**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Dungeons punishing degenaration
Greekhit
Posts: 2,819 ★★★★★
From dungeon 5 and upper if the linked node to boss isn’t down the player suffer a huge 3% degeneration. That gives the player exactly 33sec/champ at full health. Why that degen is so big considering the fact that if ur partner is knocked out (or even more annoying disconnects) u have to play the boss with this op degen, at room 2 or 3 and then u stand no chance to do it. It rather seems like punishment for ur partners ko/disconnection. At dungeon 1/2/3/4 there’s not such thing (only an attack boost applied to boss), why is that big scaling at dungeon 5? I can understand that the point of the degen is for partners collaborate, but I can’t understand the scaling from dung4 to dung5 and even more the amount of degeneration. As a pretty regular dungeon player I would propose an 1,6% degeneration per second. That gives exactly one minute/champ at full health and gives u a shot at clearing the boss. Please feel free to post your opinion but I would also like to hear a moderator’s opinion on this.
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