**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
70 dollars.... Really?
EarthElite
Posts: 879 ★★★
Kabam are you being serious? For one t2a and three t4cc of your choice (which I can earn in a month or two) you'll charge me 70 dollars? With that money I'll buy an Odins Vault thank you very much, not some catalysts that I'll use up in a day or two. Max I would pay for this is 15-20$ at a good time, not half of my monthly wage?!?!
5
Comments
The price should not be so low that practically everyone would be crazy to not buy. The price in general should be such that only people willing to practically throw money at the game would consider buying.
The fairest possible game is one in which everyone pays the same amount and everyone gets the same amount for that payment. But since this is a free to play game, everyone paying the same amount would be paying zero, and the game would not exist. The second fairest option is for the game to give players as little as possible while charging as much as possible, so the people paying more have as little advantage over the people paying less as possible. To do that, most offers (outside of special offers) have relatively little value. The people spending on them are keeping the game alive for the rest of us, while getting relatively little in return. That's exactly, precisely what I want the monetization system of any free to play game I'm playing to do.
Some offers are targeted at a wide audience: the ones with lower cost mostly. Most are targeted at players willing to spend more for less. This is one of those.