MCOC name: Trooper 118(or Void Trooper) Class: Cosmic Offensive, Raw damage(all abilities and times are based upon a 5/50 awakened 4 star champion with no masteries)
Bio:Ex military special operative that was suspended and stranded in the void for decades after a disastrous Space exploration program gone wrong. Being able to accept the power of an infinite nothingness that he had just barely survived in,gives Trooper 118(or Void Trooper) a surprisingly strong will and immense power. But he’s just a merc that could care less about power and potential. Who needs strength when you’re filthy rich from killing things all day,right?
Character Model: All black military fatigues, bulletproof vest, face and head are just black flames on something reminiscent of a human head( Not like Ghost Rider!). Size(m), black military beret on head, black cargo pants; A knife similar to Nick Fury’s and engulfed in a black glow.
Trooper 118 has a change at gaining a bar of power back after activating a special attack. Additionally, if the opponent is a hero or cosmic, power burn all of the opponents current power and convert each bar into a Vacuum charge
Heavy attack: Trooper 118 takes out and arms a falshbang grenade(animation similar to Spider-man Stark enhanced)
When charging a heavy attack(all debuffs stack) for 0.5 seconds and releasing,inflict a fatigue debuff lasting 5 seconds. When charging for 1.5 seconds,inflict an exhaustion debuff on the opponent lasting 5 seconds.When charging a heavy attack for 2.5 seconds,gain a vacuum charge.
Vacuum charge(passive): Every 15 seconds gain a vacuum charge that stacks with a max cap of three passive vacuum charges per fight. Vacuum charges are consumed when using a third special attack.(additional charges can be stacked from signature ability)
Special attack 1: Trooper 118 punches his opponent once with both arms, then hits his opponent with a knee while simultaneously pulling out a void charged bowie knife,stabbing his opponent once and kicking them away.
This attack does energy damage based upon opponent power meter and Trooper 118’s current health.
Physical attacks are 40% more effective if the opponent is L or XL in size.
Every ending medium atack has a chance to place a permanent bleed that deals 96 damage a second. Debuff is removed when Trooper 118 gets parried or is hit by a special attack.
If the opponent is not a robot or of the Mystic class, this attack inflicts a bleed doing 989 damage over 6 seconds
Special attack 2: Trooper 118 shows his opponent what the vacuum of empty space can really do. Trooper 118 punches the opponent away in a frenzie and then teleports to his opponent and releases a torrent of Void Flame(much like Ghost Rider’s flame)
This attack inflicts a random debuff(Bleed,Incinerate,or Health Reversal).
Damaging debuffs inflicted by this attack both deal 2158 damage over 7 seconds.
Special attack 3: Trooper 118 performs a routine kill. Trooper 118 fires 5 shots from his pistol, swaps magazines, and fires three powerful Void shots. Then, he throws a flashbang grenade at the opponent; as the camera shifts to Trooper 118, he pulls out two “smoke grenades” and as he pulls the pins, the flashbang goes off. The fight resumes as normal and Trooper 118 has an invisibility buff that lasts 10 seconds.( this entire animation lasts 8 seconds)
This attack consumes each Vacuum charge and deals an additional amount of energy damage based on amount of charges(7 charges is the maximum and deals an additional 7421 damage plus base attack damage)
When invisible(like the Hood or DarkHawk after his special 2) opponent has a 65% chance to miss an attack and take 344.7 energy damage for every miss.
Synergies
Power of Nothingness Void: Placing a debuff passively takes 1.5 seconds less as well as increased damage from debuffs.
Trooper 118: +350 damage on every damaged based attack
(Trooper 118): instead of dealing damage, when the opponent misses Trooper,they gain an exhaustion debuff as well as receive a stun at the end of Trooper 118’s invisibility phase(seconds stunned correlates to amount of debuffs on the opponent and a base stun duration of 3.5 seconds)
Untold Strength (Red hulk,Hyperion,Deadpool OG)
Red hulk(consume no heat charges when activating special two and do 1.5x more damage based on heat charges. Additionally at 10 heat charges,gain a True strike that is removed when struck or is stolen)
Hyperion(Special 1 incinerate debuff has a 100% chance to activate at least 3 times and duration is extended by 2 seconds.)
Trooper 118 and Deadpool( 100% chance to heal to 25% health when they would of been knocked out)
This is my two months of ideas and thoughts. This is not a character in the marvel universe and I personally think it would be a great addition. Please consider adding!
Recent listings removed include Ronin and Black Dwarf (Cull Obsidian). Thanks Kabam!
Recent additions to the poll include the core Alpha Flight members, since the team was mentioned in-game this month. Also recently added are several classic dark Marvel characters like Werewolf by Night and Orrgo and other monsters, not to mention android Fantastic Four opponent-turned-friend Dragon Man, and heavy-hitters Ancient One and Malekith.
Doomination: Doctor Doom has resumed his prime position after having been unseated at #1 by Apocalypse for months previously.
That's Valkward: The MCU Valkyrie, Scrapper-142, after a half year slowly gaining, has surpassed classic Valkyrie (Brunnhilde) on the list, pushing her out of the top 10.
Frightful Four Watch: The top Fantastic Four villains besides Doom and Galactus (#4) are Super-Skrull (#45), Klaw (#60), Hydro-Man (#69), and my personal favorite, Terrax (#85). Overmind, Wizard, and Blastaar are not far behind, but haven't broken the top 100 most requested champs.
Have suggestions? You can vote for them or add them to the list yourself!
Ranked #40, he's a popular request. Drop him an upvote. There are also a bunch of decent tech candidates lower on the list that need upvotes, including Machine Man (#124), Prowler (#193), Misty Knight (#201), Death's Head (#259), and Cyclone (#265). --
Gotta admit, I really think Morbius, Tombstone, and Bullseye
Bullseye is mentioned above, but he's a top-10 request most of the time. Morbius is also popular at #50. But Tombstone needs your vote, languishing at #183. --
Can we get ONSLAUGHT PLEASE? Professor x would be crazy wheelchair mania!
