**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I have mixed opinions on the nodes. Have to wait and play with them to judge since the wording usually doesn’t contain enough information on its actual playability.
Rewards are a little bit behind. An AG could’ve been added for a quest of this caliber. A 4-5 rank up gem as well.
30 sigs sounds low too. Maybe not 100 but 50-60 would’ve been nice.
And I’ll keep asking this. Please stop adding RNG based rewards as are cavalier crystals. There is enough RNG in the game. It’s very discouraging to see some people get 6* while others get 3* for the same amount of work done.
I mean lets be honest. 75% of the 6 star pool right now are what the community consider after thought champs because they didn't really do well in previous quests. A good chunk don't really stand well in this meta of the game and it's great that some champs are getting reworks but its only a few which arent included in 6 stars and many from the bottom quarter of the total game roster right now probably need some reworks.
@Akhilxcx how does your words taste?
2)Backblast- corvus,ghost,spidy stark,cull,Agon nerf global node.
3)Icarus- Hyperion nerf global node may be ??? But for sure a disadvantage to players who relies greatly on parry mastery to get opening...
4)Destructive feedback- Just combine BPCW with Nameless Boss Thanos last stand ability to take damage only by intercepting for a very small time gap availability.
Thanks kabam
Another specific place to see Gulk counter passive degen is dueling Dormammu: his degen is a passive degen effect and Face Me activates when that effect is applied.
It is perm content, you dont have to beat it in any timeframe. If you dont have the champs you can wait.
And to be honest, that type of game is not something I have any particular interest in at the moment. I actually prefer playing a game where the state of my roster actually strongly impacts the game I experience, which makes the act of building roster meaningful. I don't consider that any more unfair than allowing people of different heights to play against each other in basketball.
2)Incinerate immunes (Havok, Night Thrasher, Rulk, Annihilus, Human Torch, Duped Vulture, Mephisto), Crossbones, and champs with weak crits.
3) Parry into heavy, heavy intercept, and hit heavies more often.
4) That could be tricky depending on the implementation. If they mean any contact via any contact attack, blocked or not, trickier. If they mean getting hit, easier. If I can use a champ that doesn't make contact or play keep away with specials that push away on block, knock away on hit, or don't make contact, even easier.
5) Sounds like intercepts and heavies to keep the count low and/or Wasping it.
Again, these could be bugged to the moon and paired up with the usual suspect BS nodes (DON'T DO IT, KABAM!!!!!), but as-is, they don't seem that bad.
Because I'm not 100% certain about how the 6.2 nodes work since the content hasn't been released yet, I'll refer to 6.1 here just so I'm sure about what I'm saying. "No Retreat" is a Global Buff in Act 6.1.1. That buff applies a passive degen on the player when the player dashes backward twice in the timeout period. The node is a buff, but the node's effects on the player are not a buff - and not a debuff either - they are a passive effect. This distinction between what the Global Buff is, and what the Global buff does, is important to understanding how the effects will work. In other words, the fact that all the Global nodes are listed as "Buffs" is generally irrelevant to how they will affect the players.