**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

6.2 Global broken

EvangelionlovrEvangelionlovr Posts: 470 ★★★
Nice job. Invincible enemies.

Comments

  • danielmathdanielmath Posts: 4,041 ★★★★★
    how did you know that before release?
  • LormifLormif Posts: 7,369 ★★★★★

    Nice job. Invincible enemies.

    they are not invincible, read the nodes again....
  • LormifLormif Posts: 7,369 ★★★★★

    how did you know that before release?

    its released.
  • LormifLormif Posts: 7,369 ★★★★★
    AlexG29 said:

    The problem is, when they are low health and you use your heavy attack to knock them down so that you can kill them, the heavy attack will heal them if it is a killshot. The shield will get disabled afterwards, and they are back at 11% health. So you have to Heavy them without taking them to 0% and then finish them within a few seconds.

    Wow.

    And yeah you have to take a ton of block damage because limber.

    Each time you do that it takes longer and longer for the shield to regen, meaning eventually you can get them down with the shield down.
  • 10or_Strong10or_Strong Posts: 1,195 ★★★
    The key is to knock them down a few times early in the fight so that when you get to the killzone, a knockdown gives you a few seconds to finish the job.
  • TwmRTwmR Posts: 662 ★★★
    Void is perfect for this node stops the regen and his debuffs still do damage as not technically dot
  • LormifLormif Posts: 7,369 ★★★★★
    TwmR said:

    Void is perfect for this node stops the regen and his debuffs still do damage as not technically dot

    I was thinking domino/red hulk strat, but have nto looked to see if there is a problem there.
  • EvangelionlovrEvangelionlovr Posts: 470 ★★★
    When I tried it, their shield wasn't disabling at all.
  • TwmRTwmR Posts: 662 ★★★
    Lormif said:

    TwmR said:

    Void is perfect for this node stops the regen and his debuffs still do damage as not technically dot

    I was thinking domino/red hulk strat, but have nto looked to see if there is a problem there.
    You won't do damage with incinerate
  • EvangelionlovrEvangelionlovr Posts: 470 ★★★
    It's working now, but when it first released the shield wasn't disabling at all even when you knocked them down.
  • EvangelionlovrEvangelionlovr Posts: 470 ★★★
    No, when I first tried it, the shield wasn't going into cooldown at all, like at all at all.
  • Theguy_hi_guyTheguy_hi_guy Posts: 6
    I just want to know why Daredevil is effected by invisible champs, the dudes senses are better than Spiderman's and he CANT SEEEEE in the first place!!!!!!!
  • TwmRTwmR Posts: 662 ★★★

    I just want to know why Daredevil is effected by invisible champs, the dudes senses are better than Spiderman's and he CANT SEEEEE in the first place!!!!!!!

    Firstly what does this have to do with this discussion?
    And dd is not affected by invisible champs
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