Onslaught and Professor X are ranked #22 and #23 among most requested champs a poll of summoners. You can upvote them and other champs by clicking those links. --
1. First Iron Man Suit . . . 2. Iron monger . . . 3. Mysterio
Mysterio is the No. 3 most requested champ on the Summoner community's Ranker wishlist poll. Iron Man (Mark I) badly needs upvotes in the polling, ranked at #215. Iron Monger is at #102. Vote now! --
Forgot to mention in my post above, this is a thanos endgame champion idea
Thanos (Endgame) and Iron Maniac have not been added to the Summoner community vote yet. Add them yourselves, and take a minute to vote for other champs you'd like to see. --
Lady Dorma has not yet been added to the Summoner community Ranker wishlist yet. You should add her! Namora is already popular at #31. Her female Atlantean counterparts on the list could use support. Namorita (#103), Andromeda (#276), and Llyra (#394) are already receiving votes. Namor is near the top of the most-requested champs at #17. --
ADAM WARLOCK AND ANT MAN (hank pimm) VERSION SHOULD BE ADDED TO THE GAME.
I think it would be a pretty cool idea if Adam warlock was added to the game. It was teased to us at the end of guardians of the galaxy 2 and we never got to see it in the films. So he should be added to the game, and come on its Adam warlock... So he needs to be a pretty powerful character, at least God tier. I do not know what abilities and synergies he could have, I will leave that to you.
Also the Ant-man that is already in the game in my opinion is a bit of a let down. So I think he should be redeemed with instead of an improvement or a replacement for him... It would be a great idea if you could add a brand nw version of ant-man and instead of the version being scott lang.. It would be hank pimm, and he would also be wearing the og, classic version of the suit instead of the new modernised suit they use in the mcu. A JANET VAN DYNE WASP COULD ALSO BE ADDED.. Just saying lol.
I WOULD ALSO LIKE TO POINT OUT THAT THIS ARE MY IDEAS SO IF THEY ARE ACTUALLY DONE OR EXPANDED ON I NEED FREE EARLY ACCESS TO THE CHARACTERS OR ATTACHMENTS YOU ADD TO THESE IDEAS. THANKS LOL
I think a pair of characters that could be added are Cloak and Dagger from the shows and comics. I think they both would be interesting characters to add. Tyrone and Tandy would be a good pair and synergy to add into the game.
With Far From Home coming out, let's get Mysterio. And Silk (credited, but note mentioned in the film yet). When Spider-verse 2 comes out, I wanna see Penny Parker, Spiderman-Noir, and Spider-woman With Guardians 3, I wanna see Mantis & Adam Warlock
And let's get a few more of the women in: Shuri, Okoye, Rescue, Valkyrie, (with an "A Force" tag)
Shang-chi & the Eternals are obvious choices when those come out, too
I d like to see mystique from x man. She is one of the most important hero in the x man comics. She can have different powers like symbiots. It will something domino type champion or add Quicksilver we got him in Marvel future fight as one of the most popular heros.
Bound to Lt. Michael Badilino at birth, the Medallion of Power shard imbues Vengeance with the ability to summon and manipulate Zaratho's Hellfire.
- Gain 1 'Hellfire Persistent Charge' every other battle Vengeance trimuphs in.
Finish a 5 hit combo with...
Light - Inflict X Incinerate Energy Damage Medium- Gain a Passive Fury charge & Inflict X Bleed Damage Heavy - Gain a Passive Cruelty charge & remove 1 passive effect or Nullify 1 buff
Passive/Basic Abilities
- A lack of blood provides Vengeance with full immunity to Bleeding - Generates 10% of a Power Bar per second instead of taking Incinerate Energy Damage - Dash back and hold block to recover X health when below 75% health at the cost of 25% of a power bar per second. - Inflicting Incinerate or Hellfire upon an opponent under the effects of Bleed will cause cauterize, giving Vengeance an increase to attack by X for each Bleed removed for the duration of the Incinerate/Hellfire Debuff - For every 10 hits on the combo meter, Vengeance's resolve to punish sinners intensifies, granting him 1 semi-permanent Fury & Cruelty charge until his combo meter is reset.
Heavy Attack
- Charge Heavy attack for 1+ second(s) to inflict a temporary Hellfire Debuff dealing X damage over 5 seconds. Damage output increases the longer you charge the heavy up to a max of 5 seconds.
Persistent Hellfire Charges
- Vengeance starts a quest with 1 Persistent 'Hellfire' Charge. Pre-fight, the summoner can choose to make a deal with Mephisto. In exchange for 1 Hellfire charge, Vengeance will gain 1 Permanent Passive Fury, Cruelty, and Hellfire for the remainder of the fight. - Hellfire deals Double Incinerate Energy Damage - While under the effects of Hellfire, Vengeance is immune to Coldsnap and Frostbite
Special Attacks
Special 1 - Vengeance throws Bone Spikes at his opponent to inflict Bleed and remove 1 passive effect or Nullify 1 buff
Special 2 - Vengeance whips the opponent with his flaming 'Bone Chains', inflicting Incinerate Energy Damage and place a 10 second Fate Seal.
Special 3 - Enraged by all sinners, Vengeance utilizes the Penance Stare to inflict an all encompassing Hellfire Petrify Debuff for 10 seconds. Hellfire Petrify causes 100% Ability Accuracy Reduction. On top of the attack damage, also deals direct damage equivalent to opponent's attack rating.
Synergies
Ghost Rider & Blade(Nightstalkers)
Vengeance : Increases signature ability Debuff damage by 40%
Ghost Rider : Gain the ability to generate 10% of a Power Bar per second instead of taking incinerate damage.
Blade : Increase Bleed damage and duration by 25%
Trio Synergy (Ghost Rider, Blade, & Vengeance) Gain +25% attack at the start of the fight
Mephisto & Doctor Strange(Mystic Mayham)
Vengeance : Start the fight with 2 Hellfire charges and gain a combo shield, preventing the reset of the combo meter
Mephisto : Increase max Soul Charges to 8
Doctor Strange : Gain power while attacking
Venom(Merc Hunters)
Vengeance : Increase Fury & Cruelty potency by 30%
Venom : Grant True & Unblockable when opponent falls below 25% HP
Can we please get a few characters to represent Britain? How about Captain Britain (big bearded war of the Realms version) who’s mystic class and possibly teir 2 level. Maybe Union Jack, class him as skill and give him some uniquely cocky moves.
