**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Thanks
I'd put my money on Act 6.2 compensation coming sometime shortly after July 5th.
And no, that’s not hyperbole. And no, these bugs are not negotiable. Nor is there any question that they actually existed. Just look at the changes that have already been made, just to make this piece of [cough] content halfway manageable. Health and damage ratings were nowhere near what was advertised. Some flights had extremely limited counters. And if they did, the bugs could randomly deny you the win that you actually deserved.
I have read before that some players think that people just shouldn’t play new content. But, personally, I think that’s just ludicrous. It’s like telling people not to buy the new iPhone, because it may have some issues. Or not buying a car, because it might kill your entire family. It’s ludicrous. Even if you go that route, it would still stand to reason that those people that bought it and suffered the consequences of 'silly decisions', should be compensated. In full. Bear in mind, that there never was an in game message telling those players who were willing to take on the content in question, to hold off for a bit.
The way I see it, if you as a company know something you sell is flawed or if you introduce a new product to the market that is flawed, the moral thing to do, is warn people as soon as you realize that your product isn’t working as advertised and/or is having adverse effects. And anyone who was affected, should be compensated. With, at a bare minimum, whatever they spend. I would even argue that compensation in a situation like this, should include a goodwill gesture as well. If I have a client that isn’t happy with my product, not only do I refund them in full. I also try to turn them into ambassadors compensating them for the trouble I inadvertently put them through. If that isn’t a basic best business practice, I don’t know what it is.
Hope they less the charges to 2 charges or removes all.
I’m not looking for a handout, but I’d love to see a bit of a public apology that amounts to more than “we fixed it now, oops”.
Kabam has much to answer to, even if it isn’t precisely what we want. ANY comment or apology would be welcome by this point.
You make an excellent point about April, since it was a “*shrug* now we fixed sentinel, we cool?” Sort of thing instead of explaining what went wrong and how they intended to make things right. We just forgot.
If Kabam wants us to spend units (and by extension, money), we need to hold them accountable and freeze spending until things are made right. I know the community won’t, and I’m wasting breath, but it’s true. Outrage doesn’t count worth a single red cent if we won’t hold ourselves responsible for keeping devs in check.
@Kabam Miike I’d love to hear some more pointed commentary from your end of the fence, as a player who encountered both of the major bugs in 6.2 AND completed the content. It’s been eerily silent. I don’t want to harp, but as I said before I don’t want to just let it go either.
It only makes logical sense that if you would've cleared the Champion without the bug you wouldn't be spending anymore units and items to continue trying to clear him. I have not seen an argument for that.
Also, I was having a ton of trouble beating the Champion and the key is actually mystic dispersion. You need specials to clear space and allow the Champion to spam the sp1 without getting block damage, a lot of people like myself had mystic dispersion maxed out prior to the Kabam refund. Just having Sym Supreme, hood, Loki, Magik, or MS will be 10 times easier for the take down the Champion with Mystic dispersion.