**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

6.2 Mister Sinister [MERGED THREADS]

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Comments

  • BudderBudder Posts: 12
    _ASDF_ said:

    Ace_Quill said:

    Drooped2 said:

    xNig said:

    Lol. The Sinister boss has been nerfed. End game players have tested it and it can be done pretty easily.

    It’s end game content so if you can’t do it yet, guess the implication.

    That’s right. You’re not end game yet. Take some time to build your rosters before attempting it again. You don’t NEED to complete it on Day 1.

    (Love the tears of those who don’t understand this simple logic though. 😂)

    Also to note 2 revives a day in events so the people saying it took 8 ish doesnt seem like bad to me since they are so easy to pile atm
    What makes me not end game ready? 100% all existing content? 12 6* and 70 5*? 8 R5 5*? 14 R4 5*? Do I need that 9th R5 to be ready.

    14 revives for me using Hyperion. Instant death as soon as sinister used a special attack. OG Ultron just didn’t do enough damage and died to shock very quickly. Ghost did Ok. Aegon did not do too well.
    Hyperion is the wrong champ for that fight. Which is why it took so many revives. The last champ anyone should use is one that procs a ton of buffs. Hence, using Rulk/sentinel. If the directions say flat head screwdriver, don’t go get a Phillips. 😂
    And yet he's one of the very, very few champions who can actually get through it without the heimdall and hela/Angela synergy.
  • It says compensation for those who "completed", should that read as "attempted"? I got to sinister, dropped items, then realized he was bugged and quit.

    We are still determining how we're going to act on Compensation. Our first priority is getting these Bug Fixes and Changes out.
  • BudderBudder Posts: 12
    xNig said:

    If you think it can be done pretty easily without heimdall and hela/Angela synergy post a vid of the fight. Don’t come here with that end game nonsense it just proves you haven’t actually fought him.


    Lol. I already fought the much harder version of him 2 months back.

    If you can name me 2 champs (even with synergies) that can take him down should Caustic Temper be replaced with Buffed Up, I’m all ears.

    (Gonna add that Caustic Temper was my suggestion 😬)

    Phoenix with despair and crossbones.
  • BudderBudder Posts: 12
    Buttehrs said:

    What i dont understand is why people feel the need to rush content on day 1. Its permanent and will still be there when you do aquire what you need to beat it easily without much resources. Just because others can do it immediately doesnt mean everyone can or should. Give it time. Its not going anywhere.

    no one is disputing this, but when it's so niche that you're limited to 3 champions on their own, or a very specific synergy team with one of about 10 champions, it may be several months to even a year before some players are able to get past it, even if they have expansive high ranked rosters already.
  • TomBrady12TomBrady12 Posts: 85
    edited June 2019
    Does how many times you tried and/or beat him matter? I backed out after realizing he was unbeatable with my team before completing the chapter. I also tried another path but the 3% killed all my champs on the Skill path so I backed out again.
  • ÐarkŠtarÐarkŠtar Posts: 180

    So after all this bickering have we found any viable option no one has thought of? The chap arguing the most still hasn’t proven a point. He used 8 revives to take down a boss. I got to sinister with ease. Barely broke a sweat, then broke everything else at sinister (I didn’t revive after he healed 10 times more than damage I dealt).

    It’s ok to use resources nothing wrong with that, but having to spend 2000-3000 units to 100% 1/6th of a chapter isn’t what anyone is looking for.

    Also having to rely on 2 champs with how horrible RNG is, is also asking for a lot. Prime example, I just pulled starlord 3 months ago as a 5 star, and I’ve been playing since January 2016. And I started playing when there were 18 5 star champs? Now they are over 90 in the pool. The chances went from 5.5% per champ to 1% to pull the champ you DESPERATELY need.

