**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Slumber not working in dungeons
hephaestus
Posts: 145 ★
The defender is not starting out stunned for 15 seconds. They just start out as normal only + 1,000% attack. Slumber states that they start stunned for 15 seconds and then get +1,000% attack.
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If yes, then Juggernaut can't be stunned while he's unstoppable (which he is at the start of the fight)
You should also be cautious of Slumber when fighting Groot, Karnak, Kingpin, Rogue, Crossbones, Mordo, or several others due to their interactions with certain debuffs.
Slumber is nearly always a risky proposition. You really have to think about champion interactions.
It would be one thing if it says something will happen that emphasizes something with the champ. But this is saying one thing and then using fine print to actually accomplish the complete opposite.
Especially dirty when it is 33% of the content and the champs you use to do it will be unavailable for the next week and rest of the event cycle.
If you're taking a path in Act 6 with nodes that automatically inflict incinerate on the attacker and you bring in Void (who is incinerate immune), what do you expect to happen?
Do you expect the incinerate to work? After all...it says right in the description that the attacker WILL be inflicted with incinerate.
Of course not. Champion interactions are important and should always be considered. The incinerate will do nothing to Void because he's naturally immune to incinerate effects. By the same token, Juggernaut is immune to the effects of stun while he's unstoppable. He starts every fight with an unstoppable buff, so he is inherently immune to stuns at the beginning of the fight.
Believe me, you're not the only one to fall victim to Slumber. A quick search here in the Bugs section will confirm that. Just take it as a lesson learned and you'll know better for next time. Good luck!
I am pretty sure the minis are random from a small pool, it is not a dirty trick, it just happens. And no it is not breaking a promise.
If I sign a document agreeing to pay you $100, but it turns out I don't have $100, am I then free of that obligation and do you not expect to receive $100? Or is it your fault for not knowing I didn't have $100?
Again, the analogy about unlimited SP1's is flawed. That is saying that something will happen, and then something happens a lot. Perhaps the extent to which it happens is unexpected to some, but it is not saying something will happen that then does not. I can not think of any other nodes in my 4+ years of playing this game that have specifically stated that something would happen and then the devs put a champ there that specifically prevented that thing from happening. Probably because it negates the need for the node in the first place.
Even if I had thought ahead to know that Juggs was stun immune at the beginning of the fight, I would have thought he would be stunned BECAUSE THE NODE SAID HE WOULD BE. I mean, basically god of the game, those who are all-powerful and can make essentially anything happen that they like, took the time to make the node say what it said. Why would they bother if it didn't do what they went out of their way to do? Why would I think that they couldn't cause Juggs to be stunned after they said they would? If he's not going to be stunned, the node should just be +1000% attack.
I agree to disagree on this. It is what it is. Thanks for your time.
Your analogy is poor, because it depends on the agreement.
the alalogy with unlimited SP1 is on target. The character knows, or is suposed to know the abilities. You make the choice, not the game.
There are tons of nodes that say something will happen, and then it does not.
Caltrops for instance, says the attacker will get a bleed if he dashes back, should bleed immune champs that you attack with get bleed even though they are immune?
Again stun was attempted to be applied but he shrugged it off.
Another way to think about it.
Double Edge and Liquid Courage are traditionally called the Suicide masteries. They increase the user's attack power at the expense of being inflicted with bleed and poison at the start of a fight. There are champions who are immune to the effects of bleed and/or poison. They are effectively bypassing the negative aspects of the masteries while still utilizing the benefits.
Slumber is a bit like Suicides for the enemy. They see an increase in an attack power, but they must endure being inflicted with stun and power lock at the beginning of the fight. As with traditional Suicides, Slumber will have certain champs who have different (more beneficial) interactions with these debuffs than others (I listed some in a previous post). These champs get to use the benefits of the node...the attack power...without being as weighed down by the debuffs.
This happens all the time in this game. Nodes are tailored to the enemies occupying the node. For example, Variant 2 has an Improved Power Gain path which grants defenders double passive power gain rate. As such, you'll only see defenders like Dr. Strange, Mordo, Havok, and Hyperion...champions who have passive power gain abilities. Captain America has no passive power gain, so he sees no benefit from this node, so they don't put him on this node.
Dungeons are a little more random, but the same rules apply. It's not often that you'll find an Extend node on a champ who has no way to inflict debuffs. It can happen, but it's not often. In my experience, 80% of the time when I see Slumber, it's in conjunction with a champ who has an interaction with Stun or Power Lock that will make the fight challenging. It's possible that I'll get someone who has no interactions, but it's rare.
The point is that it's not a dirty trick to see Juggernaut on a Slumber node. Instead, it's just a test to see if you've been paying attention to champion interactions in this game. Understanding these interactions will pay dividends in this game.
you are making logical leaps that you cannot prove, especially given your lack of understanding on the content that would be odd for someone who has played as long as you claim to have.
If you think that if they put a bleed immune champ on a bleed node it would bleed you would be wrong, because characters abilities ALWAYS trump node abilities. ALWAYS.
If I believe in god, and god says a man will walk on water, why would I not believe god despite all my previous experience that man can not walk on water? Especially when I know there has been at least one instance where a man did walk on water when god said he would and none where a man failed to walk on water when god said he would?
If I believe Kabam is god of this game, and they say Juggs will be stunned, why would I not believe Kabam despite my previous experience that Juggs can not be stunned? Especially when I know of at least one instance where Kabam has negated a champ ability and none where they have stated they would and didn't?
I know admitting you are wrong, but your refusal to let it go is on ex level.