We are aware of the issues surrounding collecting items from an in-game message(s). The team is working to resolve the issue and is hoping to have it sorted by the end of the week. More information and future communications will happen here.
https://forums.playcontestofchampions.com/en/discussion/329772/unable-to-claim-compensation-rewards-merged-with-info
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https://forums.playcontestofchampions.com/en/discussion/329772/unable-to-claim-compensation-rewards-merged-with-info
We will be closing/merging any newly created threads related to this issue.
Inferno-Orignial MCoC Character Design

Inferno is one of many of my OG characters. He has a robotic suit that can shoot flames. He weilds a sword. He is a better fighter than Voltage, but Voltage has the better suit.
Bio: After Logan saved his life, he bacame filled with anger. He invented a suit simular to Logan's, but it isnt as good. He has trained in various martial arts and has fought with many villains.
Tags: Size:M, Villian, Metal, Control: Agressive
Class:Tech
Abilities: Persistant Charge
Concussion
Incinerate
Bleed
Armour Break
Evade
Incinerate Immune
Stats: Attack-High
Crit Rate-Med
Armour-High
Block-Med
Perfect Block-Med
Passive: Always on his toes, Inferno has a 35% chance to evade medium attacks.
Passive: All sword attacks have a 33% chance to bleed, dealing 250 damage over 2 seconds. This can stack infinitely.
Passive-Rage Mode: All armour related stats drop to low, but attack is increased by 100%.
Passive: For every 5 armour breaks, the opponent gains a concussion debuff for 10 seconds.
Persistant Charge: Inferno carries all armour breaks from fight to fight. Max:100
Heavy Attack (3 hits): Applies 3 permanent armour breaks, each reducing armour by 200. Can stack infinitely.
Special 1 (3 hits): Inferno slashes the opponent twice with his sword, then unleashes a wave of fire.
Applys 2 Bleed debuffs, each dealing 250 damage over 5 seconds.
Applys 1 Incinerate Debuff, dealing 450 damage over 3 seconds.
Special 2 (6 hits): Inferno slashes his sword twice, kicks the opponents, then shoots some flames (3 hits).
Applys 2 Bleed debuffs, each dealing 500 damage over 5 seconds.
Applys 3 Incinerate debuffs, each dealing 550 damage over 3 seconds.
Special 3 (6 hits): Inferno ejects from his suit and equips it to the opponent (automatically flies on them). The suit engulfs in flames, then explodes.
Applys 5 Incinerate debuffs, each dealing 2500 damage over 3 seconds (next time activated, only apply 1 incinerate).
Applies 10 armour breaks
Enters Rage Mode for 20 seconds.
Sig ability: Incinerate Damage is increased based on the number of armour breaks. Max 20% increase
Max Sig-Increases the armour rating while in rage mode Max 20% Increase
Strengths: Champions that are not incinerate immune will have trouble fighting against Inferno.
Weakness: Champions with Offensive Ability Reduction Accuracy with prevent incinerate, bleed, and armour break debuffs from applying.
Synergies: Bitter Rivals w/ Inferno (Brothers)
Voltage: Gains 10% Power gain when fighting villains.
Inferno: Gains 10% Power gain when fighting heros
Hot Headed w/ Human Torch and Massacre
All Incinerates last 2 seconds longer.
Thanks for reading and commenting.
-XxLoganTDCxX
Bio: After Logan saved his life, he bacame filled with anger. He invented a suit simular to Logan's, but it isnt as good. He has trained in various martial arts and has fought with many villains.
Tags: Size:M, Villian, Metal, Control: Agressive
Class:Tech
Abilities: Persistant Charge
Concussion
Incinerate
Bleed
Armour Break
Evade
Incinerate Immune
Stats: Attack-High
Crit Rate-Med
Armour-High
Block-Med
Perfect Block-Med
Passive: Always on his toes, Inferno has a 35% chance to evade medium attacks.
Passive: All sword attacks have a 33% chance to bleed, dealing 250 damage over 2 seconds. This can stack infinitely.
Passive-Rage Mode: All armour related stats drop to low, but attack is increased by 100%.
Passive: For every 5 armour breaks, the opponent gains a concussion debuff for 10 seconds.
Persistant Charge: Inferno carries all armour breaks from fight to fight. Max:100
Heavy Attack (3 hits): Applies 3 permanent armour breaks, each reducing armour by 200. Can stack infinitely.
Special 1 (3 hits): Inferno slashes the opponent twice with his sword, then unleashes a wave of fire.
Applys 2 Bleed debuffs, each dealing 250 damage over 5 seconds.
Applys 1 Incinerate Debuff, dealing 450 damage over 3 seconds.
Special 2 (6 hits): Inferno slashes his sword twice, kicks the opponents, then shoots some flames (3 hits).
Applys 2 Bleed debuffs, each dealing 500 damage over 5 seconds.
Applys 3 Incinerate debuffs, each dealing 550 damage over 3 seconds.
Special 3 (6 hits): Inferno ejects from his suit and equips it to the opponent (automatically flies on them). The suit engulfs in flames, then explodes.
Applys 5 Incinerate debuffs, each dealing 2500 damage over 3 seconds (next time activated, only apply 1 incinerate).
Applies 10 armour breaks
Enters Rage Mode for 20 seconds.
Sig ability: Incinerate Damage is increased based on the number of armour breaks. Max 20% increase
Max Sig-Increases the armour rating while in rage mode Max 20% Increase
Strengths: Champions that are not incinerate immune will have trouble fighting against Inferno.
Weakness: Champions with Offensive Ability Reduction Accuracy with prevent incinerate, bleed, and armour break debuffs from applying.
Synergies: Bitter Rivals w/ Inferno (Brothers)
Voltage: Gains 10% Power gain when fighting villains.
Inferno: Gains 10% Power gain when fighting heros
Hot Headed w/ Human Torch and Massacre
All Incinerates last 2 seconds longer.
Thanks for reading and commenting.
-XxLoganTDCxX
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