    You know what? Don't use revives. Don't finish content. I could care less. Put those revives in your will while you're at it

    Jesus man take a break...Some people take pride in clearing hard content with low item use. Other people don’t care and throw revives at it. You’re getting worked up because the people that don’t, think this is a cheap fight. Let them state thier opinion
    Mcord117 said:

    benshb said:


    Actually I don't even have a 4 star heimdall or hela. I still beat sinister. Looks like you haven't fought him yourself

    Then do you mind sharing who did you use?
    Captain marvel. A sufficiently ranked and boosted one might be able to get him down in 2 or 3 revives. Took me 8 because mine is only rank 4 and unduped
    Too much back and forth but let me comment here cause this is exactly the point. 8 revives, maybe you shave it down to 6 on average times 10 paths is 60 revives times 40 units is 2400 units. If you are like me getting to sinister is itemless so 2400 units to just beat the boss in the second level because of poor node combination
    KT1 got through half the boss with a maxed unboosted cap in one go. I think it's safe to say that it will take no more than 2 revives per run with a r5 boosted to the moon. I'm happy 🤷‍♂️
  • ÐarkŠtarÐarkŠtar Posts: 180
    -sixate- said:

    Restarted many times, finally just boosted and used R4 Hyperion and 5 or 6 revives to knock him down. Parry, heavy, until sp3. Took an easy path and had no issue getting to him.

    Super annoying fight, it's a completely bugged fight and total garbage. Looked at 6.2.3 and it doesn't look better. The health of all the champs is like 350k. Ugh

    Health is getting fixed next week. Hold on
  • ÐarkŠtarÐarkŠtar Posts: 180
    Drooped2 said:

    So after all this bickering have we found any viable option no one has thought of? The chap arguing the most still hasn’t proven a point. He used 8 revives to take down a boss. I got to sinister with ease. Barely broke a sweat, then broke everything else at sinister (I didn’t revive after he healed 10 times more than damage I dealt).

    It’s ok to use resources nothing wrong with that, but having to spend 2000-3000 units to 100% 1/6th of a chapter isn’t what anyone is looking for.

    Also having to rely on 2 champs with how horrible RNG is, is also asking for a lot. Prime example, I just pulled starlord 3 months ago as a 5 star, and I’ve been playing since January 2016. And I started playing when there were 18 5 star champs? Now they are over 90 in the pool. The chances went from 5.5% per champ to 1% to pull the champ you DESPERATELY need.

    You know what? Don't use revives. Don't finish content. I could care less. Put those revives in your will while you're at it

    Jesus man take a break...Some people take pride in clearing hard content with low item use. Other people don’t care and throw revives at it. You’re getting worked up because the people that don’t, think this is a cheap fight. Let them state thier opinion
    Mcord117 said:

    benshb said:


    Actually I don't even have a 4 star heimdall or hela. I still beat sinister. Looks like you haven't fought him yourself

    Then do you mind sharing who did you use?
    Captain marvel. A sufficiently ranked and boosted one might be able to get him down in 2 or 3 revives. Took me 8 because mine is only rank 4 and unduped
    Too much back and forth but let me comment here cause this is exactly the point. 8 revives, maybe you shave it down to 6 on average times 10 paths is 60 revives times 40 units is 2400 units. If you are like me getting to sinister is itemless so 2400 units to just beat the boss in the second level because of poor node combination
    KT1 got through half the boss with a maxed unboosted cap in one go. I think it's safe to say that it will take no more than 2 revives per run with a r5 boosted to the moon. I'm happy 🤷‍♂️
    Took me 1 revive with r5 captiw for sinister. Took the path that suits hela (switch health)
    Whole path takes like 3 mins with her :)
    CapIW needs the synergy though right? That's still really solid. Did you take a champion for the petrify or the armor break? Curious if you prioritised heal mitigation or extra damage
  • GroundedWisdomGroundedWisdom Posts: 36,192 ★★★★★
    benshb said:

    benshb said:

    benshb said:

    Mcord117 said:

    the only purpose to the restriction is to force spending. they will not lift it, there is a far better chance they adjust the nodes