Moving away from our patriots can we get a Sliver Surfer? A cosmic teir A god with a **** tonne of effects, boosts and spectacular moves.
You know who else would be cool? Beta Ray Bill. Keep him near identical to Thor but differ his teir 3 move. After Bill can we get a Fear Itself Juggernaut? And keep him OP and insane, maybe replace Unstoppable Colossus with him in the Loyalty crystal. Anyway these are my requests, what do you’ve guys think?
Here's my build for Kratos in Marvel Contest of Champions. Ingame name: Fayzematic.
Signature Abiliy: Spartan Rage
Kratos unleashes his spartan rage upon gaining 5 fury buffs and his attacks become unblockable for 5 seconds. Increase seconds based on signature level. (max 10 seconds) After using his spartan rage it has a cooldown of 20 seconds before it can be used again. Decrease seconds based on signature level (min 10 seconds).
Abilities:
Fury: Kratos can gain fury buffs from parrying the opponent, knocking the opponent down, or taking damage
Fury buffs last (start at 5 secs) increase based on signature level. (max 15 secs)
Shifting Might: Every 15 secs into the fight Kratos has an 80% chance to change weapons based on current combo count. Even: Leviathan axe/Odd: Blades of chaos
Leviathan axe: a powerful weapon with frost Abilites; With it Kratos's attacks have an 18% chance to cause bleed when fury is active, dealing 30% of his base attack over 3 seconds. (Bleed debuffs can stack)
Every 6 attacks the leviathan axe has a 50% chance to gain a frost charge. Kratos must gain 3 frost charges for his axe to become frosted lasting 12 seconds. When the leviathan is frosted axe attacks have a 50% chance to coldsnap the enemy for 5 seconds . (Coldsnap does not stack/only refreshes) During coldsnap, Kratos has 66% chance to put an ice charge on the enemy. Ice charges do not count as debuffs, and deal 80% of total damage as energy damage. (ice charges can stack)
Blades of Chaos: devastating weapons from Kratos's past, his spartan rage burns within these blades. With the Blades of Chaos; Kratos has 10% chance to gain fury buffs on light attacks. Kratos has a 20% chance per fury buff to ignite his blades and deal incinerate damage on his critical attacks. All attacks have a 33% chance to apply incinerate debuffs while blades of chaos are ignited; lasting 5 seconds dealing 25% of his base attack. (incinerate debuffs stack)
Heavy Attack:
Kratos throws a mighty uppercut followed by a fierce downward slash with his axe. Heavy attacks will detonate all ice charges and incinerate debuffs dealing extra damage. Also refreshes leviathan frosted, or ignited blades of chaos.
Synergies:
Loki: "oddly familiar"
Kratos only needs 2 frost charges for his axe to be frosted. Kratos can ignite his blades without a fury buff.
Loki: while the opponent is under curse effects, loki gains life transfer(w/o degen). Curse effects last twice as long.
Hulk: "Rage Heads"
Kratos gains 2 fury buffs instead of 1, if he parries the enemy.
Hulk: has a 50% chance to gain hulk smash each time he loses 25% of health. Hulk's fury buffs last 5 seconds longer.
Thor: "Tempting Rivals"
Kratos can gain a frost charge every 4 hits instead of 6, Kratos 2nd special attack becomes unblockable.
Thor has a 33% chance to apply shock debuffs to the opponent on medium attacks. Thor's 2nd special attack is unblockable.
Dude your idea is BOMB,hit me up I'm a god of war fan as well
Here's my build for Kratos in Marvel Contest of Champions. Ingame name: Fayzematic.
Signature Abiliy: Spartan Rage
Kratos unleashes his spartan rage upon gaining 5 fury buffs and his attacks become unblockable for 5 seconds. Increase seconds based on signature level. (max 10 seconds) After using his spartan rage it has a cooldown of 20 seconds before it can be used again. Decrease seconds based on signature level (min 10 seconds).
Abilities:
Fury: Kratos can gain fury buffs from parrying the opponent, knocking the opponent down, or taking damage
Fury buffs last (start at 5 secs) increase based on signature level. (max 15 secs)
Shifting Might: Every 15 secs into the fight Kratos has an 80% chance to change weapons based on current combo count. Even: Leviathan axe/Odd: Blades of chaos
Leviathan axe: a powerful weapon with frost Abilites; With it Kratos's attacks have an 18% chance to cause bleed when fury is active, dealing 30% of his base attack over 3 seconds. (Bleed debuffs can stack)
Every 6 attacks the leviathan axe has a 50% chance to gain a frost charge. Kratos must gain 3 frost charges for his axe to become frosted lasting 12 seconds. When the leviathan is frosted axe attacks have a 50% chance to coldsnap the enemy for 5 seconds . (Coldsnap does not stack/only refreshes) During coldsnap, Kratos has 66% chance to put an ice charge on the enemy. Ice charges do not count as debuffs, and deal 80% of total damage as energy damage. (ice charges can stack)
Blades of Chaos: devastating weapons from Kratos's past, his spartan rage burns within these blades. With the Blades of Chaos; Kratos has 10% chance to gain fury buffs on light attacks. Kratos has a 20% chance per fury buff to ignite his blades and deal incinerate damage on his critical attacks. All attacks have a 33% chance to apply incinerate debuffs while blades of chaos are ignited; lasting 5 seconds dealing 25% of his base attack. (incinerate debuffs stack)
Heavy Attack:
Kratos throws a mighty uppercut followed by a fierce downward slash with his axe. Heavy attacks will detonate all ice charges and incinerate debuffs dealing extra damage. Also refreshes leviathan frosted, or ignited blades of chaos.
Synergies:
Loki: "oddly familiar"
Kratos only needs 2 frost charges for his axe to be frosted. Kratos can ignite his blades without a fury buff.
Loki: while the opponent is under curse effects, loki gains life transfer(w/o degen). Curse effects last twice as long.
Hulk: "Rage Heads"
Kratos gains 2 fury buffs instead of 1, if he parries the enemy.
Hulk: has a 50% chance to gain hulk smash each time he loses 25% of health. Hulk's fury buffs last 5 seconds longer.
