**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Tons of end gamers selling their accounts and hanging it up. Super skilled players dropping from master to gold because of the cost. Tons of teams tired of war for 5+ seasons now, barely running it, only logging in to run AQ. We saw the nodes in the s10 beta and that'll get more guys to quit. And now we've got changes to AQ that make it much harder with barely any improvement in rewards.
I'm eager to see how we will be able to handle the Hyperion with the Spite and Oscillate buffs
Just have to hope Kabam will test the whole thing BEFORE releasing it so the forum do not inflame itself on the newest AQ difficulty
Do you accept as a fact that Map 6 AQ has become harder, relative to account progression, today than it was a year ago?
If you answer is no, then what are your counter-points to the three or more points that have been raised in this thread?
Has the AI been watching Dorky Diggity Dave videos? Lol!
I’m from Toronto, Canada 🇨🇦
Lately, I just hate playing on my server in general. Feels like since the last update, the AI is super defensive in all areas of the game now and it’s seriously annoying. All they wanna do is guard and intercept. Parry fails, with the words “parry” appearing but not affecting the opponent. Also noticed some peculiar coordinated lag with certain AI attacks, which is seemingly intended to catch us off guard. Some fights in Alliance Quest are just timing out that never used to before the update, due to the AI constantly playing overly defensive. The change is very noticeable. @Kabam Miike
I see lot of nodes that are very character (a few at best) specific. This will increase diversity on the characters used. This is a goal Kabam has had for a long time and started in alliance wars. They have a ton of characters and want to encourage diversity and teamwork. Back in the day, it was do you have this specific OP champ? yes? you are valued, come to our alliance. Void is the AW example of this. You pretty much needed a void in each bg for war. Coming from a low p3 alliance at that time (seasons 1-2) If you didnt have a void in each bg you struggled mightily, it was haves and have nots. These nodes are just a huge expansion to this concept. The summoners with some (currently) obscure champ at r4 r5 is now going to be valued. You're going to 'need that guy' on your team.
for example
Footloose
After activating a Special Attack, the Defender becomes Unstoppable and has a X% chance to Evade incoming attacks for X seconds.
With the Slow Debuff, you’ll be able to completely shut this down. She-Hulk and Spider-Gwen are the best Champions here, but anyone who can Power Control or remove Unstoppable will also be useful.
They are saying it in so many words right there. Please use these champs. Please rank them up. We worked on them, we revamped them, now use them........
As for timers, as someone who thrives on efficiency, I get it why they don't want to make timers 30 minutes. In addition to Kabam's business related reasons, 30 minute timers do put pressure on the pace of AQ. The general logic in AQ is when I am clear, tag your teammate and the come clear you. I've definitely had teammates before that get kind of burnt out during 30 minute timer weeks. They are on the game much more frequently then they want to be. Do the have to be? no, but it is the culture of the game and expectations of teammates.
I think a great solution in AQ would be one of 2 things. Increase the energy cap and/or create a help system to encourage teamwork and get a couple extra energy during the course of an AQ day. It should be enough for that little extra burst you need to make 1 or 2 less appearances in game or reach that node holding up your teammate etc....
There have been a couple changes to AQ in the last year. People have adjusted. Account progression is individual. If you're saying the Maps have become more difficult than people can keep up with, I disagree. The only way stagnancy occurs is if nothing changes, usually from doing the same thing over and over. Not changing strategies, not bringing different Champs, being overly-selective and missing options that work, not doing it consistently, not Ranking Champs, etc. Progression is a byproduct of playing the game. With AQ, we do it every week. If people aren't becoming more efficient at it with consistent effort, then the variable is undoubtedly on their part. I do not agree that they're trying to phase people out of the Maps. They're freshening up the challenge in them. It takes effort to adjust and keep up. Sorry, I do not agree with your theory that they're trying to make it harder than people can manage. If people can't manage, they're playing above their pay grade. Simple as that.
You're the one that mentioned the RNG and not having a counter, or other Ally mates not having a counter. I responded to that. Now you're saying you have R5s and can handle it. So which is it? I can only respond to what you say.
It's not getting harder each day. They switch it up periodically. Same as they've always done.
Objectively, yes or no only, is Map 6 today harder than it was a year ago?
Yes or no, do you agree that Map 6 today is harder than it was a year ago?
If people were trapped into going through the Maps, there might be some credence to the thought that they're just victims to unfair changes. However, there are a whole host of variables. We choose what Map we run. We continually improve our Rosters and strategies. We have newer Champs with newer Abilities. We grow along with the game. There is a great deal not being accounted for in saying it's too much. It's not too much for everyone running it. There's a lack of introspect.