    No. The purpose of restrictions is to funnel the demographic getting through to those who have a breadth of progress that is appropriate for the Resources earned.
    So I guess you didn't read what I just wrote🤣 what counts as "breadth of progress"?
    Ok then. Let me rephrase. Far enough along. Lol.
    No, I understood it, but I'm really interested what progress counts for you as far enough?
    Well, it's not what I feel is enough personally. It is more likely as upper crust as possible. The game itself will shift when they're introduced into the system, in a number of ways. Releasing them at a level too low will seriously affect the balance.
    Man, you see, you still didn't answer my question. I'm interested in YOUR opinion, what YOU think when, after what content is it okay for a player to start act6.
    When it's okay to start it is not really the point I was making. I was making the point that there are progress gates presumably so that they separate levels of progress, and control the distribution of Rewards more safely. That is my theory.
    If you wanted my opinion on when it's okay to start it, I'd have to say it's okay to start it whenever you get to it, if you choose. You may have to wait until you have what you need. I don't really see the harm in people making an effort whenever they want. In this particular case, you need to meet the requirements. What I would suggest is doing more research and being more prepared so as to minimize the amount of Resources it will take you, but I don't believe in saying when people should and shouldn't start something. You can start it whenever you want. Unfortunately, you can't start it WITH whatever you want.
  • GroundedWisdomGroundedWisdom Posts: 36,192 ★★★★★
    If you wanted a more direct response, I don't want people getting ahold of R3 6*s unless they're at the very top because if they go to lower demos first, that'll probably break the balance of a number of systems. TL:DR - I agree with my theory. Lol.
  • benshbbenshb Posts: 793 ★★★★

    benshb said:

    benshb said:

    benshb said:

    Mcord117 said:

    the only purpose to the restriction is to force spending. they will not lift it, there is a far better chance they adjust the nodes

    No. The purpose of restrictions is to funnel the demographic getting through to those who have a breadth of progress that is appropriate for the Resources earned.
    So I guess you didn't read what I just wrote🤣 what counts as "breadth of progress"?
    Ok then. Let me rephrase. Far enough along. Lol.
    No, I understood it, but I'm really interested what progress counts for you as far enough?
    Well, it's not what I feel is enough personally. It is more likely as upper crust as possible. The game itself will shift when they're introduced into the system, in a number of ways. Releasing them at a level too low will seriously affect the balance.
    Man, you see, you still didn't answer my question. I'm interested in YOUR opinion, what YOU think when, after what content is it okay for a player to start act6.
    When it's okay to start it is not really the point I was making. I was making the point . What I would suggest is doing more research and being more prepared so as to minimize the amount of Resources it will take you, but I don't believe in saying when people should and shouldn't start something. You can start it whenever you want. Unfortunately, you can't start it WITH whatever you want.

    ..., you can't start it WITH whatever you want, THEREFORE I can't start whenever I want. Since you need 5 specific champs to defeat sinister: 1. Heimdall 2. Fury synergy for heimdall 3. Medusa 4. Hyperion 5. Hulk
    If you don't have these, you are basically screwed. Even the mods acknowledged it " to borrow the Heimdall/Angela synergy..."
    That's 5 heroes out of more than a 100.
    And I'm back at my first comment, where I said that for 4 years I couldn't pull a certain 4* champion. Not 5*, 4*: that's available from PHC, ultimate, grandmaster, cavalier, various character specific crystals and ofc, the 4* crystal. During 4 years that's like a gazillion crystals. What if I have the champs to 100% labyrinth, 100% variant 1 (variant 2 is already done), and finish exploring 6.1, but after that, I still won't have THAT 5 champs to do 6.2.2. I still won't be qualified, because RNG is having fun with me?
  • GroundedWisdomGroundedWisdom Posts: 36,192 ★★★★★
    Yes. You're going to need a very specific Ability set. That's pretty much the same in a great deal of content. There's not just one option, but they are limited by Ability and Rarity. It's Act 6, and it's supposed to be that way. The game is also built around RNG, so it happens that people won't have what they need. You're not going to be able to go into it with whatever you want and do it. That's kind of the point.
  • GroundedWisdomGroundedWisdom Posts: 36,192 ★★★★★
    It's also going to be around indefinitely, so there's all the time in the world (by world I mean duration of the game) to get what we need.
  • GroundedWisdomGroundedWisdom Posts: 36,192 ★★★★★
    _ASDF_ said:

    Yes. You're going to need a very specific Ability set. That's pretty much the same in a great deal of content. There's not just one option, but they are limited by Ability and Rarity. It's Act 6, and it's supposed to be that way. The game is also built around RNG, so it happens that people won't have what they need. You're not going to be able to go into it with whatever you want and do it. That's kind of the point.

    It’s not limited by ability. Only by rarity. Cavalier is kinda limited by ability. Are you cavalier?
    The Abilities of the Champs. Lol. Honestly.
  • ÐarkŠtarÐarkŠtar Posts: 180
    Drooped2 said:

    Drooped2 said:

    So after all this bickering have we found any viable option no one has thought of? The chap arguing the most still hasn’t proven a point. He used 8 revives to take down a boss. I got to sinister with ease. Barely broke a sweat, then broke everything else at sinister (I didn’t revive after he healed 10 times more than damage I dealt).

    It’s ok to use resources nothing wrong with that, but having to spend 2000-3000 units to 100% 1/6th of a chapter isn’t what anyone is looking for.

    Also having to rely on 2 champs with how horrible RNG is, is also asking for a lot. Prime example, I just pulled starlord 3 months ago as a 5 star, and I’ve been playing since January 2016. And I started playing when there were 18 5 star champs? Now they are over 90 in the pool. The chances went from 5.5% per champ to 1% to pull the champ you DESPERATELY need.

    You know what? Don't use revives. Don't finish content. I could care less. Put those revives in your will while you're at it

    Jesus man take a break...Some people take pride in clearing hard content with low item use. Other people don’t care and throw revives at it. You’re getting worked up because the people that don’t, think this is a cheap fight. Let them state thier opinion
    Mcord117 said:

    benshb said:


    Actually I don't even have a 4 star heimdall or hela. I still beat sinister. Looks like you haven't fought him yourself

    Then do you mind sharing who did you use?
    Captain marvel. A sufficiently ranked and boosted one might be able to get him down in 2 or 3 revives. Took me 8 because mine is only rank 4 and unduped
    Too much back and forth but let me comment here cause this is exactly the point. 8 revives, maybe you shave it down to 6 on average times 10 paths is 60 revives times 40 units is 2400 units. If you are like me getting to sinister is itemless so 2400 units to just beat the boss in the second level because of poor node combination
    KT1 got through half the boss with a maxed unboosted cap in one go. I think it's safe to say that it will take no more than 2 revives per run with a r5 boosted to the moon. I'm happy 🤷‍♂️
    Took me 1 revive with r5 captiw for sinister. Took the path that suits hela (switch health)
    Whole path takes like 3 mins with her :)
    CapIW needs the synergy though right? That's still really solid. Did you take a champion for the petrify or the armor break? Curious if you prioritised heal mitigation or extra damage
    Ran hela,heimdal (fury synergy) captiw
    Rocket raccoon and thir rags 6 stars(open the path with 6s) shrug debuffs with a skill champ and rocket gave the petrifies.
    Hela did the path
    Capt did the boss
    Other 3 just for synergy and gate
    Nice. Getting armor breaks might increase your damage too much leaving you vulnerable to the incinerate too
  • GroundedWisdomGroundedWisdom Posts: 36,192 ★★★★★
    _ASDF_ said:

    K

    If you're just going to keep typing insults and calling me a Troll, I'm not going to bother trying to have a discussion with you. I'm here. I'm discussing it. Sorry if you don't like that, but not sorry.

