**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Wasted quest energy, on a pointless path.
Drake2078
Posts: 901 ★★★
This is the monthly quest 3.1
There isn't a single opponent to fight, what is the point of this path?
There isn't a single opponent to fight, what is the point of this path?
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Comments
Do I like essentially running the same path twice, not really. Am I going to lose any sleep over it, nope.
The important question for Kabam is this: is it a design objective to calculate energy requirements for monthly event quest to leave us with little to no balance energy, so that we cannot complete other quests like Variant and/or Act 6 unless we spend on energy refills?
My point is just that if quests are not going to be fun, then make less of it. Compared to something like Act 6 or Variant where each and every path presents a novel and unique challenge, by all means I am happy to see more paths there as each is enjoyable on its own. But for something like "collect the stones", its just a mindless task just auto fighting and burning energy down 4 x 6 of essentially the same boring paths, and then that x3 if you want to do heroic to epic difficulties.
Regarding OP’s question, although there is no champ being placed, they have 3* mystery box for you to explore.
The impression I got is that instead of map 3.2 being around to suck your energy, you have a Thanos fight with a small energy requirement. To keep energy usage up, Kabam decided to put as many tiles as possible into 3.1. I haven't looked at the energy requirements for 3.1 in previous months, but this path gave me that impression.
It should never require 18 energy just to get to the next fight. It's absurd. And they did it at least twice on this map in the harder versions of the map shown in the image.
Another option would be to eliminate a few of the tiles in between.
For the two paths shown, each path could lose 2 tiles without changing the shape of the path or the number of fights. This would change the energy necessary to get to the next fight from 18 to 12, which is still high, but more manageable.
The point is the tiles add nothing of value.
But not this.