**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Monthly Event Quest: Cavalier Difficulty
Batsii
Posts: 167 ★
I think it's time. Endgame players getting bored day by day. Map7 issues , overall bugs/ glitches / New war map, current matchmaking system etc etc. Least give us something interesting and hard content to deal with every month.
What is your thoughts?
Do we need another difficulty?
(I think so.)
What is your thoughts?
Do we need another difficulty?
(I think so.)
4
Comments
Kabam: fine then (releases cavilier difficulty)
Players: (immediately degenerate and get pummeled by unstoppable) take away cavilier difficulty!
But I think it is inevitable we'll get it at some point, if not sooner then later. My guess is that at some point they will renormalize difficulty tiers, probably jettison beginner and rebalance difficulty around normal, heroic, master, uncollected, and cavalier. Normal will get easier, heroic and master will stay roughly the same, uncollected will get marginally easier, and cavalier will end up somewhere between the easier Act 6.1 paths and the moderate ones.
Just want to increase difficulty and bump to rewards. It's clear that they can't increase difficulty and rewards of uncollected. Cause there is a way difference between uncollected and cavalier (act5-act6). Mid / small players shouldn't be facing higher dificulties. That will burn them out for sure. That's why we need ( or I need lol) Cavalier difficulty. Game become boring day by day without facing an actual challenge every month.
You can say act6.2 going to release today and maybe variant 3 in future but those kind of events can be done in 1 week most. So when they are done there won't be anything to do like now.
I would personally prefer a short quest or only boss fights around act 6.1 difficulty but not too long that has small but meaningful rewards (t2a 6* shards t5b t5cc)