    Your not discussing it. Your saying it’s fine. It’s perfect! Move on. Health of the game! Others have differing opinion and you never change yours so what are you still doing here?
    Didn't say it was perfect. They've addressed a number of issues. Is it fine that it's that challenging and narrow? You betcha. It's supposed to be. People have resisted this Act every step of the way. 4*s, Class Requirements, 6* Requirements...
    I still respect their right to voice their views. Which is not something you're willing to reciprocate. I don't have to agree to be here.
  • benshbbenshb Posts: 793 ★★★★

    It's also going to be around indefinitely, so there's all the time in the world (by world I mean duration of the game) to get what we need.

    Yeah, for sure, but it also have the possibility of not getting those certain counters by the end of the game's lifetime, which means I'm stuck forever.

    I'm fine with it, only if Kabam will state that act6 is IN FACT RNG, and not skill based, and money grab, since the only way to increase you chances of getting those counters is if you are willing to spend money on crystals. WHICH still doesn't guarantees that you will get what you need.
  • GroundedWisdomGroundedWisdom Posts: 36,192 ★★★★★
    benshb said:

    It's also going to be around indefinitely, so there's all the time in the world (by world I mean duration of the game) to get what we need.

    Yeah, for sure, but it also have the possibility of not getting those certain counters by the end of the game's lifetime, which means I'm stuck forever.

    I'm fine with it, only if Kabam will state that act6 is IN FACT RNG, and not skill based, and money grab, since the only way to increase you chances of getting those counters is if you are willing to spend money on crystals. WHICH still doesn't guarantees that you will get what you need.
    Money isn't the only way you get Crystals. You can just as easily pull exactly what you need either way. It's the wait people don't like, but everyone has to go through that. We all have to wait on something to advance now and then. You're speaking in finite terms, as if you won't be playing and growing while you're waiting to roll what you need. The game continues either way if we don't have a counter yet. The whole point of having newer and harder content is so that people never reach the point where they've graduated the game. End-Game isn't literally the end of the game. It's the upper-most crust of content, and that doesn't exempt people from having to wait or grow further. It's not just RNG-based. It might be if you're unlucky enough not to have counters, but that's not a design flaw. That's just how things have worked out.
  • GroundedWisdomGroundedWisdom Posts: 36,192 ★★★★★
    _ASDF_ said:

    benshb said:

    It's also going to be around indefinitely, so there's all the time in the world (by world I mean duration of the game) to get what we need.

    Yeah, for sure, but it also have the possibility of not getting those certain counters by the end of the game's lifetime, which means I'm stuck forever.

    I'm fine with it, only if Kabam will state that act6 is IN FACT RNG, and not skill based, and money grab, since the only way to increase you chances of getting those counters is if you are willing to spend money on crystals. WHICH still doesn't guarantees that you will get what you need.
    Money isn't the only way you get Crystals. You can just as easily pull exactly what you need either way. It's the wait people don't like, but everyone has to go through that. We all have to wait on something to advance now and then. You're speaking in finite terms, as if you won't be playing and growing while you're waiting to roll what you need. The game continues either way if we don't have a counter yet. The whole point of having newer and harder content is so that people never reach the point where they've graduated the game. End-Game isn't literally the end of the game. It's the upper-most crust of content, and that doesn't exempt people from having to wait or grow further. It's not just RNG-based. It might be if you're unlucky enough not to have counters, but that's not a design flaw. That's just how things have worked out.
    It could be a design flaw. There’s literally no gate that resembles this one anywhere in the game. The bar is higher for the boss of the chapter. No where in the game do we need two champs synergy to qualify the third to attack the boss. 3/5ths of a team.

    Is there one other example of this in the game? The Champion boss had more options. 🤷‍♂️ I don’t understand how this is clearly a black and white issue...
    That Synergy is only one workable strategy. It's been out what, a few days? We haven't even seen the Fight post-fix.
  • GroundedWisdomGroundedWisdom Posts: 36,192 ★★★★★
    So you want them to nerf the Fight?
This discussion has been closed.