**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
The fact of the matter is, the game inherently must limit us in some way to provide a challenge. Whether it's through Nodes, Buffs/Debuffs, Level Requirements, even gates. If there's no limitation, there's no challenge to get through. You can only go so far with Nodes before you need another layer of challenge. It's a small trade-off. We have very useful Champs we can play with, we just can't expect them to work for everything. No matter how people try to find the perfect Roster to Rank and rest on, that's just not how it works. Nothing will work for everything. We will always have to change from time to time. That's growth. There is none in a system where you do the same thing over and over with the same Champs and never use other options.
By gating using Class, Size, Rarity, Tags, it forces people to find alternatives which is in line with what the Dev Diary posted late last year mentioned.
Everyone is affected by it, to different degrees. The more experienced, advanced rosters less so, but that’s cause they’ve spent either time, effort or money to build it.
Tbh, even with my roster of 7 R5s, 1 6* R2, 17 R4s, 8 6*s, I doubt I’ll be able to 100% it right when it releases. Thing is, I don’t need to, no one does.
Will I be able to use my top champs? Yes, some champs on certain paths. Even on the hardest gated path I can bring 4 R4 champs of a single class and 1 R5 of a different one.
I’m doubtful that kabam will just have easy defenders on that lane so unless you’ve had some good 6* luck chances are your not gonna be able to do it for a while
Unless they mean cavalier crystals in which case that’s just stupid
It's now 12 quests that have rarity gates and we're looking at 12 more with the next 2 chapters of Act 6 so stop acting like this is a one time thing.
But what about the boss fight ?
Surely the boss fight will be difficult and will require some sort of counter and can't be easily done with some of the terrible 6* people may have e.g. hulkbuster, dpx, Karnack to name a few
I put in 40+ hours a week at the hospital.
Just to be clear, you are saying that you don’t have the time to put in the required work to play the game, so you should just get more resources and easier access to champs?
This is top level content that should be earned in my opinion. Most people want the easy way out. I don’t. Fair enough.
I have 10 six stars. Not a lot. Should be interesting. It’ll take some time to explore what I can before I have to worry about it.
I’m not sure it is the greatest design, but I’ll get in there and see. I don’t want to just get it done right away. That’s just me I guess.
I encourage everyone worried about this thread to simply ignore the 6* gated paths in Act 6.2. Kabam will hopefully realise that this method of artificially and arbitrarily restricting player choices is not popular. More importantly, it will let Kabam see that their gates are not leading to players stupidly spending items on sub-optimal match ups due to weak 6* rosters, and realise that players are in fact smarter than that, and simply waiting till they can clear the content for low or no spending.
My aim in the game since its inception has been to clear all content at minimal or zero personal cost. It gives extreme personal satisfaction to know that Kabam designed a quest/event to extract units out of me, but yet I beat it without spending. I encourage everyone to take the same view.
You have the link to where they mentioned Cavalier = End game? @AndiYTDE
Well @Akhilxcx, believe what you want then. 😊