with 13 pages of comments here, forgive me if i've missed this question being asked/answered previously. but with the requirements designed to make the gated paths easier, how does this work with the 4 x 6* gates? and indeed 6* gates in general
4 gates, and the 4th one requires 4 six star champs? wth? You say you're introducing these gates to diversify the use of various champions, but it's really quite the opposite, forcing us to use a very limited choice of champions, which of course will induce more spending on revives/potions/boosts. If you really wanted the expanded use of all the characters in the game, the gates would be specific character(s) based, instead 6-star restricted. Tie that together with the 4-star ban in Act 6, this is an obvious ploy to induce buying Cavalier Crystals, period. There is no other way to gain a respectable 6-star roster. Act 5 gives you half a 6-star crystal (one-time), the monthly event gives you 25% of one, and duping a 5-star gives you 2.75% of one. Do you know how long it takes just to grind out 10k 6-star shards? Don't be surprised if Chapter 4 is completely restricted to 6 star champs. It's officially pay to play. Whales now have a significant advantage and a shortcut for faster progression in the game via Cavalier crystalsAfter a complete failure this month, in which should've been the biggest event in MCOC history, more disappointment.
with 13 pages of comments here, forgive me if i've missed this question being asked/answered previously. but with the requirements designed to make the gated paths easier, how does this work with the 4 x 6* gates? and indeed 6* gates in general Just need 4 6*'s. 5th can be a 5*. No class restrictions.
Where do these guys get off? And what brand of crack ya smoking .. lemme guess my credit card info lmao absurd What I find most absurd is the notion that Kabam is only trying to get everyone's money, and their strategy for doing this is to make a free game, make 99.99% of everything achievable without spending, and offering extremely little value for cash purchases most of the time. And this is what I'm supposed to believe is evidence that a company is trying as hard as possible to get as much of my money as possible.A company trying to make as much money as possible would making nothing free If you factored in a real-world variable like addiction your argument falls apart. If you're implying that the game is playing off peoples' Addictions, you're not only wrong about their intentions, you seem to have very little understanding on Addiction itself. Wrong.
Where do these guys get off? And what brand of crack ya smoking .. lemme guess my credit card info lmao absurd What I find most absurd is the notion that Kabam is only trying to get everyone's money, and their strategy for doing this is to make a free game, make 99.99% of everything achievable without spending, and offering extremely little value for cash purchases most of the time. And this is what I'm supposed to believe is evidence that a company is trying as hard as possible to get as much of my money as possible.A company trying to make as much money as possible would making nothing free If you factored in a real-world variable like addiction your argument falls apart. If you're implying that the game is playing off peoples' Addictions, you're not only wrong about their intentions, you seem to have very little understanding on Addiction itself.
Where do these guys get off? And what brand of crack ya smoking .. lemme guess my credit card info lmao absurd What I find most absurd is the notion that Kabam is only trying to get everyone's money, and their strategy for doing this is to make a free game, make 99.99% of everything achievable without spending, and offering extremely little value for cash purchases most of the time. And this is what I'm supposed to believe is evidence that a company is trying as hard as possible to get as much of my money as possible.A company trying to make as much money as possible would making nothing free If you factored in a real-world variable like addiction your argument falls apart.
Where do these guys get off? And what brand of crack ya smoking .. lemme guess my credit card info lmao absurd What I find most absurd is the notion that Kabam is only trying to get everyone's money, and their strategy for doing this is to make a free game, make 99.99% of everything achievable without spending, and offering extremely little value for cash purchases most of the time. And this is what I'm supposed to believe is evidence that a company is trying as hard as possible to get as much of my money as possible.A company trying to make as much money as possible would making nothing free
Where do these guys get off? And what brand of crack ya smoking .. lemme guess my credit card info lmao absurd
Will 6* champions count toward class requirement gates or only 5* champs?
Will 6* champions count toward class requirement gates or only 5* champs? The 6* gates won't have class restrictions, just some of the 5* ones.
