**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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She
Never
Broke
Blocks
In your venom picture, you are clearly still blocking.
In the hyperion gif, its exactly the same as my Capt IW. Watch both and tell me im wrong.
Have fun fighting her not breaking blocks. Hold down instead of fighting the urge to dash back.
Peace.
In the Hyperion fight, I wasn’t dead. I didn’t dash back I got hit. So you’re saying you don’t see the dash back now because we’re KOd but what about when I wasn’t KOd and clearly was holding block when I got hit. I even slowed it down for you bro. This has always been a game of bugs. Just because you can’t replicate it in a few fights doesn’t mean it’s not happening. It’s happened to me more than once on a t4 war boss domino. And I’m sure it’ll happen again.
Can we get a mod? Because I’m going to keep bumping this until someone says something.
It is also worth noting that the two hits of Domino's first medium are not equal. It's basically a jab-uppercut. Hitting into a block, her second hit does 2.5x the damage of her first. I just tested this through a few fights with my R2 6* in the Daily T4b quest. Hitting into a block against a 4* 4/40 Falcon, she does ~200 damage on the first hit but ~500 with the second. This was repeated 5 times with minimal variation (+/-20hp). On hits that connect (and don't crit) she does ~500 with the first and ~1250 on the second.
If you took 375 damage blocking the first, you would have taken ~935 damage on the second. However, the way the game works is if block damage from the hit KO's you it counts as a true hit and the damage shown on screen is as if you took the full hit (which is why the much higher crit damage is shown).
If you truly wanted to show how the blocks are broken and you aren't dying due to crit failure or block damage, take your 5/65 champ with full health and simply hold block against a smaller Domino.
I'm not trying to be argumentative, I'm just trying to isolate the potential break from the other sources of damage.
If you took 375 damage blocking the first, you would have taken ~935 damage on the second. However, the way the game works is if block damage from the hit KO's you it counts as a true hit and the damage shown on screen is as if you took the full hit (which is why the much higher crit damage is shown).
- she had Lucky which makes her "more likely to earn a higher roll when selecting Attack Rating" (up to +30% Attack Rating)
- you are Unlucky which reduces your Block Proficiency
- you had a critical failure also active at 350 per tick
Between all of that, a 4* 4/40 Venom with 30% health would be somewhere around 3k hp. You lost 350 health on the first hit, several ticks of Crit Failure at 350 each, plus another 1k on the 2nd hit is at least 2500 hp. You were hemorrhaging hp when she went in for her combo. If the 2nd hit of her medium didn't kill you, the next hit would have.That being said...
One thing that I've seen in the game that might be in play here is a bug/mechanic where touching the attack side of the screen will trigger your champ to drop their block after the first hit received. Even though you are holding block the whole time, simply queueing an attack will force your champ to drop their block after the first hit.
This is easily repeatable. While the opponent is on the other side of the screen, press and hold block. Do not release block at all. While doing this, tap attack. Your champ will continue to stand there holding block, and when the opponent attacks (assuming it's not a heavy) your champ will block the first hit and then eat the rest of the attack.
The video proves that der was no block break but there is indeed an uncommon behavior in a movement.
So the demand should be now to optimize Dominos first medium attack. They did it once so I don't see a problem why they could not do it again.