Thor: "Tempting Rivals"
Kratos can gain a frost charge every 4 hits instead of 6, Kratos 2nd special attack becomes unblockable.
Thor has a 33% chance to apply shock debuffs to the opponent on medium attacks. Thor's 2nd special attack is unblockable.
Dude your idea is BOMB,hit me up I'm a god of war fan as well
Greetings, I see that some of the 4* only champs such as Vision, Thor, etc had a special 5* version of them released; any chance of a 6* Blade being released? Blade is still one of the best champs & considered the best champ by many. This would energize the community, let us know if any plans are in the works.
Enchantress: Passive Fury from awakened ability is 50% more potent.
Mystic Mischief (Loki)
Enchantress and Loki: Fate Sealed or Cursed opponents suffer 15% ability accuracy reduction.
Unconquered Heart (Thor)
Enchantress: Basic attacks that inflict Manipulation generate power like normal.
Thor: Gain 10% max power when inflicting Stun.
Master Manipulators (Ebony Maw)
Enchantress: When Enchantress would be knocked out, instead consume a Persistent Charge to revive at 20% max health.
Ebony Maw: Opponents suffering from Black Tongue have a 30% chance to Falter for 4 seconds when activating a special attack.
Enemies (Hela) (Thor)
All champions: +7% Critical Rate ______________________________ Sig Ability: Minion Army lv99
Enchantress prefers using others as her pawns to fighting for her self, using those she controls to fight other champions of the Contest.
Special 3 - 20 Manipulation
- If this attack knocked the opponent out, Enchantress gains a Persistent Charge. Max Persistent Charge: 3 - Each Persistent Charge grants Enchantress a passive Fury at the start of the fight, each increasing Attack by +309-618**.
**Depends on sig levels ______________________________ Abilities
Passive
- Enchantress’ ability to tap into Asgard’s ambient magical energy allows her to generate a bar of power every 11 seconds. - Enchantress generates 70% less power from attacking and being attacked.
Manipulation Passive - Max Stacks: 20
- At the start of the fight, Enchantress casts a spell on the opponent in an attempt to control them, Fate Sealing them for 16 seconds. - Critical hits against a Fate Sealed opponent have a 70% chance to inflict a Manipulation Passive. - Each Manipulation Passive reduces the opponent’s Critical Damage by 10%, increases the opponent’s chance to activate a special attack by 3.5%, and reduces the opponent’s evade and auto block ability accuracy by 5%. - Striking Enchantress with a Special 3 removes 3 Manipulation.
Medium Attacks
- Enchantress’s magical bolts deal non-contact energy damage and have +x Critical Rating.
Light Attacks
- Each Manipulation on the opponent allows Enchantress to ignore 5% of the opponent’s armor and resistances.
When Blocking
- Enchantress’ mystical energy shields can block Unblockable hits if Manipulation is 10 or greater. - Against special attacks, Enchantress’ shields Safeguard 100% of her max health from a single source, -4.95% per Manipulation on the opponent.
Special 1
Enchantress fires a barrage of magical energy at the opponent.
- This attack gets +25% Critical Rating. - Each hit drains 1% of the opponent’s max power per Manipulation.
Special 2
After a potent blast of energy, Enchantress casts an intricate spell and then launches one more blast.
- Activating this attack inflicts 2 Manipulation, +1 if Fate Seal is active. - Enchantress casts a spell on the opponent, lowering their health gain rate by 10% per Manipulation Passive for 12 seconds.
Special 3
Enchantress lulls her opponent into dropping their guard, then after a series of magical pulses, attempts to control them.
- 100% chance to inflict Fate Seal, preventing the opponent from generating buff effects for 24 seconds. - The opponent generates zero power from this attack.
Executioner: At the start of the fight, gain 0.7% max power per Persistent Charge.
Pawn in the Scheme (Loki)
Executioner: Special 1 has a 100% chance to inflict Stun for 2.5 seconds if at 100 Curse.
Loki: Stealing buffs instantly deals 150% of Loki’s Attack as energy damage.
For Asgard (Thor)(Thor (Ragnarok))
Executioner: Bleed immune opponents take 110% of Skurge’s Attack as physical damage whenever Skurge would inflict Bleed.
Thor: Special attacks inflict Armor Break against Stun immune opponents, reducing their armor by 90% for 7 seconds.
Thor (Ragnarok): +15% Attack per Shock debuff on the opponent.
Corruptive Companions (Guillotine)
Executioner: Medium attacks have up to +62% Critical Damage based on Curse.
Guillotine: Each soul grants Guillotine +5% Critical Damage
Rivals (Thor) (Hulk)
All champions: +17% Critical Damage _________________________________ Sig Ability: Curse of Bloodlust lv99
Skurge’s evil leaves a lasting Curse on his Bloodaxe.
Persistent Charge
- 50%** of the Bloodaxe’s Curse persists to the next fight.
**Depends on sig levels ________________________________ Abilities
Passive
- Skurge’s Storm Giant-Asgardian heritage grants him an enhanced physiology, providing Bleed immunity, Poison immunity, immunity to Cold Damage and Incinerate, and +20% Physical Resistance. - Capable of slaying the mightiest of gods, Bleeds inflicted by Skurge’s Bloodaxe are +100% more potent per Buff on the opponent.
Curse - Passive
- Every Basic hit Skurge lands, he curses his Bloodaxe with his evil, increasing its Curse by 1, to a maximum of 100. - Bloodaxe hits get up to +45% Bleed ability accuracy and drain up to 15% of the opponent’s max power based on its Curse. - Upon reaching 100 Curse, any power drained is instead stolen. - The Bloodaxe’s enchantment combined with its curse reduces the opponent’s Buff potency by up to 100% based on Curse.
Medium and Light Attacks
- On Medium hits, Skurge cuts with his Bloodaxe, with a 55% chance to inflict Bleed. - Bleed deals 1,528 direct damage over 7 seconds. - Skurge’s battle expertise lets him deal an additional 212 damage per Bleed on the opponent as Bleed damage on Light hits.
Heavy Attacks
- On the second and third hits, Skurge fires blasts of ice and fire from his Bloodaxe, dealing up to 2,546 additional damage based on its Curse as a burst of energy damage.
