**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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You aren't giving feedback, you are complaining. In order to give proper feedback, you have to understand all the angles. The gate system is becoming the meta because we rely on a few champs to try and complete content. They want us to use more of our rosters and that's all there is too the move. This content isn't going anywhere and you'll have time to make adjustments to this content as well.
You aren't the only player here. They have a target demographic for each set of content they release. 6.2 won't be for everyone and they haven't been shy about saying that. Theres other things to work on for a large majority of the player base.
I dont agree with every decision they make. I do understand that I have very little control no matter what. I can choose to play a game I love or walk away. I play Marvel Future Fight and Marvel Strike Force casually as well. I could easily go and play those more but I choose to stay here. I don't have a fantastic roster of 6*'s but I'm not worried about those 6 paths out of 60 yet.
We will all be fine in the end. We will all at some point or another grow our rosters to beat the content. Also, we still have next months EQ coming and everyone will shift their compl...i mean feedback to the 3.2 boss they can't beat after one try and its a money grab. See you in those threads!
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The problem is when that feedback becomes hyperbolic, unjustified, foundationless judgment. I think it is perfectly legitimate to simply state "I don't like the gates." Not everyone will, and that's fine. "These gates are stupid and terrible game design" is not feedback of preference, that's a judgment that can and should be challenged, and now it is entirely fair game to question whether the person making that statement is actually knowledgeable enough about the situation to make that evaluation.
F2P players cant expect to be on the same level of anyone that spends. Its a choice they make and they need to understand that progression is slower because of that. Unless you an on being a youtube star, you won't have the same things ans spenders.
Wait, Brain Grant has fewer PvP fights than I do? Holy banana burgers.
This is coming from someone with plenty of R5's and 6 stars who will be able to jump straight into 6.2 the day it comes out.
Cause if they wanted it to be about skill and not RNG they would have banned 5*s and 6*s and let us use our 3*s and 4*s only and tailored 6.2 around them.
But it's opposite. 5*s and 6*s only and in some cases 6*s only means us have to whale out on crystals to be able to run it.
Nothing but a giant cash grab masquerading as "fresh fun and interactive".
As many things as Kabam gets wrong, and they get many, many, many things wrong, I would rather play their game than one somehow designed by the forums. I can think of no better exemplar than this.
Clearly they have no issue creating 2-3 new characters every month. Maybe try focusing on older champs so people aren't constantly disappointed when they pull the likes of Hulkbuster, IP, Magneto x2, DPX, CA, TJF, Groot, IM, SIM, Vulture, Storm, oh boy is this list long, BPCW, Cyclops x2, KK, man I'm still going, NDD, Rhino, IF, Abom, Miss Marvel. Think I got them all.
I’m also relatively late to becoming cavalier, but the number of times I’ve got clipped by the final boss of 6.1 due to sheer lag is just insane.
No matter what Kabam says it's never about making the game be based on skill or less based on RNG, or as they put it: "Having the right Champion, and being lucky in Crystal pulls, is much more important than we would like it to be".
But that's exactly what it is! These gates shaft f2p'ers and benefit the spenders and the RNG lottery winners and nothing more. All it is throwing 5*s in the trash and making us buy the next stuff.
This game is more pay2win than ever. Whatever you spent on 565s will go down the drain with these gates. Have a sig 200 r5 Omega? Too bad, get him as a 6* cause no other reason than they want more money. Who knows what's in store for 6.3 and 6.4, but whatever it is it's worse than this.
If any business tried these bait and switch tactics anywhere they'd be under investigation.
It being only 6.2 and they are adding paths that only allow you one 5* makes 6.3-6.4 feel like they will have more and more 6* reliance and if that is the case they are phasing 5* out too fast
How a game is designed and implemented, and how it is "skinned" and marketed are two completely different things. Take Arkham Asylum for example. Is that game in the same genre as Dance Dance Revolution, a rhythm dance game? Of course not. Except, under the hood, that's how it was originally conceived and designed. How the mechanics work and how they are presented to the player are different. Similarly, how the priorities of content creation and monetization work for a game and how the game is marketed to players doesn't have to be the same.
But if you believe authoritative sources above the game development, then here's how Kabam itself presents the game on its own website: https://playcontestofchampions.com/
The page highlights three things: building alliances of players to challenge other alliances, creating teams of champions, and collecting Marvel champions. Some of those things implicitly refer to combat, but the actual combat of the game is not highlighted on MCOC's landing page.
Dr. Zola
And I am objective. I actually defend some decisions like I dont believe Thanos is that big a deal this month and I dont understand the crying about the empty path I'm 3.1.
I just dont understand your dedication to screening every thread you can for the purpose of being hostile towards anyone who criticizes Kabam
But second, eliminating the issue of how common this is, this doesn't directly contradict what I said. What I said was that this game is primarily about collecting champions, and the combat is there to give them value (beyond, of course, the Marvel IP). In other words, the combat is the incentive to pursue certain champs. That doesn't make the incentive unimportant, the incentive has to work for the pursuit to work. But the pursuit is the thing, not the incentive.
If the combat was the thing and the collection was incidental, the game developers would spend more time expanding and layering the actual combat itself, and less time creating new champions. Instead, most of the changes to combat come from new champions with new complexities to their abilities, rather than changes to the fundamental mechanics of combat. That doesn't mean no one cares about the combat, rather the reverse. It is in Kabam's best interests to make people care about the combat, because that's how they get people to pursue champions. But they don't tend to evolve combat by expanding how combat works, they tend to evolve combat by adding more champions players have to pursue that have newer more interesting features.