Will 6* champions count toward class requirement gates or only 5* champs? The 6* gates won't have class restrictions, just some of the 5* ones. Correct, i am asking if for example i brought at 6* Mutant would it count towards the minimum Mutant's required or do only 5* champs count towards class specific gates
I will say it again: summoner satisfaction tends to increase with control over outcomes. You can’t put everything at the whim of the players lest the game fall apart. But there’s a balancing point the game needs to be continually trying to discover. Dr. Zola
Very conservatively, that's over 4000 units in a month. Which is actually nothing.Spending your entire unit net worth each month on 20 cav crystals to maybe get 2 arena fodder 5 stars is hardly worth getting excited about.You're right on most things and you're smart than I am, but you're very wrong on this. "Good access" to 5s and 6s through the cav crystal is wrong on so many levels even if you run this game like a full time job and have a giant roster capable of said grinds and you don't do war or any content.Trust me, I've seen it all. I'm in masters, place very high in AQ, so I know what people spend. Having the cavalier title doesn't give us better access to 5s and 6s unless we spend and spend a lot. This game is more pay2win more than ever and getting worse and worse. The Cavalier Crystals are not the only access to 6*s and 5*s that we have. Overall, they've become more available than when they were introduced. This is not only some random statement. They have the data to back up that claim. They're not widely available for everyone in the game, but neither is this content. We're being told that we have more access to 5*s and 6*s after being cavalier. True technically but a dishonest statement in practice unless we spend. All the grinding in the world for cavalier crystals won't put a dent in our progression. That depends on the RNG. It's not necessary to spend thousands. As DNA pointed out, Grinding provides Units to try. Also worth pointing out that those who are Cavalier have access to 5*s and 6*s in other areas of the game, naturally through UC. That's exactly my point. It's depends on RNG and the odds are bad. The math says spending 4000 grinded units a month gets us 20 cav crystals or 240 crystals a year. If you're grinding 4000 units a month (if you have a huge roster and all the time in the world in first ) it could get you 24 5*s and 2.4 6*s. Also known as trash. You guys call this good access to 5s and 6s? Within the game, yes. It's the only Crystal that gives 6*s, and the best rates at 5*s, purchasable for Units. The bottom line, which also came up with 6.1, is that not everyone will have what they need when it is released. That's as it should be. It's something to work towards for some, and others may be there already. I'm not sure where along the lines people grew the expectation to have everything you need when a new piece of Top Tier Content comes out, but there wouldn't be any growth if that was the case. Nor would it be a challenge significant enough to be a step up. How exactly do we work for these precious 6*s??? We barley get content that guarantees them consistently, the only way to ensure that we get them on a weekly to monthly basis is through cavalier crystals since they are available for 200 units a pop. And units are available through MONEY, the one thing kabam only cares about, or hours of arena. Yet remember that units are the only way to get revives and energy refills guaranteed with no rng By the time someone gets to the Cavalier point, they're most definitely Uncollected. There's the EQ that provides a monthly source of Shards. There are also 5* Dups that yield them, War Seasons, Offers, and yes, Cavalier Crystals. Which don't require spending actual money. There will also be more ways to acquire Shards in the future. Not an official comment, but I have a pretty good inkling. It's not going to happen overnight for some people. That's the same as anything else in the game that requires time and effort. Somehow it's a travesty if they release new content that people can't plow through on Day 1. All of what you said and the majority of every single one of your post is based on assumptions. I am a F2P player and cavalier crystals are available since I obtained the title with literally zero 6* on my team since I only have 2 in the years that I’ve played,but I don’t have the wiggle room to buy them regularly since I have to grind arena to go through a lot of bs content filled with bugs and energy requirements that are unjustified.You need to do about 9 months of UC to get a crystal guaranteed. you need almost 40 dups to get a 6* crystal. Or I can get cav crystals to ignore all of that
