**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Kabam...AW match making frustrations boiling over
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If in theory there was no incentive to tanking, would people still do it?
I could essentially have 3 champs for AQ. 3 for AW attack and 5 for AW defense and sell everything else and get matched with a player with much much weaker champions.
My alliance has the opposite issue. We keep getting matched with allainces that were rated B2 last year but have an alliance rating of around 8million. We were G3 or S1 I think last year and are rated 5m. We didn't tank in offseason, the last 2 wars have been against teams with similar ratings but we were low end S2 by the time it sorted itself out. Our last war we matched a team with an almost identical alliance rating. They are S1 we are S2. Our reward was +40 the loss was -64. It really shouldn't be this difficult to make a matchmaking system that is fair.
Remove the incentive to tank and we will no longer see tanking. It is really that simple.
Why not just compete against the guys around you on the list?
Your alliance is in gold 3 and want to move up, you win some and lose some, cause very war is closely matched by the match making system, and by the end of the season you still gold 3, now, some other alliances that has way weaker members than you are gold one, cause the system keeps them there. Matching 2 weaker alliances against each other each war, win some, lose some stay gold one.
My idea and for this, note there will be 3 divisions, one for 3 BG’s, one for 2 Bg’s and one for 1 Bg, if you start the season with one bg, you will be forced to end season with one, ext ext.
Start from top down. Rank 1 down to how many ever ranks there are for all.
The day before the season starts all alliances are ranked from 1 down, starting with a score of 101.
Now day one Number 1 (Starting Score 101) v Number 2 (starting Score 102)
#3 (SS 103) v #4 (SS 104)
#5 (SS105) v #6 (SS6 106) ext ext
If you win then SS less one, so say rank number one wins, their score is now 100
If you lose then plus 2 points (this will keep teams fighting each other every war, as I will explain below)
So after 1 round results are in
Number 1 v Number 2 – Number 2 Won
#3 v #4 - Number 3 Won
#5 v #6 – Number 6 Won
New Scores
#1 – 103
#2 – 101
#3 – 102
#4 – 106
#5 – 107
#6 – 106
The new ranks will thus be
#2 (101)
#3 (102)
#1 (103)
#6 (106)
#4 (106)
#5 (107)
Next round:
#2 v #3
#1 v #6
#4 v #5
There will be times when you fight against someone twice in a row, or even a couple of times during season, some might say that makes it boring, but for me it makes it more interesting, the team that lost, might them try something else to get the upper hand the next time round, as you will know beforehand who you will be fighting (even numbers will always fight the odd number above them in ranks), so defence wise you might rotate some champs to try and catch the other alliance off guard.
After the 4 weeks the teams are ranked from lowest score to highest, same tiers as now with plat one plat 2 ext ext. Smaller weaker alliances will the start moving down the list and the better alliance will start going upward. The top will rise to the top, people can’t complain about match making problems as you will eventually fight in your “true” bracket and the issue with alliances dropping slots on purpose between seasons will also be put to an end cause every fight you lose on purpose drops you two spots till the day the new season starts and everyone is ranked again from 1 down using their current points.
I get your solution is to complete separate the effects of off-season from the actual season. To some extent I don't disagree with that, and in my view that would be preferable to the current prestige system for match making.
I just do not see how infusing war with prestige is a sensible option given that they engage entirely different considerations. An AQ-only alliance scores high because of high prestige champs, which may be all entirely useless for AW. They may be terrible at AW too because they chose players with no skill. It makes no sense for these guys to then be going up against the very best teams in the game who happen to be top in AW and also have top prestige.
As for Prestige, that's not a random number. It's a measure of strength, their own actually. Always has been. Then people realized you could maximize it and maximize Rewards, thus the Prestige Race was born. People have been doing that for so long, they believe it's just for AQ. Every metric has a purpose.
Assume 2 players:
Player A: top 5 prestige are Thor Rag, Goldpool, Phoenix, Cap marvel (movie) and Thing - average prestige about 10.6k. Only has these 5 champs at r5.
Player B: top 5 prestige are Thor Rag, Phoenix, Cap Marvel (movie) and Thing - average prestige about 10.6k. BUT also has 10 other r5 5* champs, including corvus, domino, ghost, quake, blade, havok, Sinister, Korg and several others.
Now imagine an entire alliance - Alliance A - made up for 30 players like player A. And another alliance - Alliance B - made up of 30 players like player B. They each have an alliance prestige of 10.6k.
My question to you @GroundedWisdom is: Would you say that Alliance A and Alliance B are of the same strength in war? Do you think Alliance A has a 50% chance of winning a war against Alliance B?
How do you think those players in Alliance A are feeling? They wanted to focus on AQ but now you are making it impossible for them to ever get fair match ups in AW. There are many huge spenders in this game who are happy spending but simply do not want the stress/pressure of AW, but this system is forcing them back into it against their will. I fear the consequence will be many of them quitting instead of going along with this new system, and that's not healthy for the game.
If Prestige alone will be the measure from now on then another scoring system needs to be implemented.
I spend here and there and almost always used to get deals that included the big boosts if it was decent, now is the complete opposite. I just stay away from those deals entirely.
People probably don't see it as sensible considering War has primarily been about being overpowered, or overpowering. That's where the problem arose. People used that to an extreme, and the end result is an unreliable Matchmaking system, and a Board that no longer reflects actual skill and ability because people are all over the place. So yes. I'm trying to preeempt what's been taking place for Seasons now because it's taking place every Off-Season without fail, not maybe, sort-of, kind-of, and it's stifling growth in the system and ruining the Matchmaking itself. Until it's separated or a better system implemented to stop it, I am for anything regulating it 100%. That is definitely the better of both scenarios.
Factoring in prestige was ignorant. I know plenty of account with high prestige that could die against a two star in AW. Prestige had nothing to do with war.
An alliance in the top 10 got back to back byes with full points. If you lose to an alliance that mods you get a loss. If you get a bye you get more points than anyone can in any war. Meanwhile we matched the same alliance back to back which isn’t supposed to happen.
I think we could grab 3 random people in this thread and don’t a smidge better.
I know a guy who just got a refund for the season due to matchmaking. Apple seems to agree.
What I’m saying and HAVE BEEN saying is that this system is only minimally better than the old ratings system however it’s still flawed. What I want is to fix that flaw. What you want to do is squabble with people and try to wordplay with them which is just a waste of time.
We can give all the sports analogies we want and either agree or disagree but if we’re making prestige the only thing that matters in this game for war and aq then it needs to affect the points achieved as well and not just decide who matches who.
Unless you somehow turn out to be a Mod this whole time masquerading as a player I’m going to assume you got up to 16k posts by being purposely argumentative.
I’m also not saying cater to spenders but if you’re giving them no incentive to spend in wars and they all have great rosters which can clear pretty much all content then that’s lost revenue....that’s just simple logic.
I agree that ratings based wars messed up the integrity of seasons but it took us 8 seasons to get here and implement a system that doesn’t work much better. I don’t want to wait another 8 seasons for something else to come around. I really like and probably would go as far as say I love this game but normally hard work gets you rewards whereas right now others are getting better rewards for half the work.
If all you need to hear is “tanking was dumb and ruined wars” then there you have it. Can you now fade away that your life mission of trying to get someone to kinda agree with you on a notion is achieved?