**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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6.2 Mister Sinister [MERGED THREADS]
This discussion has been closed.
Comments
1. Shock immune or someone who can mitigate passive damage (Gulk)
2. Don’t give Sinister a chance to use specials, which is why Quake/Vision are good options when paired with Heimdall.
Following #2 trail of thought, this changes the need for a shock immune to a champ that gives a high stun chance that is poison immune and can generate furies organically. Granted, it might require a change in playstyle.
Offhand, the champs that meet these requirements are OG Hulk, Medusa, Hyperion, Black Bolt (duped), Ronan, Cpt Marvel Movie (might have a few more but can’t remember).
However, the drawback of these champs are that there is a downtime that their furies do not proc, which is perfectly fine since the strategy involves chain stunning Sinister to prevent his shock transfer while taking him down. This is made impossible in the current iteration because of the Caustic + Sinister bug, which is why it needs to be fixed before further counters can emerge.
Hope that clears things up.
Back in the real world, the thread needs to close because everything that can be said has been, to death:
*The bug, until fixed, is the true issue.
* Quake CAN kill Mr. S, if you have 36+ minutes and hate yourself.
* Heimdall is the only reason more than roughly 5% of champions can even approach the fight, not that he’s required, it’s just poorly balanced.
* The community is overwhelmingly of the opinion that adding passive shock, active poison, and 90% damage reduction in most cases, limits the entire reason we’ve been building vast rosters over the years. It feels like a slap in the face, as opposed to content designed to be fun.
I miss anything?
* his debuffs don’t transfer from Sinister not because they’re passive, but not “damaging” unless you are void. If you put void’s degen from L2 (which triggers from his power sting), my guess is Sinister will transfer it.
* In theory, you could just perpetually dodge back and let void build a ton of debuffs without ever swinging at Sinister. The downside is you’d be looking at 30+ min of dexterity dodging because of the 90%dmg reduction.
Dormammu.
*poison immunity ✔
*bypasses the passive shock through medium hits power draining + L2 ✔
*Doesn’t generate fury, so -90% ✘
*has a heal mechanic built into his L3 and heavy attack interactions ✔
Highly suboptimal and a long fight, but certainly possible after the bug fix.
Thoughts?