**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Kabam's path on monthly quests over the last few months:
1.Make uncollected harder over time. Check
2. Make master harder over time. Check
3. Make heroic harder over time. Check
TODO:
4. Make normal harder over time
5. Make beginner harder over time
Eventually they are going to alienate not only long time customers but new ones as well
For those wondering why i'm doing Heroic difficulity with that kind of a roster i like to auto play until i get to the boss and earn the rewards. For auto playing the rewards aren't that bad when you complete 100%
I’m just going to leave this right here. Under 75 words (if you count headers) for Captain Marvel. Couldn’t even give her a 25-word buff for the movie.
Dr. Zola
Later champs counter prior champs, after all...
Has anyone tried taking Crossbones into this fight?
I've been saying for awhile they should go down to 1 new champ a month and if anything, update older champs like OG Cap.
Anyway, I couldn't even activate my SP3 when taking Nebula against Maw. I don't understand how or why. Maybe I should find a simple game like Q-bert or something to play.
Dr. Zola
Edit: on topic, I tried reading his abilities before I fought him and was like eff that.
Then I used Void.
Yeah I agreed that Ebony Maw’s abilities are quite complicated and so far I can’t kill him in one shot, yet the above video do help me to understand more on how to defeat him.
But...this is the way this game operates now.
The lesson the team appears to have taken away from 12.0 is that direct champ readjustments are unpopular and detrimental. That shouldn’t surprise any veteran player.
In my opinion, that’s why we’ve seen more things like hard counter champ introductions (Ebony Maw, e.g.) as well as other things like frame rate enhancements and game optimizations. It’s fine really—there are always going to be adjustments because the game cannot be static. Hard counters are just a softer and more clever approach than smacking champs with a mallet to bring them down a few pegs (looking at you wistfully, Doc and Natasha).
I like to think of champs the same way I think of automobiles: they start rapidly depreciating as soon as you acquire them. And that’s doubly true for top-tier champs like Corvus (who I don’t have as 5/6*) or Blade or Ghost—the minute the team sees that they are crushing content you have to know there’s a counter design idea in the works.
Dr. Zola
The thing to remember is wasp, she just makes him trivial if you can intercept
The big difference would be that there would be 0 outrage. Why? Because Wolvie isn't available as a 5* and because he's outdated in the current meta.