**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
new aq and aw nodes...
bryndenrivers
Posts: 443 ★★
so first of all im going to get into specifics here cause there is too much to cover. this is a general discusion right? literally half the nodes in aq and several nodes in the new aw on map 7 and expert difficulty respectivel dont work as described. furthermore its my opinion that the mind set of the people designing these nodes was "hmmmm... how can we change these nodes and make them and get people to spend even more money?" i personally have found none of these new nodes entertaining and id go as far to say the nodes from the previous version were far better. the previous version of nodes at least were planned and executed more or less with forethought and the actual experience as primary goal when being designed it was obvious and well done. this batch not so much. in my country (usa) im allowed to voice my opinion and thats what im doing. im not bashing anyone or putting anyone down. this is simply how i see it.
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Comments
Jk, how’s it going bud?
The difficulty increased.. AW bump should be coming like they said but it should go into effect THIS SEASON, not next, htf is that fair...
And for AQ, the increase should match the reward increase as well
We were the #1alliance in that beta, and I never got ANY practice in besides 0-2 nodes AT VERY BEST every AW... they should have made the beta with every node filled up with random different sets of champs, because not one single player in the game got an idea of what wars would be like from that beta besides the nodes themselves, but no real fight vs test (I would know, we formed an alliance to fight the top active alliances in the beta, and was just a shiz show, start times were sooo frequent, that it was a huuuge cluster F)
The beta was indeed messy. Just the same, feedback was given and generally it was seemingly ignored. Hopefully some clarity on and acknowledgement of the current debacle would be nice sometime soon. Although I would guess that won't happen until the end of this last war of the current cycle.
Also there has been a massive increase in alliance war difficulty with no reward increase