Special 1 - Bone-crushing Blows
Skurge launches a series of violent strokes with his Bloodaxe.
- This attack increases Curse by 10.
Special 2 - I call ‘em Des and Troy
When you put ‘em together, they DesTroy.
- Each hit after the first has a 90% chance to inflict Bleed. - Each Bleed deals 610 direct damage over 14 seconds. - Armor piercing rounds allow this attack to ignore all of the opponent’s armor.
Dev Note: This attack has 7 hits total.
Special 3 - For Asgard!
Skurge makes his last stand, using his Bloodaxe to cut a rift into the heart of a star, then empties Des and Troy into the opponent.
- This attack gets up to 300% Attack based on Curse. - 100% chance to inflict Bleed, dealing 7,332 direct damage over 28 seconds.
If these two were released together there could totally be an Enchantress-Skurge-OG Thor trinity.
Also, I made Skurge mystic because there are already a lot of skill and cosmic in the game and there haven’t been any mystics since Symbiote Supreme.
Besides, if his abilities were based of his Bloodaxe (which is really the only thing that makes him special/different besides Des and Troy), he would have been Mystic anyway.
Cloak & Dagger. With the season 2 of their TV series out, it'd be amazing if we could get these 2 characters in the game. Preferably after Namor and Invisible Woman as they've been announced already.
Give him a mechanic called Sonic Vibrations which he can charge similar to Quake, however, these only apply to SP damage and depending how many Sonic Vibrations charges you have, SP damage gains an additional (X) damage.
In addition to the additional damage, the number of Sonic Vibration Charges you have apply additional debuffs:
5+ Sonic Vibration Charges: gives an extra (X) stun duration,
10+ Sonic Vibration Charges: adds a concussion debuff for (X) seconds.
15+ Sonic Vibration Charges: adds a new buff called Vertigo which affects balance and coordination causing a (X) percent chance for attacks to miss Black Bolt and causes all Auto- evade / auto-block chances to fail by (X) percent.
Each level stacks on the previous so at 15+ hits, you would get the extended stun, concussion and Vertigo upon landing the SP.
All Sonic Vibration Charges are consumed with the activation of a SP.
Comments
Class: Cosmic
Offensive, Raw damage(all abilities and times are based upon a 5/50 awakened 4 star champion with no masteries)
Bio:Ex military special operative that was suspended and stranded in the void for decades after a disastrous Space exploration program gone wrong. Being able to accept the power of an infinite nothingness that he had just barely survived in,gives Trooper 118(or Void Trooper) a surprisingly strong will and immense power. But he’s just a merc that could care less about power and potential. Who needs strength when you’re filthy rich from killing things all day,right?
Character Model: All black military fatigues, bulletproof vest, face and head are just black flames on something reminiscent of a human head( Not like Ghost Rider!). Size(m), black military beret on head, black cargo pants; A knife similar to Nick Fury’s and engulfed in a black glow.
Health: 14,674
Attack: 1392
Rank: 5/5
Level: 50/50
Abilities: Invisibility,bleed,fatigue,exhaustion,energy feedback,incinerate immune,poison immune,coldsnap immune,incinerate,health reversal,and vacuum charge
Signature Ability: Infinite potential (level 99)
Trooper 118 has a change at gaining a bar of power back after activating a special attack. Additionally, if the opponent is a hero or cosmic, power burn all of the opponents current power and convert each bar into a Vacuum charge
Heavy attack: Trooper 118 takes out and arms a falshbang grenade(animation similar to Spider-man Stark enhanced)
When charging a heavy attack(all debuffs stack) for 0.5 seconds and releasing,inflict a fatigue debuff lasting 5 seconds. When charging for 1.5 seconds,inflict an exhaustion debuff on the opponent lasting 5 seconds.When charging a heavy attack for 2.5 seconds,gain a vacuum charge.
Vacuum charge(passive): Every 15 seconds gain a vacuum charge that stacks with a max cap of three passive vacuum charges per fight. Vacuum charges are consumed when using a third special attack.(additional charges can be stacked from signature ability)
Special attack 1: Trooper 118 punches his opponent once with both arms, then hits his opponent with a knee while simultaneously pulling out a void charged bowie knife,stabbing his opponent once and kicking them away.
This attack does energy damage based upon opponent power meter and Trooper 118’s current health.
Physical attacks are 40% more effective if the opponent is L or XL in size.
Every ending medium atack has a chance to place a permanent bleed that deals 96 damage a second. Debuff is removed when Trooper 118 gets parried or is hit by a special attack.
If the opponent is not a robot or of the Mystic class, this attack inflicts a bleed doing 989 damage over 6 seconds
Special attack 2: Trooper 118 shows his opponent what the vacuum of empty space can really do. Trooper 118 punches the opponent away in a frenzie and then teleports to his opponent and releases a torrent of Void Flame(much like Ghost Rider’s flame)
This attack inflicts a random debuff(Bleed,Incinerate,or Health Reversal).
Damaging debuffs inflicted by this attack both deal 2158 damage over 7 seconds.
Special attack 3: Trooper 118 performs a routine kill. Trooper 118 fires 5 shots from his pistol, swaps magazines, and fires three powerful Void shots. Then, he throws a flashbang grenade at the opponent; as the camera shifts to Trooper 118, he pulls out two “smoke grenades” and as he pulls the pins, the flashbang goes off. The fight resumes as normal and Trooper 118 has an invisibility buff that lasts 10 seconds.( this entire animation lasts 8 seconds)
This attack consumes each Vacuum charge and deals an additional amount of energy damage based on amount of charges(7 charges is the maximum and deals an additional 7421 damage plus base attack damage)
When invisible(like the Hood or DarkHawk after his special 2) opponent has a 65% chance to miss an attack and take 344.7 energy damage for every miss.
Synergies
Power of Nothingness
Void: Placing a debuff passively takes 1.5 seconds less as well as increased damage from debuffs.
Trooper 118: +350 damage on every damaged based attack
Unique Synergy! Does not stack.
