**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
There were a few issues, so we're still evaluating how many issues affected people, and how much.
We have just pushed the following fixes and changes for Alliance Quests Maps 4, 5, and 7:
Map 7:
- Swapping the Bleed Node on She-Hulk with Can't Stop Won't Stop
- Removing Buff Duration from The Champion and reducing 100% Power Gain to 50% Power Gain
Map 5:
- Reducing Both Hyperion Mini-Boss's Empathic Lock 3 to Empathic Lock 1
- Swapping Oscillate for Sadist on Hyperion Mini-Boss
Map 4:
- Swapping Force of Will with Unblockable Specials on the Thanos Boss
These should be live in game very soon.
Thank you all for your patience.
I know of a few people in top AQ alliances, mostly those that are F2P, that need to step down for a bit to build resources back up after this week's fiasco... will they be punished, or will they still receive same comp that they would if they stayed in their current map 7 ally?
Does this mean that we are not to be expecting any further adjustments to the cant stop wont stop node in general? What about tuning the buff and power gain when the attacker is unstoppable?
Also, what about the reported bugs about the falter node??
So tunnel vision isn’t being looked at? Last update was game team was going to investigate.
Confirmed working as intended from developers??? Did you guys actually try to fight on that node?
Node: affects opponent
This Defender gains +[X]% Attack for each debuff on them.
Level 2: 25%
Level 3: 50%
@Forgotten2
@Kabam Miike
@Kabam Vydious
- Changed Defender's Damage Reduction from 90% to 50%
- Change Defender's Fury from 100% to 25%
- Change Defender's Power Gain from 10% of a Bar Per second to 2% of a Bar per second
As we mentioned in that thread, we are going to continue monitoring the node and will be creating a longer term fix in the future, but wanted to implement this short term fix to alleviate some issues and address some feedback.
Also, keep in mind that, while we wanted to get these changes pushed out once we were able, that doesn't mean that we aren't still looking into other reported issues. Some may take longer to investigate, but we still wanted to be able to make the changes that we could now.