Very conservatively, that's over 4000 units in a month. Which is actually nothing.Spending your entire unit net worth each month on 20 cav crystals to maybe get 2 arena fodder 5 stars is hardly worth getting excited about.You're right on most things and you're smart than I am, but you're very wrong on this. "Good access" to 5s and 6s through the cav crystal is wrong on so many levels even if you run this game like a full time job and have a giant roster capable of said grinds and you don't do war or any content.Trust me, I've seen it all. I'm in masters, place very high in AQ, so I know what people spend. Having the cavalier title doesn't give us better access to 5s and 6s unless we spend and spend a lot. This game is more pay2win more than ever and getting worse and worse. The Cavalier Crystals are not the only access to 6*s and 5*s that we have. Overall, they've become more available than when they were introduced. This is not only some random statement. They have the data to back up that claim. They're not widely available for everyone in the game, but neither is this content. We're being told that we have more access to 5*s and 6*s after being cavalier. True technically but a dishonest statement in practice unless we spend. All the grinding in the world for cavalier crystals won't put a dent in our progression. That depends on the RNG. It's not necessary to spend thousands. As DNA pointed out, Grinding provides Units to try. Also worth pointing out that those who are Cavalier have access to 5*s and 6*s in other areas of the game, naturally through UC. That's exactly my point. It's depends on RNG and the odds are bad. The math says spending 4000 grinded units a month gets us 20 cav crystals or 240 crystals a year. If you're grinding 4000 units a month (if you have a huge roster and all the time in the world in first ) it could get you 24 5*s and 2.4 6*s. Also known as trash. You guys call this good access to 5s and 6s? Within the game, yes. It's the only Crystal that gives 6*s, and the best rates at 5*s, purchasable for Units. The bottom line, which also came up with 6.1, is that not everyone will have what they need when it is released. That's as it should be. It's something to work towards for some, and others may be there already. I'm not sure where along the lines people grew the expectation to have everything you need when a new piece of Top Tier Content comes out, but there wouldn't be any growth if that was the case. Nor would it be a challenge significant enough to be a step up. How exactly do we work for these precious 6*s??? We barley get content that guarantees them consistently, the only way to ensure that we get them on a weekly to monthly basis is through cavalier crystals since they are available for 200 units a pop. And units are available through MONEY, the one thing kabam only cares about, or hours of arena. Yet remember that units are the only way to get revives and energy refills guaranteed with no rng By the time someone gets to the Cavalier point, they're most definitely Uncollected. There's the EQ that provides a monthly source of Shards. There are also 5* Dups that yield them, War Seasons, Offers, and yes, Cavalier Crystals. Which don't require spending actual money. There will also be more ways to acquire Shards in the future. Not an official comment, but I have a pretty good inkling. It's not going to happen overnight for some people. That's the same as anything else in the game that requires time and effort. Somehow it's a travesty if they release new content that people can't plow through on Day 1.
Very conservatively, that's over 4000 units in a month. Which is actually nothing.Spending your entire unit net worth each month on 20 cav crystals to maybe get 2 arena fodder 5 stars is hardly worth getting excited about.You're right on most things and you're smart than I am, but you're very wrong on this. "Good access" to 5s and 6s through the cav crystal is wrong on so many levels even if you run this game like a full time job and have a giant roster capable of said grinds and you don't do war or any content.Trust me, I've seen it all. I'm in masters, place very high in AQ, so I know what people spend. Having the cavalier title doesn't give us better access to 5s and 6s unless we spend and spend a lot. This game is more pay2win more than ever and getting worse and worse. The Cavalier Crystals are not the only access to 6*s and 5*s that we have. Overall, they've become more available than when they were introduced. This is not only some random statement. They have the data to back up that claim. They're not widely available for everyone in the game, but neither is this content. We're being told that we have more access to 5*s and 6*s after being cavalier. True technically but a dishonest statement in practice unless we spend. All the grinding in the world for cavalier crystals won't put a dent in our progression. That depends on the RNG. It's not necessary to spend thousands. As DNA pointed out, Grinding provides Units to try. Also worth pointing out that those who are Cavalier have access to 5*s and 6*s in other areas of the game, naturally through UC. That's exactly my point. It's depends on RNG and the odds are bad. The math says spending 4000 grinded units a month gets us 20 cav crystals or 240 crystals a year. If you're grinding 4000 units a month (if you have a huge roster and all the time in the world in first ) it could get you 24 5*s and 2.4 6*s. Also known as trash. You guys call this good access to 5s and 6s? Within the game, yes. It's the only Crystal that gives 6*s, and the best rates at 5*s, purchasable for Units. The bottom line, which also came up with 6.1, is that not everyone will have what they need when it is released. That's as it should be. It's something to work towards for some, and others may be there already. I'm not sure where along the lines people grew the expectation to have everything you need when a new piece of Top Tier Content comes out, but there wouldn't be any growth if that was the case. Nor would it be a challenge significant enough to be a step up. How exactly do we work for these precious 6*s??? We barley get content that guarantees them consistently, the only way to ensure that we get them on a weekly to monthly basis is through cavalier crystals since they are available for 200 units a pop. And units are available through MONEY, the one thing kabam only cares about, or hours of arena. Yet remember that units are the only way to get revives and energy refills guaranteed with no rng
