**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
I am not saying that drop rates are different between spenders and non-spenders. What I am saying is that the absolute amount of 6*s that a spender can get compared to a non-spender is vastly different. And Kabam needs to acknowledge that their statement that Cavalier makes 6* more accessible applies only to spenders, because non-spenders still have a drop rate of approximately 1 6* every 20 weeks of grinding units for cavalier crystals.
Personally, I only have 1 r5 and 1 r4 skill champ. I also have 7 skill champs at 6* that I'd love to take to the 4 skill path including Ronin, KM and a duped WS. Too bad I can't take them through the skill gate. Awesome.
The main reason for awarding special fragments and not just straight up hand you some crystals was to allow players to decide *which* class crystal they needed to buy, rather than handing them, say, one of each class. By giving fragments instead of crystals, players would then be able to decide which crystals (and thus class or classes) to target.
Depending on how valuable you thought these crystals were, you'd simply limit how many players could earn doing Act 6. If you though they were "too powerful" you'd let players earn fewer, if you thought they were not too powerful as a roster improving tool you'd let players earn more of them. Of course we'd all disagree on how many was "fair" but some number is probably reasonable.