**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Killed Wasp - wouldn’t throw a special went to SP3 dead
Luke Cage 5* R4 - 115 hits got him to about 70% health timed out - took one SP3 saved by indestructible
Luke Cage round 2 - wouldn’t throw a special oil SP3 saved by indestructible. Got him to about 50% health wouldn’t throw special again just backed in corner with hands crossed gaining power. SP3 again KO!
Great fun
Current issues:
1) passive and active unstoppable not working the same for the dmg reduction to be removed.
2) champs that can go unstoppable are fairly limited.
3) actually meeting the requirements puts you at a DISADVANTAGE. The power gain is overkill and forces you to waste your entire unstoppable baiting specials, not to mention true strike, fury etc.
Proposed fixes:
1) make all forms of unstoppable work.
2) maybe reduce the 90% dmg reduction to something more manageable, 50/60%? Being handicapped by bringing largely useless unstoppable champs is enough....
3) remove the powergain per second that the defender gets once you reach unstoppable. If the point of the node is to be aggressive while unstoppable how can anybody do that when the defender has power gain that’s through the roof?
4) maybe also reduce the increased power gain on the base level nodes as well (this is a stretch but figured it was worth typing out ).
5) how about giving an actual ADVANTAGE to the attacker when they go unstoppable. Removing the 90% dmg reduction to only do your normal damage seems kind of weak, how about an increase to damage BUT that power gain a second has to go.
Of course, this goes back to the bigger BS about “passive” vs “active” buffs which seem only to be a distinction in the game bc of mystic dispersion. Why else would this exist?
Also, please stop with increased power gain stuff. It’s not fun to sit there and bait specials for a minute bc you have created nodes to keep people from using a power control champ while simultaneously increasing the power the opponent gains. It’s just a lazy and stupid mechanic which is clearly designed to make us use items instead of test skill.
I’m very unhappy to be treated like this as are the members of my alliance
Nothing ????????????
There better be some beefy compensation going on.
https://youtu.be/n7xusYm2_gc