Very conservatively, that's over 4000 units in a month. Which is actually nothing.Spending your entire unit net worth each month on 20 cav crystals to maybe get 2 arena fodder 5 stars is hardly worth getting excited about.You're right on most things and you're smart than I am, but you're very wrong on this. "Good access" to 5s and 6s through the cav crystal is wrong on so many levels even if you run this game like a full time job and have a giant roster capable of said grinds and you don't do war or any content.Trust me, I've seen it all. I'm in masters, place very high in AQ, so I know what people spend. Having the cavalier title doesn't give us better access to 5s and 6s unless we spend and spend a lot. This game is more pay2win more than ever and getting worse and worse. The Cavalier Crystals are not the only access to 6*s and 5*s that we have. Overall, they've become more available than when they were introduced. This is not only some random statement. They have the data to back up that claim. They're not widely available for everyone in the game, but neither is this content. We're being told that we have more access to 5*s and 6*s after being cavalier. True technically but a dishonest statement in practice unless we spend. All the grinding in the world for cavalier crystals won't put a dent in our progression. That depends on the RNG. It's not necessary to spend thousands. As DNA pointed out, Grinding provides Units to try. Also worth pointing out that those who are Cavalier have access to 5*s and 6*s in other areas of the game, naturally through UC. That's exactly my point. It's depends on RNG and the odds are bad. The math says spending 4000 grinded units a month gets us 20 cav crystals or 240 crystals a year. If you're grinding 4000 units a month (if you have a huge roster and all the time in the world in first ) it could get you 24 5*s and 2.4 6*s. Also known as trash. You guys call this good access to 5s and 6s? Within the game, yes. It's the only Crystal that gives 6*s, and the best rates at 5*s, purchasable for Units. The bottom line, which also came up with 6.1, is that not everyone will have what they need when it is released. That's as it should be. It's something to work towards for some, and others may be there already. I'm not sure where along the lines people grew the expectation to have everything you need when a new piece of Top Tier Content comes out, but there wouldn't be any growth if that was the case. Nor would it be a challenge significant enough to be a step up.
Very conservatively, that's over 4000 units in a month. Which is actually nothing.Spending your entire unit net worth each month on 20 cav crystals to maybe get 2 arena fodder 5 stars is hardly worth getting excited about.You're right on most things and you're smart than I am, but you're very wrong on this. "Good access" to 5s and 6s through the cav crystal is wrong on so many levels even if you run this game like a full time job and have a giant roster capable of said grinds and you don't do war or any content.Trust me, I've seen it all. I'm in masters, place very high in AQ, so I know what people spend. Having the cavalier title doesn't give us better access to 5s and 6s unless we spend and spend a lot. This game is more pay2win more than ever and getting worse and worse. The Cavalier Crystals are not the only access to 6*s and 5*s that we have. Overall, they've become more available than when they were introduced. This is not only some random statement. They have the data to back up that claim. They're not widely available for everyone in the game, but neither is this content. We're being told that we have more access to 5*s and 6*s after being cavalier. True technically but a dishonest statement in practice unless we spend. All the grinding in the world for cavalier crystals won't put a dent in our progression. That depends on the RNG. It's not necessary to spend thousands. As DNA pointed out, Grinding provides Units to try. Also worth pointing out that those who are Cavalier have access to 5*s and 6*s in other areas of the game, naturally through UC. That's exactly my point. It's depends on RNG and the odds are bad. The math says spending 4000 grinded units a month gets us 20 cav crystals or 240 crystals a year. If you're grinding 4000 units a month (if you have a huge roster and all the time in the world in first ) it could get you 24 5*s and 2.4 6*s. Also known as trash. You guys call this good access to 5s and 6s?
