**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
I am aware that people have suggested Hulk, Medusa, Vision (albeit he is essentially a pay-to-own champion, especially awakened — and still requires the Heimdall+Angela/Hela synergy), and Hyperion. However, the reliability of these four alternatives is debatable. I’m fine with spending units to revive several times to get through a boss, or any particular defender if it’s necessary for completion. Yet, Mister Sinister in 6.2.2 is another story.
6.1 held no obstacles that were unfairly challenging for me regarding completion. I’ve noticed some of the beta-testers mention that “if you can’t beat it, just wait and build your roster.” How many 5* crystals will it take to get Heimdall? He could be in the next one I open, or it could be 100 crystals later.
Exploration for 6.2 is reasonable for the highest level Summoners, and I can understand that. I accepted that 6.1 exploration is likely out of my roster range for a year or two.
However, now it appears as if 6.2 completion is going to be more of a challenge for me than 6.1 exploration, simply because I lack one 5/6* roster component: Heimdall. Not to play with, mind you, but to sit on my team for the sake of having a synergy that allows other specific champions to be viable against 6.2.2 Mister Sinister. Caustic Temper should be removed and replaced with something less restrictive. I’m aware there has already been a switch from Buffed up to Caustic Temper.
Early next week, we will be pushing the following Bug Fixes and Changes to Act 6 Chapter 2:
- Fixed an issue where Backblast was activating when a Critical Hit exceeded 3% of the Opponent’s Maximum HP, instead of 5%
- Fixed an issue where Mr Sinister in 6.2.2 was Regenerating more than he should be from Critical Hits.
- Fixed an issue where Deadpool is inflicting Degeneration from Icarus when he should not be.
We are continuing to investigate a reported issue regarding The Champion Boss battle in 6.2.6 not receiving damage in his final phase when his indestructible charges have been depleted.
Additionally, we will be adjusting the Health and Damage ratings for a number of Defenders in Quests 3 and 4. While the difficulty of these Defenders is what was tested and the Quest was tuned for, Summoners are finding them to be more difficult than we would like.
These Bug Fixes and Changes will be coming early next week, but we wanted to inform you of them now so that you can make educated decisions on how you’d like to proceed.
Any 100% Completion Legends Runs of Act 6 Chapter 2 will be handled with our "extra" Legends protocol. We'll treat pre and post-fix separately and give out extra Legends rewards as we have in previous situations. We are still evaluating how that will be calculated, and cannot give details at this time. These will not take the place of those that complete their Legends Run after the fixes are live, but will receive rewards indicative of their position.
Compensation will be provided for those that have completed this content while it was in its more difficult state after we have investigated how many Summoners were affected, and how they were affected.
We do not have an exact time or date for these fixes yet, but will announce that after we have tested these fixes, and ready to push them live.
Thank you all for your patience and understanding.
honestly grateful for how yall have reacted since the release.
Early next week, we will be pushing the following Bug Fixes and Changes to Act 6 Chapter 2:
- Fixed an issue where Backblast was activating when a Critical Hit exceeded 3% of the Opponent’s Maximum HP, instead of 5%
- Fixed an issue where Mr Sinister in 6.2.2 was Regenerating more than he should be from Critical Hits.
- Fixed an issue where Deadpool is inflicting Degeneration from Icarus when he should not be.
We are continuing to investigate a reported issue regarding The Champion Boss battle in 6.2.6 not receiving damage in his final phase when his indestructible charges have been depleted.
Additionally, we will be adjusting the Health and Damage ratings for a number of Defenders in Quests 3 and 4. While the difficulty of these Defenders is what was tested and the Quest was tuned for, Summoners are finding them to be more difficult than we would like.
These Bug Fixes and Changes will be coming early next week, but we wanted to inform you of them now so that you can make educated decisions on how you’d like to proceed.
Any 100% Completion Legends Runs of Act 6 Chapter 2 will be handled with our "extra" Legends protocol. We'll treat pre and post-fix separately and give out extra Legends rewards as we have in previous situations. We are still evaluating how that will be calculated, and cannot give details at this time. These will not take the place of those that complete their Legends Run after the fixes are live, but will receive rewards indicative of their position.
Compensation will be provided for those that have completed this content while it was in its more difficult state after we have investigated how many Summoners were affected, and how they were affected.
We do not have an exact time or date for these fixes yet, but will announce that after we have tested these fixes, and ready to push them live.
Thank you all for your patience and understanding.
Flag Quote · Insightful Agree Like Awesome LOL
Will the compensation be given to those who attempted the content to clear it eg I got all the way to mr sinister but had to quit because I knew I couldn’t defeat him but I’d spent some revives on him attempting it @Kabam Miike also is that all the changes that are going made but is there going to be more changes to the Caustic temper node