Hands off! (Ghost,Hood,Darkhawk,Wasp: + 7% damage)
(Trooper 118): instead of dealing damage, when the opponent misses Trooper,they gain an exhaustion debuff as well as receive a stun at the end of Trooper 118’s invisibility phase(seconds stunned correlates to amount of debuffs on the opponent and a base stun duration of 3.5 seconds)
Untold Strength (Red hulk,Hyperion,Deadpool OG)
Red hulk(consume no heat charges when activating special two and do 1.5x more damage based on heat charges. Additionally at 10 heat charges,gain a True strike that is removed when struck or is stolen)
Hyperion(Special 1 incinerate debuff has a 100% chance to activate at least 3 times and duration is extended by 2 seconds.)
Trooper 118 and Deadpool( 100% chance to heal to 25% health when they would of been knocked out)
This is my two months of ideas and thoughts. This is not a character in the marvel universe and I personally think it would be a great addition. Please consider adding!
COMMUNITY WISHLIST POLLING UPDATE
Here's some news on the Summoner Community's independent Ranker wishlist poll!
Recent listings removed include Ronin and Black Dwarf (Cull Obsidian). Thanks Kabam!
Recent additions to the poll include the core Alpha Flight members, since the team was mentioned in-game this month. Also recently added are several classic dark Marvel characters like Werewolf by Night and Orrgo and other monsters, not to mention android Fantastic Four opponent-turned-friend Dragon Man, and heavy-hitters Ancient One and Malekith.
Doomination: Doctor Doom has resumed his prime position after having been unseated at #1 by Apocalypse for months previously.
That's Valkward: The MCU Valkyrie, Scrapper-142, after a half year slowly gaining, has surpassed classic Valkyrie (Brunnhilde) on the list, pushing her out of the top 10.
Frightful Four Watch: The top Fantastic Four villains besides Doom and Galactus (#4) are Super-Skrull (#45), Klaw (#60), Hydro-Man (#69), and my personal favorite, Terrax (#85). Overmind, Wizard, and Blastaar are not far behind, but haven't broken the top 100 most requested champs.
Have suggestions? You can vote for them or add them to the list yourself!
REPLIES Rescue is on the community wishlist ranked #158 right now.
-- Odin was recently added to the community Ranker page, ranked at #252, and needs votes!
-- Lady Deathstroke is #49 on the community's wishlist. Bullseye is ranked #11. Vote for him! Added last week, Captain America (Mjölnir) is currently buried at #338.
-- Vote! These are ranked #68, #109, and #127 on the community wishlist Ranker.
-- Ranked #40, he's a popular request. Drop him an upvote. There are also a bunch of decent tech candidates lower on the list that need upvotes, including Machine Man (#124), Prowler (#193), Misty Knight (#201), Death's Head (#259), and Cyclone (#265).
-- These two characters are in a regular competition for #1 and #2 on the Summoner community Ranker list.
-- Bullseye is mentioned above, but he's a top-10 request most of the time. Morbius is also popular at #50. But Tombstone needs your vote, languishing at #183.
-- Onslaught and Professor X are ranked #22 and #23 among most requested champs a poll of summoners. You can upvote them and other champs by clicking those links.
-- The Surfer is the #5 most requested champ on the Summoner community's Ranker wishlist poll. We all hope they add him!
-- Mysterio is the No. 3 most requested champ on the Summoner community's Ranker wishlist poll. Iron Man (Mark I) badly needs upvotes in the polling, ranked at #215. Iron Monger is at #102. Vote now!
-- Jubilee is currently ranked #61 on the Summoner community Ranker wishlist poll. Vote now!
-- Mandarin is currently ranked #38 on the Summoner community Ranker wishlist poll. Vote now!
-- Thanos (Endgame) and Iron Maniac have not been added to the Summoner community vote yet. Add them yourselves, and take a minute to vote for other champs you'd like to see.
-- Dark Phoenix needs more upvotes, lagging in our poll at #185.
-- Lady Dorma has not yet been added to the Summoner community Ranker wishlist yet. You should add her! Namora is already popular at #31. Her female Atlantean counterparts on the list could use support. Namorita (#103), Andromeda (#276), and Llyra (#394) are already receiving votes. Namor is near the top of the most-requested champs at #17.
-- Recently added to the poll! Ranked at #242, she needs votes!
I think it would be a pretty cool idea if Adam warlock was added to the game. It was teased to us at the end of guardians of the galaxy 2 and we never got to see it in the films. So he should be added to the game, and come on its Adam warlock... So he needs to be a pretty powerful character, at least God tier. I do not know what abilities and synergies he could have, I will leave that to you.
Also the Ant-man that is already in the game in my opinion is a bit of a let down. So I think he should be redeemed with instead of an improvement or a replacement for him... It would be a great idea if you could add a brand nw version of ant-man and instead of the version being scott lang.. It would be hank pimm, and he would also be wearing the og, classic version of the suit instead of the new modernised suit they use in the mcu. A JANET VAN DYNE WASP COULD ALSO BE ADDED.. Just saying lol.
I WOULD ALSO LIKE TO POINT OUT THAT THIS ARE MY IDEAS SO IF THEY ARE ACTUALLY DONE OR EXPANDED ON I NEED FREE EARLY ACCESS TO THE CHARACTERS OR ATTACHMENTS YOU ADD TO THESE IDEAS. THANKS LOL
When Spider-verse 2 comes out, I wanna see Penny Parker, Spiderman-Noir, and Spider-woman
With Guardians 3, I wanna see Mantis & Adam Warlock
And let's get a few more of the women in: Shuri, Okoye, Rescue, Valkyrie, (with an "A Force" tag)
Shang-chi & the Eternals are obvious choices when those come out, too
"Worrior Thanos" or "Endgame Thanos"
With sword. No guntlet.
She can have different powers like symbiots. It will something domino type champion or add Quicksilver we got him in Marvel future fight as one of the most popular heros.
Class : Mystic
Size : #L
Signature Ability - Medallion of Power
Bound to Lt. Michael Badilino at birth, the Medallion of Power shard imbues Vengeance with the ability to summon and manipulate Zaratho's Hellfire.
- Gain 1 'Hellfire Persistent Charge' every other battle Vengeance trimuphs in.
Finish a 5 hit combo with...