Very conservatively, that's over 4000 units in a month. Which is actually nothing.Spending your entire unit net worth each month on 20 cav crystals to maybe get 2 arena fodder 5 stars is hardly worth getting excited about.You're right on most things and you're smart than I am, but you're very wrong on this. "Good access" to 5s and 6s through the cav crystal is wrong on so many levels even if you run this game like a full time job and have a giant roster capable of said grinds and you don't do war or any content.Trust me, I've seen it all. I'm in masters, place very high in AQ, so I know what people spend. Having the cavalier title doesn't give us better access to 5s and 6s unless we spend and spend a lot. This game is more pay2win more than ever and getting worse and worse. The Cavalier Crystals are not the only access to 6*s and 5*s that we have. Overall, they've become more available than when they were introduced. This is not only some random statement. They have the data to back up that claim. They're not widely available for everyone in the game, but neither is this content. We're being told that we have more access to 5*s and 6*s after being cavalier. True technically but a dishonest statement in practice unless we spend. All the grinding in the world for cavalier crystals won't put a dent in our progression. That depends on the RNG. It's not necessary to spend thousands. As DNA pointed out, Grinding provides Units to try. Also worth pointing out that those who are Cavalier have access to 5*s and 6*s in other areas of the game, naturally through UC.
Very conservatively, that's over 4000 units in a month. Which is actually nothing.Spending your entire unit net worth each month on 20 cav crystals to maybe get 2 arena fodder 5 stars is hardly worth getting excited about.You're right on most things and you're smart than I am, but you're very wrong on this. "Good access" to 5s and 6s through the cav crystal is wrong on so many levels even if you run this game like a full time job and have a giant roster capable of said grinds and you don't do war or any content.Trust me, I've seen it all. I'm in masters, place very high in AQ, so I know what people spend. Having the cavalier title doesn't give us better access to 5s and 6s unless we spend and spend a lot. This game is more pay2win more than ever and getting worse and worse. The Cavalier Crystals are not the only access to 6*s and 5*s that we have. Overall, they've become more available than when they were introduced. This is not only some random statement. They have the data to back up that claim. They're not widely available for everyone in the game, but neither is this content. We're being told that we have more access to 5*s and 6*s after being cavalier. True technically but a dishonest statement in practice unless we spend. All the grinding in the world for cavalier crystals won't put a dent in our progression.
Very conservatively, that's over 4000 units in a month. Which is actually nothing.Spending your entire unit net worth each month on 20 cav crystals to maybe get 2 arena fodder 5 stars is hardly worth getting excited about.You're right on most things and you're smart than I am, but you're very wrong on this. "Good access" to 5s and 6s through the cav crystal is wrong on so many levels even if you run this game like a full time job and have a giant roster capable of said grinds and you don't do war or any content.Trust me, I've seen it all. I'm in masters, place very high in AQ, so I know what people spend. Having the cavalier title doesn't give us better access to 5s and 6s unless we spend and spend a lot. This game is more pay2win more than ever and getting worse and worse. The Cavalier Crystals are not the only access to 6*s and 5*s that we have. Overall, they've become more available than when they were introduced. This is not only some random statement. They have the data to back up that claim. They're not widely available for everyone in the game, but neither is this content.
