 arena crystals, guess what? The entire haul was nothing but gold, on the other hand, when I was low on gold and needed it, the arena crystals suddenly seemed to be wanting to give nothing but units, Bugged?
-> Opened a lesser solo crystal- 2* tech awakening gem
Opened a 3* sig stone- tech
Opened a 4* sig stone- tech
Opened a 5* sig stone-tech
Bugged?
0
This discussion has been closed.
Comments
It is pRNG, which emulates randomness. There may be issues with the implementation (such as seed refresh frequency), but I’m confident it works like most pRNG systems in mobile gaming that don’t weight outcomes.
Dr. Zola