**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Enough with the Thanos boss complaints!
This discussion has been closed.
Comments
UC EQ is currently the hardest one we have ever seen, and for less rewards than we've ever got.
The side event is trash, I've opened 2 of those 10k crystals and got 10k gold from each. Compared to the Intel event where I could buy a 5* awakening gem, now I just get a 0.1% chance at one. And while UC rewards are the same, what about all the gold and items you pick up normally from 3.2 exploration? So essentially, our prize for dealing with a much harder EQ, is to get less rewards than we normally do?
I spent a few hours practicing, and some energy refills, and now I’m done. I guess that just is what it is.
I’ve posted numerous screenshots showing that my rewards this month have been far better than my last month. It’s a fact. For me anyway.
Granting, you are probably part of the .001% of the MCOC population that somehow is able to just blow through content with ease after a few tries. Good for you and happy for you. But the vast majority don't really play to the level of technicality to be mindful of every second that counts so you can intercept and apply an armor break. Sure, we have 40 days to practice. Maybe in 3 weeks most of us will get better. But it doesn't change the fact that the content is way harder than the usual. Thus recommending rewards that scale towards that difficulty is not only appropriate, but is the morally right thing for the game developers team to consider.
Finally, I've seen a bunch of posts suggesting a new tier called Cavalry altogether. This makes the most sense because the Uncollected Thanos is clearly more difficult than any of the bosses in Act 6.1, maybe more difficult than the final boss Sentinel and certainly more difficult than Collector and Ultron in Act 5.4 and 5.2 respectively.
UC isnt the hardest level, it hasn't been for a while. There's plenty of content that's way harder than UC EQ, like variant 1, variant 2, LOL, etc, especially with act 6 and Cavalier.
I've long since fully explored Act 5, already completed Act 6 and most other content in game, I should not be struggling with a basic UC EQ, it's a joke, I've not spent a thing on completing UC EQ in over 6 months. If they wanted to move the level of difficulty up they should of increased the rewards to match or created Cavalier difficulty on top of uncollected.
My first tries were rubbish and very frustrating, but after 20+ tries I got to 30% hp with only a 40% single revive. I used 4 more for the last 30%. So that makes “only” 200 units. And I’m no godlike player 😉
Hey, this is just one idiot’s opinion though.
Such difficulty increase in the final boss makes it sound logical to have added a higher tier for players looking for that kind of challenge. Increasing the rewards was the least the Kabam team could have done to justify that increased difficulty.
Sick of all the brown moses on this forum, kabam can do no wrong in your eyes clearly