Very conservatively, that's over 4000 units in a month. Which is actually nothing.Spending your entire unit net worth each month on 20 cav crystals to maybe get 2 arena fodder 5 stars is hardly worth getting excited about.You're right on most things and you're smart than I am, but you're very wrong on this. "Good access" to 5s and 6s through the cav crystal is wrong on so many levels even if you run this game like a full time job and have a giant roster capable of said grinds and you don't do war or any content.Trust me, I've seen it all. I'm in masters, place very high in AQ, so I know what people spend. Having the cavalier title doesn't give us better access to 5s and 6s unless we spend and spend a lot. This game is more pay2win more than ever and getting worse and worse.
Very conservatively, that's over 4000 units in a month.
I will say it again: summoner satisfaction tends to increase with control over outcomes. You can’t put everything at the whim of the players lest the game fall apart. But there’s a balancing point the game needs to be continually trying to discover. Dr. Zola Along those lines, I've been thinking about the class gates more, in relation to champion availability. I think if Kabam is going to use class gates in 6.2, perhaps this should come coincident with classful champion crystals. I was specifically thinking about - lets assume the rewards for 6.2 will be similar to 6.1 - replacing the 5* shards with special 5* classful shards that you can use to buy 5* class-specific crystals. So while you're doing the paths in 6.2 for which you have good champs of the appropriate class, you could earn crystals that specifically targeted the classes you were weaker in.The idea would be that when you earn 10k of these classful shards you can use them to buy any one of six different 5* crystals, each of which contained only one class. Since this would only be available to Cavalier players (the prerequisite for running 6.2 presumably), and since the focus on Act 6+ is to build rosters wider, this seems to be reasonable game option to give to the players.This doesn't increase the number of 5* champs you can earn, but it does provide additional control over "steering" which ones you get to help fill in gaps in the roster. Perhaps this would allow players to "balance" their rosters when RNG goes against them without breaking anything important in the overall game framework. You don't have perfect control, but you have some control.
I have yet to hear one good reason why these restrictions are good for players.Not one.How can an entire rarity of champions be tossed in the trash like this? Is there a point of investing into 5* anymore, or even the game in general?Tell me. Why would I be interested in using a 6* arena fodder champ over the many god tier 5/65s I spent a fortune getting and ranking up? Anyone want to answer? Anyone??inb4 a certain someone chimes in with a word salad and a certain someone else waxes poetic about high level game theory and why advanced mathematics means a hulkbuster is better for my game enjoyment than a sig 200 omega.
4 gates, and the 4th one requires 4 six star champs? wth? You say you're introducing these gates to diversify the use of various champions, but it's really quite the opposite, forcing us to use a very limited choice of champions, which of course will induce more spending on revives/potions/boosts. If you really wanted the expanded use of all the characters in the game, the gates would be specific character(s) based, instead 6-star restricted. Tie that together with the 4-star ban in Act 6, this is an obvious ploy to induce buying Cavalier Crystals, period. There is no other way to gain a respectable 6-star roster. Act 5 gives you half a 6-star crystal (one-time), the monthly event gives you 25% of one, and duping a 5-star gives you 2.75% of one. Do you know how long it takes just to grind out 10k 6-star shards? Don't be surprised if Chapter 4 is completely restricted to 6 star champs. It's officially pay to play. Whales now have a significant advantage and a shortcut for faster progression in the game via Cavalier crystalsAfter a complete failure this month, in which should've been the biggest event in MCOC history, more disappointment. Its 6 out 60 paths. You'll be ok.
I have yet to hear one good reason why these restrictions are good for players.Not one.How can an entire rarity of champions be tossed in the trash like this? Is there a point of investing into 5* anymore, or even the game in general?Tell me. Why would I be interested in using a 6* arena fodder champ over the many god tier 5/65s I spent a fortune getting and ranking up? Anyone want to answer? Anyone??inb4 a certain someone chimes in with a word salad and a certain someone else waxes poetic about high level game theory and why advanced mathematics means a hulkbuster is better for my game enjoyment than a sig 200 omega. Not sure about Word Salad, but if you're looking for a guarantee that what you Rank will be the best option for every piece of content, you should probably consider other games. There is no such thing as a Ranking choice that suits everything in this game. Your "God Tiers" won't always be the best option, and a few Paths in 6.2 doesn't mean your Ranking choice has gone down the drain. That is highly dramatic.
