**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
6.2 Mister Sinister [MERGED THREADS]
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Comments
Super annoying fight, it's a completely bugged fight and total garbage. Looked at 6.2.3 and it doesn't look better. The health of all the champs is like 350k. Ugh
Perfect example: Ghost.
If the game was operating as intended in that fight, using her against Sinister would be difficult, but possible!
It isn’t, though, and it actually makes it so Ghost’s hits actually heal him for 440% of damage dealt. This is also true for any champion that cannot generate an active fury.
If the game was operating as intended in that fight, using her against Sinister would be difficult, but possible!
It isn’t, though, and it actually makes it so Ghost’s hits actually heal him for 440% of damage dealt. This is also true for any champion that cannot generate an active fury.
A bug is not a restriction. Anything that is bugged is not intended, and will potentially be fixed. A restriction is a requirement, and no one is forcing people to go out and do it bugged. Especially if you know it's a bug. That means you have a choice to wait for it to be fixed.
Just bringing visibility and attention to it since I placed several help tickets and the support team initially said “There is no bug, just wait for new strategies”.
That’s unacceptable.
All other methods anyone has found require Angela/Hela and Heimdall, all as 5*s or 6*s. This is not "quite a few different Champions and Champion combinations" It is three champions on their own, and one combination of champions, where one of them can be swapped out for a few others.
This is not a skill based fight. It's based purely on luck and how much you spend on the game.
As the forum rules state that only constructive criticism is allowed, I will offer an alternative which I think would make for more of an engaging and skill based fight.
My suggestion: replace caustic temper with bleed immunity and rage.
This way, it is still a difficult fight, but there are actually a significant number of separate counters in their own right, if you play well enough.
Early next week, we will be pushing the following Bug Fixes and Changes to Act 6 Chapter 2:
- Fixed an issue where Backblast was activating when a Critical Hit exceeded 3% of the Opponent’s Maximum HP, instead of 5%
- Fixed an issue where Mr Sinister in 6.2.2 was Regenerating more than he should be from Critical Hits.
- Fixed an issue where Deadpool is inflicting Degeneration from Icarus when he should not be.
We are continuing to investigate a reported issue regarding The Champion Boss battle in 6.2.6 not receiving damage in his final phase when his indestructible charges have been depleted.
Additionally, we will be adjusting the Health and Damage ratings for a number of Defenders in Quests 3 and 4. While the difficulty of these Defenders is what was tested and the Quest was tuned for, Summoners are finding them to be more difficult than we would like.
These Bug Fixes and Changes will be coming early next week, but we wanted to inform you of them now so that you can make educated decisions on how you’d like to proceed.
Any 100% Completion Legends Runs of Act 6 Chapter 2 will be handled with our "extra" Legends protocol. We'll treat pre and post-fix separately and give out extra Legends rewards as we have in previous situations. We are still evaluating how that will be calculated, and cannot give details at this time. These will not take the place of those that complete their Legends Run after the fixes are live, but will receive rewards indicative of their position.
Compensation will be provided for those that have completed this content while it was in its more difficult state after we have investigated how many Summoners were affected, and how they were affected.
We do not have an exact time or date for these fixes yet, but will announce that after we have tested these fixes, and ready to push them live.
Thank you all for your patience and understanding.