**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
In my experience, all progressional games like this know there will be attrition at the end game. You're simply not going to be able to keep all of the players that reach the end of the progressional ladder, and it is too expensive to even try. You will keep some of them, but the ones most likely to get bored unless content is directly targeted at them are generally the ones you'll eventually lose regardless, no matter what you do. So game developers do so much, and generally no more, because the return on more investment past a certain point drops fast. Every game has this problem: its one of the most interesting conundrums of progressional game development.
But I think there’s another element with this set of events related to the way it is structured. And I don’t think those design decisions really play out the way the game team might want them to play out. I’m not a game designer, but no one who puts out a product wants consumers to interact less with it. I suspect in digital gaming, getting and keeping attention is pretty important, but that’s just a guess.
That’s where this event (which had a massive movie springboard) feels so off for me. It becomes hard not to see other things—like the calendar—through the Endgame event lens (Emma Frost as the champ? Really? No Last Stand shards?).
Does it show up significantly in the engagement numbers? It is hard to imagine the Endgame content keeps eyeballs on screens the way three-times-a-day bounties did. But then again—I’m only guessing.
Dr. Zola
The monthly content is up and down, there's tons of room for improvement there. I'm not saying its all the same. Rather, I'm saying some players can handle the up and down, and some can't. And I think the players they lose because of the up and down are players they probably think they will eventually lose anyway: that if up and down content drives them to leave, it is a sign that in six month one bad month out of three will drive them to leave, then eventually one bad month will, then eventually one mediocre month will.
Don't get me wrong: I think this month's content is a bit disappointing in terms of lost opportunity. But I'm separating my judgment on the content with whether that disappointment rises to the degree of compromising my enjoyment of the game. And my limited experience here makes me unsure how much of this is Kabam's fault and how much is Marvel's fault. Kabam might have been extremely constrained by Marvel on what they could do with April's content. Marvel of course wanted tie-in content. But it takes four to six months to realize game content, at least. Given the large lead time, how much Endgame information was Marvel willing to give outside game developers? What did they mandate that Kabam put in, and what did they mandate Kabam stay away from? Kabam might have had to keep things relatively simple to stay in their lane. Short of direct inside-ball info, I don't think we'll ever know.
Setting side specifics and looking just at the big picture, Marvel has several licensed games. As far as I can tell, none of them contain extraordinary block-buster all-out effort content designed to tie into the Endgame movie, or attempts to be as "spectacular" as the movie strives to be. None of them seem to be running "the special event of the decade" kind of content. Maybe that's a coincidence, maybe that's just the practical realities of game development, or maybe there's some shared limitations putting everyone under coincidentally similar constraints.
The biggest month in the marvel cinematic universe and the culmination of generation 1 deserved better then what has been served up, hope the devs are as disappointed as the player base.
..greater last stand crystal not upto the mark(atleast getting a 4* awakening gem probability should have been more)
Back to Act 5 explore for me.
This was THE ENDGAME month and event it should have been more details perhaps with conditionals quests, possibility to earn infinity stone profile pic, even the gauntlet, something more big to celebrate the last movie of the Avengers and instead we have an event quest...as usual... a nice one, i mean no disrespect for the dev but it's just a quest as any other we had before. The boss is Thanos, and a big powerful one but that's all.
The quests for the stone ? boring... and the mind path is nearly impossible to do, even with the right infinity stone ! unless you rank up you IM to rank 5...but who will rank a meme for just a path of a quest ?
Most people use captain and the soul stone to complete the mind path, using a lot of revives where the soul path, while difficult, could be done without revive if you have enough skill !
Still waiting to see if the the other stones are as broken as the mind one.
Maybe there will be a side quest in a week or two or at the end, available only to those with the 6 stones ? something more like the last scene of the movie...
And Nameless is waaaay too much of a pain.