**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Don’t see a need to feel shame. On the other hand..
Act 6.2 is released with:
1. Mr Sinister boss fight was BUGGED. And all you did was bragging it was your idea they changed one of the nodes;
2. Champion boss fight was BUGGED and those last 10% are pure cash grab. But all you could do was pointing to some videos of people managing to beat it. There is a video also of a guy climbing Yosemite's El Capitan with no ropes. If he can do it, so can we?
On my opinion, there are only two possible conclusions:
1. Beta testers pointed all this too Kabam and they didn't care. If so, beta testers are redundant;
2. Beta testers are, well, you know, not good at their job.
Next time I want this guy as beta tester: https://www.youtube.com/watch?v=_Xa963t_TGo
1. Sinister had a bugged interaction because Buffed Up was changed to Caustic Temper post beta.
2. Champion was bugged situationally and this didn’t occur in the beta. Post beta, he was nerfed down significantly after feedback was given. Whether the bug was introduced pre or post beta, no one knows.
People were complaining it’s a cash grab, so videos of others soloing the fight were given to prove that it’s not a cash grab. Similar to how Thanos was first seen as one, it has always been those who aren’t skilled enough to handle content giving such complaints. Get good.
If beta testers didn’t give feedback on the content tested, you would have been stuck with, off the top of my head,
1. No Retreat node that stacks degen each time you swiped back.
2. Class Gates that were +1 in requirements.
3. A Sinister fight that had 3 possible counters in the entire game, inclusive of Heimdall synergies.
4. A Mordo with 20s Plagued Mind on top of Hurt Locker and Combo Party.
5. A Champion final boss that regenerates to full health each time you failed the fight.
So before you wanna insult beta testers who spend their time and effort to test end game content for the community for free, while also providing feedback on how the fight can be improved to meet other objectives of the developers, take a deep look at yourself and ask yourself how you have contributed in providing solutions to the community.
In response to Kiryu’s video, I agree with most of his points but throughout the whole video, besides the ranting, there’s ONE constructive criticism ie to not restrict the class gate to rarity as well. Besides that, there weren’t any suggestions on how to improve the fights, opponents, mechanics, nodes etc. It was more of a rant video. (No offense to him though. I deeply respect him. One of the best players around. If you’re reading this, Kiryu, good war last season. 😊)
Act 6.2 is released with:
1. Mr Sinister boss fight was BUGGED. And all you did was bragging it was your idea they changed one of the nodes;
2. Champion boss fight was BUGGED and those last 10% are pure cash grab. But all you could do was pointing to some videos of people managing to beat it. There is a video also of a guy climbing Yosemite's El Capitan with no ropes. If he can do it, so can we?
On my opinion, there are only two possible conclusions:
1. Beta testers pointed all this too Kabam and they didn't care. If so, beta testers are redundant;
2. Beta testers are, well, you know, not good at their job.
Next time I want this guy as beta tester: https://www.youtube.com/watch?v=_Xa963t_TGo
1. Sinister had a bugged interaction because Buffed Up was changed to Caustic Temper post beta.
2. Champion was bugged situationally and this didn’t occur in the beta. Post beta, he was nerfed down significantly after feedback was given. Whether the bug was introduced pre or post beta, no one knows.
People were complaining it’s a cash grab, so videos of others soloing the fight were given to prove that it’s not a cash grab. Similar to how Thanos was first seen as one, it has always been those who aren’t skilled enough to handle content giving such complaints. Get good.
If beta testers didn’t give feedback on the content tested, you would have been stuck with, off the top of my head,
1. No Retreat node that stacks degen each time you swiped back.
2. Class Gates that were +1 in requirements.
3. A Sinister fight that had 3 possible counters in the entire game, inclusive of Heimdall synergies.
4. A Mordo with 20s Plagued Mind on top of Hurt Locker and Combo Party.
5. A Champion final boss that regenerates to full health each time you failed the fight.
So before you wanna insult beta testers who spend their time and effort to test end game content for the community for free, while also providing feedback on how the fight can be improved to meet other objectives of the developers, take a deep look at yourself and ask yourself how you have contributed in providing solutions to the community.
In response to Kiryu’s video, I agree with most of his points but throughout the whole video, besides the ranting, there’s ONE constructive criticism ie to not restrict the class gate to rarity as well. Besides that, there weren’t any suggestions on how to improve the fights, opponents, mechanics, nodes etc. It was more of a rant video. (No offense to him though. I deeply respect him. One of the best players around. If you’re reading this, Kiryu, good war last season. 😊)
What’s up mate, but if all what u say is true - I personally would have quit the beta test , as in if were to presented with content as you described prior changes, honestly I would feel like I am wasting my time trying to help company that has absolutely no clue.
That beeing said , cmon, it had more than 1 constructive point
So overall I can definitely say, everyone should appreciate beta testers, and what they do, I for one believe in Reward for Effort - kind of system, and I can honestly say it is doubtful I would take part in ANY kind of unpaid beta test , especially for this Company.
So yeah, I have absolutely 0 doubt that beta testers were not the problem here, but rather what they were presented with...
Anyways , what’s up mate!