Light - Inflict X Incinerate Energy Damage
Medium- Gain a Passive Fury charge & Inflict X Bleed Damage
Heavy - Gain a Passive Cruelty charge & remove 1 passive effect or Nullify 1 buff
Passive/Basic Abilities
- A lack of blood provides Vengeance with full immunity to Bleeding
- Generates 10% of a Power Bar per second instead of taking Incinerate Energy Damage
- Dash back and hold block to recover X health when below 75% health at the cost of 25% of a power bar per second.
- Inflicting Incinerate or Hellfire upon an opponent under the effects of Bleed will cause cauterize, giving Vengeance an increase to attack by X for each Bleed removed for the duration of the Incinerate/Hellfire Debuff
- For every 10 hits on the combo meter, Vengeance's resolve to punish sinners intensifies, granting him 1 semi-permanent Fury & Cruelty charge until his combo meter is reset.
Heavy Attack
- Charge Heavy attack for 1+ second(s) to inflict a temporary Hellfire Debuff dealing X damage over 5 seconds. Damage output increases the longer you charge the heavy up to a max of 5 seconds.
Persistent Hellfire Charges
- Vengeance starts a quest with 1 Persistent 'Hellfire' Charge. Pre-fight, the summoner can choose to make a deal with Mephisto. In exchange for 1 Hellfire charge, Vengeance will gain 1 Permanent Passive Fury, Cruelty, and Hellfire for the remainder of the fight.
- Hellfire deals Double Incinerate Energy Damage
- While under the effects of Hellfire, Vengeance is immune to Coldsnap and Frostbite
Special Attacks
Special 1 - Vengeance throws Bone Spikes at his opponent to inflict Bleed and remove 1 passive effect or Nullify 1 buff
Special 2 - Vengeance whips the opponent with his flaming 'Bone Chains', inflicting Incinerate Energy Damage and place a 10 second Fate Seal.
Special 3 - Enraged by all sinners, Vengeance utilizes the Penance Stare to inflict an all encompassing Hellfire Petrify Debuff for 10 seconds. Hellfire Petrify causes 100% Ability Accuracy Reduction. On top of the attack damage, also deals direct damage equivalent to opponent's attack rating.
Synergies
Ghost Rider & Blade (Nightstalkers)
Vengeance : Increases signature ability Debuff damage by 40%
Ghost Rider : Gain the ability to generate 10% of a Power Bar per second instead of taking incinerate damage.
Blade : Increase Bleed damage and duration by 25%
Trio Synergy (Ghost Rider, Blade, & Vengeance) Gain +25% attack at the start of the fight
Mephisto & Doctor Strange (Mystic Mayham)
Vengeance : Start the fight with 2 Hellfire charges and gain a combo shield, preventing the reset of the combo meter
Mephisto : Increase max Soul Charges to 8
Doctor Strange : Gain power while attacking
Venom (Merc Hunters)
Vengeance : Increase Fury & Cruelty potency by 30%
Venom : Grant True & Unblockable when opponent falls below 25% HP
How about Captain Britain (big bearded war of the Realms version) who’s mystic class and possibly teir 2 level.
Maybe Union Jack, class him as skill and give him some uniquely cocky moves.
Moving away from our patriots can we get a Sliver Surfer? A cosmic teir A god with a **** tonne of effects, boosts and spectacular moves.
You know who else would be cool? Beta Ray Bill. Keep him near identical to Thor but differ his teir 3 move. After Bill can we get a Fear Itself Juggernaut? And keep him OP and insane, maybe replace Unstoppable Colossus with him in the Loyalty crystal. Anyway these are my requests, what do you’ve guys think?
Hope you like this one lol
Dude your idea is BOMB,hit me up
I'm a god of war fan as well
Thor infinity war
Scarlet witch infinity war
Captain with Thor hammer
Vulkery
Ironheart
Quick Silver
Adam warlock
Iron man movie villains because we barely have any in the game currently
Dude your idea is BOMB,hit me up
I'm a god of war fan as well
Apocalypse, Apocalypse.
I see that some of the 4* only champs such as Vision, Thor, etc had a special 5* version of them released; any chance of a 6* Blade being released? Blade is still one of the best champs & considered the best champ by many. This would energize the community, let us know if any plans are in the works.
Enchantress
Mystic
#Control: Denial #Villain #Size: S
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Stats (based on a 5/50 4*)
Health - 11,290
Attack - 1,029
Critical Rating - 18%
Critical Damage - 218%
Block Proficiency - 58%
Armor Rating - 7%
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Synergies
Mislead Muscle (Executioner)
Enchantress: Passive Fury from awakened ability is 50% more potent.
Mystic Mischief (Loki)
Enchantress and Loki: Fate Sealed or Cursed opponents suffer 15% ability accuracy reduction.
Unconquered Heart (Thor)
Enchantress: Basic attacks that inflict Manipulation generate power like normal.
Thor: Gain 10% max power when inflicting Stun.
Master Manipulators (Ebony Maw)
Enchantress: When Enchantress would be knocked out, instead consume a Persistent Charge to revive at 20% max health.
Ebony Maw: Opponents suffering from Black Tongue have a 30% chance to Falter for 4 seconds when activating a special attack.
Enemies (Hela) (Thor)
All champions: +7% Critical Rate
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Sig Ability: Minion Army lv99
Enchantress prefers using others as her pawns to fighting for her self, using those she controls to fight other champions of the Contest.
Special 3 - 20 Manipulation
- If this attack knocked the opponent out, Enchantress gains a Persistent Charge. Max Persistent Charge: 3
- Each Persistent Charge grants Enchantress a passive Fury at the start of the fight, each increasing Attack by +309-618**.
**Depends on sig levels
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Abilities
Passive
- Enchantress’ ability to tap into Asgard’s ambient magical energy allows her to generate a bar of power every 11 seconds.
- Enchantress generates 70% less power from attacking and being attacked.
Manipulation Passive - Max Stacks: 20
- At the start of the fight, Enchantress casts a spell on the opponent in an attempt to control them, Fate Sealing them for 16 seconds.
- Critical hits against a Fate Sealed opponent have a 70% chance to inflict a Manipulation Passive.
