**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
improvements and attractions in game and gameplay
sest22
Posts: 933 ★★★
I would like the game to present a better sequence of hits (more dynamic combos and variants) there are only 3 possible combos, combo 3 strokes (medium weak and medium) combo 4 strokes (4 weak hits) and 5 strokes combo (weak medium strike) weak weak medium) with some variant and the possibility of chaining a special attack after a combo although there are characters who fail to chain their special given their time cadences or by having 6 strokes. 4 years and this aspect has not been improved, I think they forgot how to improve mechanics. They could include low blows and jump to give a more entertaining dynamic and realism and greater chances of combining punches. So I see how to improve the game has only been constant level increases and inclusion of characters with an inordinate amount of skills compared to the rest and this presents a delight for those who overcome all challenges even with 3 * characters but obviously not everyone can with these challenges, so the visual sections would give a new wind, fresh and attractive leaving the monotony in all game modes.
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