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AQ M7 Gimme broken

IntrnlfireIntrnlfire Posts: 2
edited June 2019 in Bugs and Known Issues
Gimme in M7 does not function on Ultron at all (or as described on other opponents). It as described “Whenever the attack regenerates, the defender is dealt direct damage equal to 400% of health gained, but the defender takes 75% less damage from all other sources.”

Not only do defenders NOT take 400% damage to that of health regenerating but ultron takes no damage what so ever. Which in turn costs us items and money. Not only does this need to be fixed, but go ahead and add it to the long list of compensation that needs to happen from m7.

You put out content not adequately tested and as a community we are the lab rats. We have to push through for the sake of our team and at the expense of our items or wallet.


Comments

  • Yes it's broken. I ended up having a few fights against that Phoenix because of how long it was. I hope @Kabam Miike understands how costly this is for players. I know compensation will not truly compensate for all the revives and potions that have been depleted from my stash. This is the sad truth. But at least we flag the bugs and maybe they will get fixed. What's weird is that Gimme was working until day 5.
  • ContestChampContestChamp Posts: 32
    Confirmed as well. There are 3 paths that take forever with only 25% of damage being dealt. Can we get an emergency maintenance to fix? Seems like that is only reserved for bugs that reduce Kabam revenue though.
  • Ultra8529Ultra8529 Posts: 526 ★★★
    Bigger question is how did this suddenly change on day 5 when it was working day 4?

    Is kabam trying to make changes behind the scenes without informing the players?
  • IntrnlfireIntrnlfire Posts: 2
    To add insult to injury, spectre doesn’t work either. Nothing like day 5 changes to mess with our inventory.
  • YoMovesYoMoves Posts: 1,281 ★★★★
    Spectre's working. It's a debuff, so if you have willpower you're 'regenerating' off of it.
  • Kabam LyraKabam Lyra Posts: 2,936 ★★★
    Hi all,

    We've passed this on to be investigated.
  • Ultra8529Ultra8529 Posts: 526 ★★★

    Hi all,

    We've passed this on to be investigated.

    Thanks for investigating. Can we also have a reply as to how the bug was introduced on day 5 when it was working fine for the first four days?
  • Bwest289Bwest289 Posts: 182
    @Kabam Lyra
    Can we get an update on this issue tomorrow before AQ starts? Looks like Variation 3 has this same setup in s3. Hoping the fix for this issue is identified before we start another series.
  • Kabam LyraKabam Lyra Posts: 2,936 ★★★
    Hi all,

    Unfortunately we won't have a fix for this series of Alliance Quest but we hope to have it for the next series. Thanks for your patience as we work on this one.
  • EBG78EBG78 Posts: 122 ★★
    Now how about tunnel vision not working as described? Haha
  • MadcatMadcat Posts: 385 ★★★

    Hi all,

    Unfortunately we won't have a fix for this series of Alliance Quest but we hope to have it for the next series. Thanks for your patience as we work on this one.

    Why could it be broken mid AQ series but not fixed mid AQ series? This makes no sense. It worked for 4 days then was broken on day 5 and since....
  • Kabam LyraKabam Lyra Posts: 2,936 ★★★
    Hi! This is fixed in the 24.0 update. Sorry for the confusion!
  • EBG78EBG78 Posts: 122 ★★

    Hi! This is fixed in the 24.0 update. Sorry for the confusion!

    What about compensation for the people that were forced to use items due to this node not functioning as it was supposed to? Or has making things right for your screwups home by the wayside completely?

    Also, any word on a fix for tunnel vision node not working properly either?
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