**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
Seriously, how is it good for the game that I can't spend 1 day at the beach without screwing up AQ for 29 other people? You're promoting unhealthy behavior.
Also, maybe Kabam should be concerned about the health of its player base. Companies don’t have to be solely focused on profits. Gaming companies have gotten so predatory in some of their practices that even the US Congress noticed. You have to be pretty duplicitous before you cross their radar.
US Congress has “noticed” lots if things. Rock and Roll lyrics was one of these things. So was violence in video games and also violence in media. Duplicity isn’t a requirement of drawing thier attention.
Also:the Alliance revive and potion potencies are ridiculous. They've needed to be brought to modernity for a long time.
Great for you if you run lower maps and dont have that issue. For those of us who have progressed past map 4/5 , map 6 is basically required if you're not in a retirement alliance. Its a simple change with no real negative downside.
Looking through list I see many spots where you removed easier paths 7 and made them more difficult (no easy Corvus charges, s1, less bleed regen for Corvus / OR, no duel Corvus... actually guessing you don’t like Corvus... you don’t like void on OR)... yet several paths where there was a tougher encounter you left unchanged. Feels you just looked at data and said what paths aren’t getting enough kills? Change those and leave the rest
Don’t get me wrong I do like idea of changing up nodes to mix things up (little early to already be doing that m7? Sure others could use some love), but be balanced - should be some easier paths and some with a harder encounter..
No. What you run and how you run it is up to you. The system would not have 1-Hour Timers if it wasn't doable in that time. The system is not making people play those Maps, it's not putting requirements to move when and where on the Players, it's not making it mandatory and unforgivable to be occupied with something else, and it's not creating conflicting schedules. All that is added by people playing. All the system does is offer Maps 1-7 with increasing difficulty, to be completed by 10 people per Map, and Energy that refills every hour.