I have yet to hear one good reason why these restrictions are good for players.Not one.How can an entire rarity of champions be tossed in the trash like this? Is there a point of investing into 5* anymore, or even the game in general?Tell me. Why would I be interested in using a 6* arena fodder champ over the many god tier 5/65s I spent a fortune getting and ranking up? Anyone want to answer? Anyone??inb4 a certain someone chimes in with a word salad and a certain someone else waxes poetic about high level game theory and why advanced mathematics means a hulkbuster is better for my game enjoyment than a sig 200 omega. Not sure about Word Salad, but if you're looking for a guarantee that what you Rank will be the best option for every piece of content, you should probably consider other games. There is no such thing as a Ranking choice that suits everything in this game. Your "God Tiers" won't always be the best option, and a few Paths in 6.2 doesn't mean your Ranking choice has gone down the drain. That is highly dramatic. I don't expect the red sedan I just bought to be banned from the roads and then told I need to buy the exact same car except in blue.
These gates and decisions like these will be the death of this game They said that after 12.0 so....
These gates and decisions like these will be the death of this game
Don't act surprised that Act 6 would have 6 star requirements.Act 6 is clearly designed strictly for end game players that are able to expand their 5 stars and 6 stars to give those players some sort of "challenge" to keep the players optimistic preventing content drought Are you for real right now dude? Are you actually for real??? I personally have done almost every content in the game aside from Labyrinth. The amount of progress I have done... warrants me the right to Act 6.2. Unfortunately, some paths require 4 6*’s... & I only have 3. No matter what way you look at it, it’s BS. For the amount of progress I’ve done throughout Story & the game, it only makes sense I have full access. Plain & Simple. It's Permanent Content that the rest of the minority has to look forward while working to develop their 6* Roster.Eventually 6*s will be as easy to get as 5*s But if I want to dive into it Day 1, I should be able too. My progress warrants it. Access in this game should be based on Progress & Achievements, not roster size. It’s basically a d*** measuring contest, of who has the biggest & thickest roster, & not about skills or achievements. I know of SO MANY players with a WAYY bigger roster than me, but I’ve still achieved more in this game. Roster size should mean nothing... it should be about your skills, decisions & achievements throughout the game. Your skills and achievements throughout the game ARE your Roster. This debate has gone on for longer than I care to admit. Your Rating, your Prestige, the Champs you have...all reflections of your achievements. Even people who bought their 6*s from the Cavalier Crystals had to get there in the first place. There are more measures of skill than just an overpowered 4* and some fancy Dex. Skill is measured in other ways as well, along with progress made with that skill. Although it's worth noting that the progress gates aren't really directly about skill. They're about having a certain amount of progress in order to pass. That progress is measured by your Roster, which you can only get at certain stages in the game.
Don't act surprised that Act 6 would have 6 star requirements.Act 6 is clearly designed strictly for end game players that are able to expand their 5 stars and 6 stars to give those players some sort of "challenge" to keep the players optimistic preventing content drought Are you for real right now dude? Are you actually for real??? I personally have done almost every content in the game aside from Labyrinth. The amount of progress I have done... warrants me the right to Act 6.2. Unfortunately, some paths require 4 6*’s... & I only have 3. No matter what way you look at it, it’s BS. For the amount of progress I’ve done throughout Story & the game, it only makes sense I have full access. Plain & Simple. It's Permanent Content that the rest of the minority has to look forward while working to develop their 6* Roster.Eventually 6*s will be as easy to get as 5*s But if I want to dive into it Day 1, I should be able too. My progress warrants it. Access in this game should be based on Progress & Achievements, not roster size. It’s basically a d*** measuring contest, of who has the biggest & thickest roster, & not about skills or achievements. I know of SO MANY players with a WAYY bigger roster than me, but I’ve still achieved more in this game. Roster size should mean nothing... it should be about your skills, decisions & achievements throughout the game.
