**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Uncollected difficulty...really?
Grandmaster007
Posts: 88 ★
One can easily become uncollected with 4*s...3*s even but can hardly do the uncollected difficulty in event quest... where's the Sense in that? The previous and recent UC event has proved that the "uncollected difficulty" is way too overpowered than what someone who's recently uncollected can handle.
I think that difficulty should be nerfed and a new difficulty created for the high end players, to reduce the frustration of those that are recently uncollected.
I think that difficulty should be nerfed and a new difficulty created for the high end players, to reduce the frustration of those that are recently uncollected.
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Comments
Although I also have issues in beating UC Invisible Woman, some players can really made it with 3*. Thus it is just my skill issue.
Can’t say I feel the disparity but anyway, becoming uncollected merely unlocks the monthly event, why should it be guaranteed not to be more difficult?
All other things being equal (synergies, boosts, suicides, etc) when OR was R3/45, my skills couldn't do it. R4? I didn't walk through her, I had about as much of a challenge as I'd expect to have.
What does this mean? For me, Uncollected fights leading up to the boss are all doable in a fairly straightforward manner. The 3.1 boss is usually where I run into trouble finishing Uncollected. If I have the right skills or champs to take down the 3.1 boss, I can finish Uncollected at least once, and with some items, I can 100% it.
How much easier would Invisible Woman be without heal block? Or Masochism? A lot of times it's the boss node buffs that make a boss unbeatable for me.
If you've passed 5.2, you should be able to get to the boss in the uncollected monthly event quests with 4 of 5 champs alive and close to full health, right? So the sticking point people should be focusing on are the boss nodes specifically in Uncollected.
A Cavalier diff with modest rewards and a high difficulty level would be cool. At least Varient-level possible higher. The rewards should be modest because the point of this diff would not be to drive progression. I wouldn't want a new diff just to further speed endgamers away from the rest of the pack. Maybe no rankup materials or very little and just a decent amount of Cavalier crystals.
For example, this month I use quake for invisible woman. Not a lot of ppl who post on youtube suggested her but after many trials, I felt her best for me.