**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Kabam...AW match making frustrations boiling over
This discussion has been closed.
Comments
When comparing Allies and strength, Prestige is useful. You're only as strong as your toughest Champs. When you have an Ally with 5000 Prestige go up agaisnt one with 10,000 as a loose example, who do you think will win?
The strength of the Defense you put up is reflected in the Rating, and Prestige is a measure of the highest you have. Is it an idication that all your highest Champs are great Defenders? No. What it is, is an indication of strength. Total strength overall.
I'm really done going over this because at this point, I've made my points and we're just regressing. No system is perfect. This is where we're at after people abused the Matchmaking to the point that it was no longer a reflection of what Allies were capable of. I'm all for only running Wars during Seasons, TBH. Agree or disagree. I'm tired of going in circles. Lol.
If an alliance with 5k prestige buys over a 3.3k War rating alliance, shift their members in and gets matched with other alliances at 5k prestige with tier 1 multiplier, then ends up in Plat 1 or Masters, does this mean that alliance is a top 50 alliance? Lol
War Rating is a reflection of performance. It only works as a measure of performance in an honest system. Meaning people are playing to the best of their capabilities, whether through spending or not. That's no longer the case. Between Shells and Tanking, people are all over the place. It's no longer a measure of skill or ability. Take 2 weeks for example. Calculate the reduction in War Rating for 2 weeks. More with a longer hiatus. That's the difference in capabilities that results from Tanking. Give or take a Win/Loss margin. That's quite a step down. It's been shifted all over the place, both as a result of those factors and so many reductions from punitive measures. War Rating is no longer a reliable indication of ability because people have used it in combination with the added medium of Seasons. It used to be. Not now.
In essence, what few Allies are seeing in the difference in War Rating now has been happening wide-spread in the Off-Season. Only the result is on the backs of people being overpowered and cheated out of an honest effort in the Season. For every overpowered Win when Seasons start again, there's an Alliance cheated out of an honest fight and chances at Points. It's a lesser of two evils, and definitely a better system where the fight is more even.
I'm not debating Prestige as a metric anymore. It is 100% an internal measure of strength, and I've outlined the ways it is, and is already being used. People can't see the forest for the trees on this one.
Nothing is free Shards. There is work and effort beind every Win and Loss, and when your work doesn't matter at all because there's literally no chance of winning, just because someone played the system, that's about as wrong as it gets. It's not even free Shards when Allies Tank. They get the small Win Rewards compared to the larger Season Rewards that they could be earning, only they don't have a fair chance because those same Allies who Tanked will turn around and beat them when it counts for Points. There's also another added effect it has on the overall system and progress in general, but I'm too tired to explain it. Lol. Basically it freezes progress to play that way. For most. In any event, I wanted to reply to you, but I've said about all I can say on it. It's going over about as well as Pisa.
Take eg, Tier 2 is around 2.7k to 3k rating. For an alliance at 3k rating, it’s more beneficial to drop to 2.7k and win back to 3k since the multiplier is exactly the same. It’s not manipulation, it’s being smart, playing within the system, similar to how individuals use donations and other means to reduce their tax liabilities.
However, should war ratings be directly proportionate to multiplier, the exact same alliance in tier 2 will most likely stay at equilibrium 3k ratings due to having a higher multiplier. Even if they were to decide to tank and drop to 2.7k, they might win their way up but each point earned contributes fewer score to their season score as due to a lower 2.7k multiplier.