**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
1) The contest isn't the comics. Balance is required here and not there.
and
2) I would gripe just as much if they made that change. I wouldn't say I'm outraged about it, more annoyed at the direction than anything. It's a bad idea for fighting games. That's why no game company does it. Ever.
???
Dr. Zola
...there’s a lot of metal on Techs. And metal can usually be magnetized.
Dr. Zola
1: Only the first light attack makes contact and can stun him if you parry that attack
2: he got a timer that once is done you get stacks on you and every 20 stacks your next attack will miss. The timer can be broken and reset by heavying him.
Now he has other abilities and yes his list is long but that's for when you play him plus it's still not complicated just long.
He has a passive degen but it's not even that bad and he gets that from his missions, which if you are decently at the game he has like 1 mission he can complete without you being able to counter it and thats the buff nulify by his sp1 since he gives you a buff if you dont have one which he can nulify by doing another sp1.
As last he makes guaranteed critical hits miss if the champ you use doesnt got class adventage. Now this is not bad if you are questing and you know there is an EM on that path. In other words I dont mind them creating counters that's how most games create balance (or at least try). My concern is though that in war champs are hidden unless its the boss/mini.
This is where i can't see how this is healthy for balance or player experience.
Basically they are saying you can't risk to take corvus into a mystic anymore or you are screwed big time, ok you can take 3 champs with and you can scout ahead and you with corvus you got classdisadventage so you dont want to use him anyways (although he is good for a lot of mystics still).
Let's take the other champ EM counters: Ghost, no classdisadventage so before EM ghost users used her against every mystic. Now they cant risk it anymore unless they see persistent charges. Again you can say take another champ with but the thing is with ghost you want your synergies with lets say wasp for sure and then antman or hood depending on the path. No problem right, just replace that 3th synergy champ with a different champ, but maybe you did do that already because of a certain node and you dont feel comfy with that champ against lets say a high ranked mystic. OK use wasp then she is perfect for EM and all that but what if they dont have a high ranked wasp.
Now i realise in the middle of typing this that EM has persistent charges himself so you can still see at that point if it's him or if they are duped it can be MS or EM and yes that lowers the chance of you getting fkd by not knowing it is EM.
BUT this means that ghost players with only a low ranked wasp can't take a third synergy champ if they see a mystic and that i'm not keen on because maybe they wanted to bring hood for an aon fight or hyperion/powergain node fight and now they are limited to do so.
A possible solution could be to show persistent charges of champs on the map while scouting instead of only showing it when at the champ itself. Now i also can understand that that's less fun for the strategic defense placement of the game but oh well thats why i say possible.