**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
1. No one is going to have an R4 5* OG Cap. Maybe 2% of the community will have an R5 4* or R3 5*.
2. Soul stone is not powerful enough for a lesser ranked OG Cap. Honestly, the benefits of have the soul stone are pretty sad for this first event.
3. The RNG factor of rewards is terrible given you are cornered into using specific champs from 3 years ago that are at the lower end of the champion scale
4. The energy costs are way too high for this quest
For such an epic movie release, this is like being forced to watch the last Fantastic 4 movie over and over.
For those worried about quest energy.
Personally I feel that the RNG from crystals is enough (given how many champs are right now in the game) that we don’t need rewards to be RNG dependable as well.
I understand RNG in crystals. I doesn’t matter which champ you get but that you got a champ. It’s the same reward for everybody, a 3*/4*/5* etc champ.
But when you give some people better rewards than others, when both did the same amount of work to get them it seems unfair, and to me, very discouraging.
If I did the same amount of work than others why won’t I have the same rewards in the end. (I place in the end because some may argue that the “crystals” are the same Reward since we all get them)
It’s the same with AW seasons for example.
It takes all of us that place in the same tier, more or less the same amount of work. Why do some benefit more from the crystals?
RNG in this rewards can become a huge difference in progression for someone that got lucky to someone that didn’t. 10k gold against a 5* AG.
It shouldn’t be this way.
To me it’s as if at the end of the month a company pays their employees with a price guaranteed lottery ticket.
Some may get 10 dollars some 1,000. God knows I wouldn’t want to work there.
Same work should equal same rewards.
And I'm still trying to understand Oppression when vision has a stone in his forehead. I'm not a fan of this whole month. Ended last month's EQ early to this clusterF of events. Two of the ongoing are either beyond easy or beyond hard. There is no in between. The rewards for the engame content doesn't seem worth the time/effort for the rewards given. The low end rewards on the crystals completely suck and all I've gotten. Wasted more time and resources to get them than the rewards that were given. So running at a major deficit on that so far.
Nothing seems to actually be fun, at all. And I don't mind challenging content I can do with some effort and resources, if I know or feel it's doable. The juice just doesn't seem to be worth the squeeze. Guess that means more free time.
It seems the content designer decided to pair up power gain nodes with a power lock infinity stone, and I guess that's going to be the pattern for all the other paths.
The power sting is almost a moot effect: if you do the fight in the safest way possible the opponents are never going to use any specials.
The main problem for Epic seems to be the actual boss fight. I couldn't seem to apply well-timed blocks on Maw, so that was more of a straight up fight. But he also doesn't have huge power gain, so it wasn't a hard fight on Master. We'll see how it goes on Epic.
1. It doesn't last for 12 seconds
2. It's not a 90% chance to land it. It was more like 50% from my experience
https://www.youtube.com/watch?v=mvF9ZDXUW1U
It is clear to me that with the Soul Stone a rank 2 Cap can do the path.
Now, as to fatigue. Cap's fatigue does in fact last 12 seconds according to the video. It is the power lock that only lasts for three seconds, which is what the infinity stone's description states. But something does seem to have been broken with Cap's fatigue when he is empowered by the Soul Stone. He should be landing fatigue, and thus power lock, 90% of the time. It does seem to be landing at closer to 50% of the time as you state. If I've counted correctly, I saw 32 well-timed blocks land in that fight. I counted a block as a well-timed block if I saw the reflected damage, otherwise I assumed I missed the timing. I only counted fifteen instances of landing power lock and fatigue. That seems to be far outside the realm of reasonable probability if the chance of landing fatigue was actually 90%. I suspect that the Soul Stone "version" of Cap in the game data incorrectly has the fatigue percentage set to 50%, or alternatively something is causing Cap to fail to trigger fatigue about half the time (~45%).
Jeez, that means I was actually fighting in hard mode. Oh well, that's what happens when you try to do the content on the first day.
I mean, honestly - how hard would it have been for the MCOC Team to have explained it like that?
All this effort for RNG rewards is still a terrible value proposition for me.
I've 100% finished every content in the game (lab, var 1 and 2, maze, act 6) and I'm really having second thoughts about this even after the great advice that DNA gave.
Just not worth the time and headache involved.
Same thing in Save the Battlerealm which have been reduced even more than stated.
I know subject to change but this is a big nerf of already very low rewards.
"Please note: These Rewards are subject to change prior to the launch of the event."
FYI: They did write this as part of the original post.
Testing just Heroic level Save the Battlerealm, using 4* 4/40 OG Cap, and I do NOT have the Soul Stone yet (Completion but not full Explore yet of a Cap Quest for Stones). Wanted to compare difficulty before and after getting Stone.
Well, Cap was NOT taking any DEGEN. Went the left path thru Dormy to Ebony Maw (no Degen on any of the fights).
DEGEN from OPPRESSION from Maw does NOT actually Degen you in these lower 3 levels (even though Oppression is listed in all levels) Only in Master/Epic do you actually suffer Oppression's Degen if you don't have the Stone yet (or bring a non-Cap).
Also find it odd that in Beginner/Normal you can actually bring 3 attackers instead of just 1. (??)
Pls guide if I can play with any alternative