**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
So as you have accepted that Map 6 today is harder than it was a year ago, even accounting for roster progression, the next issue we need to consider is whether that is desirable.
Your suggestion that rewards have improved is not an answer because rewards have improved only at a pace consistent with (if not slower than) roster progression, whereas difficulty has outpaced roster progression. I am not quarelling with your suggestion that maps should be revamped to be more challenging, my point is that it should not be overtuned to outpace roster progression (which it has).
More fundamentally, we need to ask why was there a need to make Map 6's difficulty outpace roster progression when we have Map 7 for that very purpose. If you want a next step up in difficulty, go to Map 7.
What is the philosophy for keeping potions at small, flat rates when roster progression continues to escalate? Why put L1 heal pots in any high end content? In a game that pushes 4* out at the upper limits, what’s the use of a 350 heal on a champ with 36K health?
There’s a tendency to jump to the obvious conclusions. Here’s a chance to illuminate the issue and give a little insight into how the team approaches things.
Dr. Zola
Does anybody get it?
There should be a significant boost in Map 5 rewards since the vast majority of players are probably here.
Yeah its the same in pretty much any topic that spans several pages. I had enough especially since they derailed a discussion, although it was partly my fault too for not ignoring it and reacting to it. I simply used the ignore feature of the forums and added them to it.
But yeah the increase to rewards at every rank is nice. Based on the AW season 10 announcement and this I would imagine alot more alliances focusing more on AQ next season
Given more and more nodes are have this counter or you are effectively stuck be nice to just know list of counters besides some tips you gave. Your tips don’t always factor in defender / other nodes. For example I think you recommend DrV for acid wash. For the Red Skull on that path are you going to remove the 95% mystic warding? You bring up the empowered healing or whatever path can be tricky... ya probably because you put spectre on it too to reverse heal us when trying to heal in various spots of fights (and does reverse heal cause opponent to heal haha)
It has been 10 days since anyone that works for the company has commented on this thread. Some players have wondered if you could take a second look at shortening AQ timers. There have been a number of reasons given for this request and even some forms of compromise proposed.
I understand that you have addressed this issue in the past, and perhaps this is something that you are already reassessing. Respectfully, if possible, could you please officially readdress this issue as it currently pertains to the game? Thanks.
This is really unfair. Rank 4201+ gets 30000 full T4B? :P