Champion Spotlight - Namor


The Mutant King of Atlantis - About Namor:
The short-tempered Mutant King of Atlantis will stop at nothing to crush anyone and anything that threatens his Kingdom and its people. No matter who you are or what your intentions may have been.
Namor’s MECHANICS:
- Namor is a highly offensive attacker. He passively generates stacks of Outrage over time and whenever he fails to apply a Debuff to his Opponent. Once his Outrage reaches a certain threshold he can activate IMPERIUS REX, granting him an instant burst of Power and allowing him to activate multiple special attacks back to back.
BASE STATS & ABILITIES
* All stats based on 4-Star, Rank 5, Level 50, Signature Level 99
HEALTH: 15082 |
ATTACK: 1159 |
MAX PI: |
WITHOUT SIGNATURE: 3901 WITH SIGNATURE (99): 4784 |
HEALTH: 30204 |
ATTACK: 2324 |
MAX PI: |
WITHOUT SIGNATURE: 7858 WITH SIGNATURE (200): 10670 |
Character Class: Mutant
Basic Abilities: IMPERIUS REX, Outrage, Fury, Stun, Regeneration
Abilities:
Medium Attacks:
- 30% chance to inflict Bleed dealing 347.7 Direct Damage over 6 seconds.
- Namor can have a maximum of 30 stacks of Outrage.
- Every 3 seconds Namor gains 1 Outrage. Each time Namor is affected by a Stun Debuff, he reduces the time between each Outrage generated by 0.50 seconds. Once Namor activates IMPERIUS REX the timer is reset back to 3 seconds.
- Namor gains 1 Outrage whenever he is affected by a Bleed or Incinerate Debuff
- Namor gains 1 Outrage whenever he fails to apply a Bleed or Stun Debuff to the Opponent, or whenever the Opponent Purifies a Debuff.
- Namor does not generate Outrage when failing to apply Bleed Debuffs to Robots. He does not hold them responsible for their lack of blood.
IMPERIUS REX:
- If Namor has 15 stacks of Outrage he can Dash Back and hold Block for 1.2 seconds to instantly gain 1 bar of Power and activate IMPERIUS REX
- If Namor has 30 stacks of Outrage he instantly generates up to 95% of his Max Power and activates IMPERIUS REX
- Namor's Special Attacks deal up to 240% additional damage based on active stacks of Outrage.
- Special Attacks cost 90% less Power. However, Namor Drains 15% of a bar of Power every second. Each Special Attack Namor launches applies an additional Drain of 5% per second.
- While Imperious Rex is active Namor cannot gain Power from any sources other than his own abilities.
- Once Namor has 0 Power remaining, all stacks of outrage are removed and IMPERIUS REX ends.
HEAVY ATTACKS:
- While IMPERIUS REX is active, launching a Heavy Attack consumes 15 stacks of Outrage and generates 100% of a bar of Power.
SPECIAL ATTACKS
- Namor Regenerates 6% of his missing health.
SPECIAL 1: To the Point
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Special 2: Slam Dunk
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Special 3: Might of Neptune
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Signature Ability: Hydrokinetic Armor
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SYNERGY BONUSES
Kings of the World: Kingpin, Black Panther, King Groot
- Each member of this Synergy increases the teams Special Attack damage by +12% for as long as they are alive (max 36%).
- Unique Synergy: Does not stack with duplicate synergies.
Beach Bods: Drax, Beast, Hulk
- All Champions: Each member of this Synergy increases the teams Attack Rating by +8% for as long as they are alive (max 24%).
- Unique Synergy: Does not stack with duplicate synergies.
Tide to Go: Moon Knight
- Namor: Under a Full or New Moon, attacking or being attacked by Bleeding Opponents grants 5% of a bar of Power with each Strike. As the Moon waxes and wanes, Attack Rating is increased by 15%.
- Moon Knight: Under a Full or New Moon, Power Gain Rate is increased by 10%. As the Moon waxes and wanes, Bleed and Fury Potency is increased by 15%.
- Unique Synergy: Does not stack with duplicate synergies.
Romance LV. 3: Invisible Woman
- All Champions gain +5% Power Gain
ENEMIES LV. 3: Magneto
- All Champions gain +155 Critical Rating.
Friends LV. 3: Magneto
- All Champions gain +5% Attack.
RECOMMENDED MASTERIES
Double Edge and Liquid Courage
- If Namor is awakened, while attacking he captures any damage he received and applies it to his Opponent, which includes any damage received by suicide Masteries. As long as Namor can enter IMPERIUS REX often and launch multiple Special Attacks, the regeneration should negate the negative effects from Double Edge and Liquid Courage.
- Putting a single point into Recoil will enhance Namor’s Special Attack damage quite significantly. The loss of Health is minimal when considering Namor’s Special Attack regenerate his health.
- The regeneration effects provided by Willpower will help offset the constant damaging effects from any Suicide Masteries.
STRENGTHS
- Namor generates Outrage whenever he fails to apply a Bleed or Stun Debuff on his Opponent, making him a great choice for any Bleed or Stun Immune Champion or Quest Path. All of his damage comes from entering a maintaining IMPERIUS REX for as long as possible.
- At max SIG, not only does Namor take no damage from thorns attacks, but he actually dishes it back out to his Opponent. All star defenders such as Korg will be short work for Namor.
- Namor doesn’t generate any Outrage when failing to bleed Robot Champions, making it very difficult for him to properly build up his Stacks of Outrage and enter IMPERIUS REX. He can use his Special 2’s Stun Debuffs and his natural generation of Outrage to get there eventually, but the process will take much more time.
- Namor needs to watch out for any Power draining effects while IMPERIUS REX is active. IMPERIUS REX will see to it that Namor generates tons of Power instantly but while it’s active, if his Power runs out he needs to start from scratch.
Post edited by Kabam Zibiit on
0
Comments
How considerate of him XD
All Champions gain +5%.
So what do the champions gain +5% of????
All Champions: Each member of this Synergy increases the teams Attack Rating by +8% for as long as they are alive (max 24%).
So if I have Namor, Drax, Beast, Hulk, and Magneto would they raise the attack percentage by 29%?
That sucks
I’m guessing no.
Or is there gonna be a 'fix' later after his featured arena ended for the reason 'being balance'? @Kabam Zibiit
Please answer that.