If what you say is true about state of affairs pre beta tester input, I would have honestly walked away from testing 6.2 , as I have no desire helping to turn delusional ideas into somewhat acceptable ones. That just shows how much out of whack certain game developers are in my opinion.
As stated in past - enjoy global nodes, so that was well made, but whoever did local nodes and specific fights.... dropped the ball hard.
As for myself I can honestly say beta testers are probably better persons than I am, cause I do believe strongly in Reward for Effort! And I would have likely walked away from opportunity to do unpaid beta testing, especially for this company.
That Beeing said, I have 0 doubt in my mind that beta testers were not the issue here, issue is what they were presented with.
You can compare it to walking into a house fire , and trying to contain the fire to a few specific rooms in the house(mr. Sinister, champion boss, etc) it’s a good effort but the house will still burn eventually...
Aren't players chosen to be beta testers forbiden to speak about what they are testing? If so, why were you at the forums before atc 6.2 release? If not, why there aren't more beta testers here, speaking their minds? The only beta tester speaking at the forums is, what a coincidence, completely defending Kabam and this crappy act 6.2. I really, really, would like to know what other beta testers think. They aren't forbidden to speak, are they?
I will assume Mr. Sinister and Champion's bugs were not present at beta testing and appeared when act 6.2. went live. If so, everything else is perfect then, and if players are struggling, well, it's their fault they aren't good enough, right, @xNig ?
Don’t see a need to feel shame. On the other hand..
Act 6.2 is released with:
1. Mr Sinister boss fight was BUGGED. And all you did was bragging it was your idea they changed one of the nodes;
2. Champion boss fight was BUGGED and those last 10% are pure cash grab. But all you could do was pointing to some videos of people managing to beat it. There is a video also of a guy climbing Yosemite's El Capitan with no ropes. If he can do it, so can we?
On my opinion, there are only two possible conclusions:
1. Beta testers pointed all this too Kabam and they didn't care. If so, beta testers are redundant;
2. Beta testers are, well, you know, not good at their job.
Next time I want this guy as beta tester: https://www.youtube.com/watch?v=_Xa963t_TGo
I’m with you man- KT1 has been putting out excellent content - quickly becoming one of my favorite youtubers
I'm not a huge fan of a lot of 6.2 and agree with most of KT1's criticisms as well. My two major complaints would be the 6.2.2 sinister and 6.2.5 mordo. Outside of those fights I wouldn't really call any of it a cash grab, just frustrating and annoying for the most part.
The amount of stick I've seen Nig get lately is completely unwarranted iny opinion. As someone who was in the 6.1 beta and barely touched any of it bc I was so put off by the initial no retreat design, I'm glad someone out there is willing to plod through poorly put together content and give legitimate feedback on it at least.
Those who prefer to complain and refuse to accept the truth that either they lack skills or roster, or just generally are impatient and think they are entitled to get things done once content drops... well.. you can't help those who don't know or refuse to admit that they need help.
(Side note, I did feedback about the Strength in Numbers node, I think. Been 2-3 months since the feedback was sent.)
Took 1 revive. But unfortunately a lot of my time practicing just to get to that 10% mark
In every closed beta I've participated in within this game, I've disclosed that fact (it has always been allowed after the test concluded), but I have a lot of experience (not just testing, but life on the internet in general) and I'm fireproof. I wasn't in the 6.2 closed beta (probably because I hadn't completed 6.1 at the moment the beta invites went out which would have been a requirement). But I can say that in the 6.1 beta unlike in other betas there was no shared forum for the testers to discuss things (that I could find) so everyone was testing independently which in my opinion is not the best way to run a closed beta test. I think Kabam is still trying to figure out how to run closed beta tests, and they were experimenting with trying to get independent feedback. But in my experience, that's not appropriate for closed beta tests.
You also want at least two iterations of testing, preferably at least three. Kabam has been doing basically one. That also is problematic, because if the closed beta testers find a serious problem, the major changes you have to make to solve it become untested (as has been mentioned in this thread). You usually want to do one pass for major problems, then another for tuning, and one last one for quality control. That means closed beta testing has to last for at least a month.
I’m still interested to hear about compensation directly linked to players affected by those bugs, especially since I experienced the Champion indestructible bug AFTER it was declared resolved, at least once.
I always try to be helpful when it comes to legitimate questions here if I have any insight but I'm definitely with you on getting frustrated that every single difficult fight introduced is just spammed as a "cash grab" for weeks. It gets old.
All I can say is thanks for being more patient than I am lol
Interesting, because just as the people who were foolishly doing repeated drive-by flagging before were just shooting themselves in their own foot, they are now destroying the credibility of the disagree flag by using it to I guess throw temper tantrums randomly. I suppose it is like the close door button in elevators. It isn't there to give control of the system to anyone, it is there to give people the illusion they are in control of the system.
Generally people are just unwilling to accept that they have a lack of skill when content proves to them that they do. They then throw a tantrum and hope they gain enough support to influence Kabam to make it easier for them so their lack of skill isn’t as apparent.
Like I said before, people who can’t win tend to want to stick together to mutually repair their broken egos.