**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Acid Wash not working as described

Omega's Death Spores and Neurotoxin are described as passive effects, but don't work on the acid wash node

Comments

  • Eb0ny-O-M4wEb0ny-O-M4w Posts: 13,734 ★★★★★
    I belive the node says "poison debuff or passive poisons".
    There are currently no passive poison's in the game, and I think that is what it causing you trouble. Neurotoxin and death spore are not poison effects
  • RaganatorRaganator Posts: 2,498 ★★★★★
    edited June 2019
    It doesn't say "passive poisons", it just says "passives". That's the problem with the description. If they mean "passive poisons" then they need to reword the description.
  • Eb0ny-O-M4wEb0ny-O-M4w Posts: 13,734 ★★★★★
    Yes, it should be Passive Poisons. But I don't know how someone would think any passive ability would be included here.
    I mean, almost every champion has passive abilities, if not everyone of them
  • BreakoutBreakout Posts: 35
    edited June 2019

    Yes, it should be Passive Poisons. But I don't know how someone would think any passive ability would be included here.
    I mean, almost every champion has passive abilities, if not everyone of them

    a passive ability is something else than passive damage. dunno how you can think of passive poisons
  • Eb0ny-O-M4wEb0ny-O-M4w Posts: 13,734 ★★★★★
    Breakout said:


    Yes, it should be Passive Poisons. But I don't know how someone would think any passive ability would be included here.
    I mean, almost every champion has passive abilities, if not everyone of them

    a passive ability is something else than passive damage. dunno how you can think of passive poisons
    What would you define as passive damage? Any sort of damage dealt besides the damage applied on regular hits?
    But yes, the node is meant to work on poison effects, whether they are debuffs or passive poisons.
  • BreakoutBreakout Posts: 35

    Breakout said:


    Yes, it should be Passive Poisons. But I don't know how someone would think any passive ability would be included here.
    I mean, almost every champion has passive abilities, if not everyone of them

    a passive ability is something else than passive damage. dunno how you can think of passive poisons
    What would you define as passive damage? Any sort of damage dealt besides the damage applied on regular hits?
    But yes, the node is meant to work on poison effects, whether they are debuffs or passive poisons.
    any damage thats described in the hero's abilities as a passive effect like death spores, limbo or neurotoxin. and again, there are no passive poisons. every poison triggers willpower and thats make it an active debuff
  • bloodyCainbloodyCain Posts: 910 ★★★
    Another thread discussing the game description. Can they just hire an English teacher to work with those that make the descriptions?
    This shouldn't happen every month but it does.
  • Eb0ny-O-M4wEb0ny-O-M4w Posts: 13,734 ★★★★★
    edited June 2019
    Breakout said:

    Breakout said:


    Yes, it should be Passive Poisons. But I don't know how someone would think any passive ability would be included here.
    I mean, almost every champion has passive abilities, if not everyone of them

    a passive ability is something else than passive damage. dunno how you can think of passive poisons
    What would you define as passive damage? Any sort of damage dealt besides the damage applied on regular hits?
    But yes, the node is meant to work on poison effects, whether they are debuffs or passive poisons.
    any damage thats described in the hero's abilities as a passive effect like death spores, limbo or neurotoxin. and again, there are no passive poisons. every poison triggers willpower and thats make it an active debuff
    Yes, I said that. Currently there are no passive poisons in the game.
    The node doesnt say nothing about other type of damage dealt by passive abilities (unless there is a typo on other languages). The node works on poison effects, whether they are active or passive
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