**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
- Skill AG
- Featured 5* (Hood)
- and the rest was bunch of shards
Will gladly take all that but the raccoon-workshop style rewards were much better.
Is the champ pool locked to whats in it now or can I save until I have enough shards for another featured and open both for a slim chance at duping from the featured pool?
there's a thing that i don't understand, though: why the difficulty for Epic is lower than Master? aside from the boss (and the Korg), all other champions were weaker O.o
Thank you GhostManQ... name on here is same as in game
3x 500 5* shards (30%)
1x 5* mutant sig stones (20%)
1x 200 6* shards (15%)
1x T2a (10%)
1x T5b shards (5%)
Odds suggested ~1/3 chance at the better rewards; I fell a little short of that.
Dr. Zola
Avengers Academy shut down last year. Marvel Future Fight is a rough contemporary of MCOC but MCOC has consistently done better in every metric: downloads, revenue, retention, etc. MSF is the new kid on the block, and at the moment according to the data I have is doing somewhat less downloads and revenue than MCOC even though it is less than a year and a half old.
Of those five mobile games using Marvel IP, MCOC seems to be by far the most successful. Simply using the IP is no guarantee of success. In fact, until not that long ago the Marvel IP was extremely hit and miss when it came to games. Even in the era of the Marvel Cinematic Universe, MMOs like Marvel Heroes (Omega) and Super Hero Squad shut down.
It simply isn't true that MCOC is successful in spite of itself, because it does better than everything else with its Marvel IP advantages. Whatever else it does wrong, it does something right.
1 T2A
2x 2000 6* shards
3x 500 5* shards
1 5* +5 sig stone
I would characterize that is moderately above average in terms of drop type, although personally speaking two drops of 2k 6* shards was in terms of value already higher than I was expecting out of the entire event combined.
500 5* shards
500 5* shards
2000 6* shards (enough to pull Darkhawk)
500 5* shards
Honestly don't remember this pass. 5/6* shards I think.
250 6* shards
One more pass later tonight then I'll be done. Overall could have been worse, but still not thrilled with the outcomes. Was really pissed after the 3rd pull of 500 shards through 4 passes.
40% chance to pull something I wanted, was successful 16% of the time.
I've said it before and I'll say it again, I HATE rng rewards. Especially when the value of the items at stake is so disproportionally uneven.