- Each Manipulation Passive reduces the opponent’s Critical Damage by 10%, increases the opponent’s chance to activate a special attack by 3.5%, and reduces the opponent’s evade and auto block ability accuracy by 5%.
- Striking Enchantress with a Special 3 removes 3 Manipulation.
Medium Attacks
- Enchantress’s magical bolts deal non-contact energy damage and have +x Critical Rating.
Light Attacks
- Each Manipulation on the opponent allows Enchantress to ignore 5% of the opponent’s armor and resistances.
When Blocking
- Enchantress’ mystical energy shields can block Unblockable hits if Manipulation is 10 or greater.
- Against special attacks, Enchantress’ shields Safeguard 100% of her max health from a single source, -4.95% per Manipulation on the opponent.
Special 1
Enchantress fires a barrage of magical energy at the opponent.
- This attack gets +25% Critical Rating.
- Each hit drains 1% of the opponent’s max power per Manipulation.
Special 2
After a potent blast of energy, Enchantress casts an intricate spell and then launches one more blast.
- Activating this attack inflicts 2 Manipulation, +1 if Fate Seal is active.
- Enchantress casts a spell on the opponent, lowering their health gain rate by 10% per Manipulation Passive for 12 seconds.
Special 3
Enchantress lulls her opponent into dropping their guard, then after a series of magical pulses, attempts to control them.
- 100% chance to inflict Fate Seal, preventing the opponent from generating buff effects for 24 seconds.
- The opponent generates zero power from this attack.
Mystic
#Offensive: Damage Over Time #Villain #Size: L
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Stats (Based on a 5/50 4*)
Health: 13,401
Attack: 1,273
Critical Rating: 22%
Critical Damage: 188%
Block Proficiency: 61%
Armor Rating: 12%
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Synergies
Manipulative Mistress (Enchantress)
Executioner: At the start of the fight, gain 0.7% max power per Persistent Charge.
Pawn in the Scheme (Loki)
Executioner: Special 1 has a 100% chance to inflict Stun for 2.5 seconds if at 100 Curse.
Loki: Stealing buffs instantly deals 150% of Loki’s Attack as energy damage.
For Asgard (Thor)(Thor (Ragnarok))
Executioner: Bleed immune opponents take 110% of Skurge’s Attack as physical damage whenever Skurge would inflict Bleed.
Thor: Special attacks inflict Armor Break against Stun immune opponents, reducing their armor by 90% for 7 seconds.
Thor (Ragnarok): +15% Attack per Shock debuff on the opponent.
Corruptive Companions (Guillotine)
Executioner: Medium attacks have up to +62% Critical Damage based on Curse.
Guillotine: Each soul grants Guillotine +5% Critical Damage
Rivals (Thor) (Hulk)
All champions: +17% Critical Damage
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Sig Ability: Curse of Bloodlust lv99
Skurge’s evil leaves a lasting Curse on his Bloodaxe.
Persistent Charge
- 50%** of the Bloodaxe’s Curse persists to the next fight.
**Depends on sig levels
________________________________
Abilities
Passive
- Skurge’s Storm Giant-Asgardian heritage grants him an enhanced physiology, providing Bleed immunity, Poison immunity, immunity to Cold Damage and Incinerate, and +20% Physical Resistance.
- Capable of slaying the mightiest of gods, Bleeds inflicted by Skurge’s Bloodaxe are +100% more potent per Buff on the opponent.
Curse - Passive
- Every Basic hit Skurge lands, he curses his Bloodaxe with his evil, increasing its Curse by 1, to a maximum of 100.
- Bloodaxe hits get up to +45% Bleed ability accuracy and drain up to 15% of the opponent’s max power based on its Curse.
- Upon reaching 100 Curse, any power drained is instead stolen.
- The Bloodaxe’s enchantment combined with its curse reduces the opponent’s Buff potency by up to 100% based on Curse.
Medium and Light Attacks
- On Medium hits, Skurge cuts with his Bloodaxe, with a 55% chance to inflict Bleed.
- Bleed deals 1,528 direct damage over 7 seconds.
- Skurge’s battle expertise lets him deal an additional 212 damage per Bleed on the opponent as Bleed damage on Light hits.
Heavy Attacks
- On the second and third hits, Skurge fires blasts of ice and fire from his Bloodaxe, dealing up to 2,546 additional damage based on its Curse as a burst of energy damage.
Special 1 - Bone-crushing Blows
Skurge launches a series of violent strokes with his Bloodaxe.
- This attack increases Curse by 10.
Special 2 - I call ‘em Des and Troy
When you put ‘em together, they DesTroy.
- Each hit after the first has a 90% chance to inflict Bleed.
- Each Bleed deals 610 direct damage over 14 seconds.
- Armor piercing rounds allow this attack to ignore all of the opponent’s armor.
Dev Note: This attack has 7 hits total.
Special 3 - For Asgard!
Skurge makes his last stand, using his Bloodaxe to cut a rift into the heart of a star, then empties Des and Troy into the opponent.
- This attack gets up to 300% Attack based on Curse.
- 100% chance to inflict Bleed, dealing 7,332 direct damage over 28 seconds.
Also, I made Skurge mystic because there are already a lot of skill and cosmic in the game and there haven’t been any mystics since Symbiote Supreme.
Besides, if his abilities were based of his Bloodaxe (which is really the only thing that makes him special/different besides Des and Troy), he would have been Mystic anyway.
Give him a mechanic called Sonic Vibrations which he can charge similar to Quake, however, these only apply to SP damage and depending how many Sonic Vibrations charges you have, SP damage gains an additional (X) damage.
In addition to the additional damage, the number of Sonic Vibration Charges you have apply additional debuffs:
5+ Sonic Vibration Charges: gives an extra (X) stun duration,
10+ Sonic Vibration Charges: adds a concussion debuff for (X) seconds.
15+ Sonic Vibration Charges: adds a new buff called Vertigo which affects balance and coordination causing a (X) percent chance for attacks to miss Black Bolt and causes all Auto- evade / auto-block chances to fail by (X) percent.
Each level stacks on the previous so at 15+ hits, you would get the extended stun, concussion and Vertigo upon landing the SP.
All Sonic Vibration Charges are consumed with the activation of a SP.