Don't act surprised that Act 6 would have 6 star requirements.Act 6 is clearly designed strictly for end game players that are able to expand their 5 stars and 6 stars to give those players some sort of "challenge" to keep the players optimistic preventing content drought Are you for real right now dude? Are you actually for real??? I personally have done almost every content in the game aside from Labyrinth. The amount of progress I have done... warrants me the right to Act 6.2. Unfortunately, some paths require 4 6*’s... & I only have 3. No matter what way you look at it, it’s BS. For the amount of progress I’ve done throughout Story & the game, it only makes sense I have full access. Plain & Simple. It's Permanent Content that the rest of the minority has to look forward while working to develop their 6* Roster.Eventually 6*s will be as easy to get as 5*s
Don't act surprised that Act 6 would have 6 star requirements.Act 6 is clearly designed strictly for end game players that are able to expand their 5 stars and 6 stars to give those players some sort of "challenge" to keep the players optimistic preventing content drought Are you for real right now dude? Are you actually for real??? I personally have done almost every content in the game aside from Labyrinth. The amount of progress I have done... warrants me the right to Act 6.2. Unfortunately, some paths require 4 6*’s... & I only have 3. No matter what way you look at it, it’s BS. For the amount of progress I’ve done throughout Story & the game, it only makes sense I have full access. Plain & Simple.
Don't act surprised that Act 6 would have 6 star requirements.Act 6 is clearly designed strictly for end game players that are able to expand their 5 stars and 6 stars to give those players some sort of "challenge" to keep the players optimistic preventing content drought
I will say it again: summoner satisfaction tends to increase with control over outcomes. You can’t put everything at the whim of the players lest the game fall apart. But there’s a balancing point the game needs to be continually trying to discover. Dr. Zola Along those lines, I've been thinking about the class gates more, in relation to champion availability. I think if Kabam is going to use class gates in 6.2, perhaps this should come coincident with classful champion crystals. I was specifically thinking about - lets assume the rewards for 6.2 will be similar to 6.1 - replacing the 5* shards with special 5* classful shards that you can use to buy 5* class-specific crystals. So while you're doing the paths in 6.2 for which you have good champs of the appropriate class, you could earn crystals that specifically targeted the classes you were weaker in.The idea would be that when you earn 10k of these classful shards you can use them to buy any one of six different 5* crystals, each of which contained only one class. Since this would only be available to Cavalier players (the prerequisite for running 6.2 presumably), and since the focus on Act 6+ is to build rosters wider, this seems to be reasonable game option to give to the players.This doesn't increase the number of 5* champs you can earn, but it does provide additional control over "steering" which ones you get to help fill in gaps in the roster. Perhaps this would allow players to "balance" their rosters when RNG goes against them without breaking anything important in the overall game framework. You don't have perfect control, but you have some control. That would help me so much. I am an endgame player with over 600k champion rating, yet I only have 3 5* Mystic champions, all of which are trash for endgame content. This puts me in a gigantic disadvantage as my best Power-Control champion for Act 6 is my IMIW, who I really don´t want to use for power control. I don´t have a single champion who nullifies buffs (Which is why I´ve ranked certain 4* champions to fill these gaps). I am completely fine with exploring my roster, but not when my roster is 100% RNG based. Until this day we´ve not had a single opportunity to choose our T4CC class outside real-money offers. The 5* crystal gives me one out of over 100 different champions, the chance of getting a decent 5* mystic champion is getting smaller and smaller every two weeks as in 2018 we only got one, who was Symbiote Supreme. I think this idea could tie in with a new Sunday arena. The current Sunday Arenas are not really up to date as they only give out 2* champions (which become useless for new players within the first week), but what about an arena that maybe only Uncollected or Conquerors could access which allows us to grind 2.500 of these 5* class-shards per week due to milestones (not ranked rewards, milestones!)? That way we would get to have a chance of filling our roster gaps every 4 weeks, and an additional 5* champion every 4 weeks wouldn´t be too OP.That way people would have more control over their roster and would have a better chance of meeting the Act 6.2 (and future) requirements