**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
When the damage difference was a ten times difference and the power gain was huge, that made the node seem like it was saying "you can have the fight take a super long time or you can have the defender get to SP3 and be really short." Options seemed extremely limited. But now the node seems to have very little restrictive properties at all, in the sense that while the node's effects are still noticeable, they don't seem to factor into who to bring to fight the node anymore. If that was the only hard node, you could theorycraft alternatives. But on this map I would think the tactical needs of the other nodes would swamp this one at those numbers.
Found the one thread on the forums that returned a Result for “tunnel vision”. Practically unnoticed by both parties. If i had a report to add I would certainly start there to compile evidence in one area so it does not get drowned out by the posts in this thread. https://forums.playcontestofchampions.com/en/discussion/142947/aq-bug-tunnel-vision-node
On day 1, a block L2 from a mutant drone (Pi 7k ish) by a R5 blade (i know is class disadvantage) took about 20% of his health.
Today, day 4, a block L1 from a mutant drone (Pi 10k ish) by a R5 Star Lord took about 10% of his health.
I know we should evade instead of block, but compared to sentinel, is their attack should be this high?
Just wanted to know whether this is working as intended.
Isn't this what you say to Summoners that take advantage of a bug "That is cheating" Isn't this the same thing "You know its affecting us and in order for some Summoners to get through they may have to use their wallet".
How are you changing it now if you supposedly tested this? Or are your test subjects only End Game Players.
It makes me wonder if the next Mini for this season of AQ is going to be the same thing.
Why is my 1000 guy fighting a 3000 guy?
This is bull because I can beat ANYONE on an even challenge!!!! I’ll even give them a few extra hundred.
Now seriously, going forward please Kabam avoid introducing new content over a weekend, this has caused too much grief for everyone involved.
I’ve also seen it activate on the first hit after a parry (without consecutive blocks). I’ve aslo seen it activate doing medium, block medium. So its basically completely broken
lot of ppl are starting to retire from the game for the worst RNG no. of drops from crystals.
GAME Is NOW NO MORE FUN.
Hope this gets Notices by @Kabam Miike @Kabam Zibiit @Kabam Vydious @Kabam Lyra @Kabam Porthos
hope the fix patch is out before next AQ starts & before AW season Starts.
These nodes are bs for Hyperion. He goes in armor up phase and to sp3. How can these be enjoyable? Or even skill based?
Thank You
This was my understanding, as I had mentioned earlier.
@Kabam DK isn't able to come to the Forums right now, but he asked me to let you know that this is a valid concern, but please remember that this is a Temporary fix. The Long Term fix (which won't be out for a bit) will have a bigger damage reduction again (probably not as high as before), but will also be re-tuned to focus more on the original intent of the node. You can be pretty sure that Power Gain won't be involved then.
Not sure about the specifics but that's the short version.
This also happened on last month special avengers quest. The difficulties were extremely high and they had to be changed after.
Map 5 is one of the fan favorites in AQ. So many alliances play a 5x5. Doing what was done to Hyperion is making people very upset with the game. A change on this will also need to be made.
The point is that Kabam will start losing money in the long run if this continues to happen. This is not good for the players or the company.