**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
That team would be incredibly difficult to fully explore Act 5, but 5.2 specifically has a catch: there's Bane everywhere. That means a player that can time Bane well can kill the entire map with almost any team, because Bane can kill everything for you eventually - even the Collector.
In fact, I recently finished full explore of Act 5, and the last paths were the 5.2 paths. Initially I tried to fight the map like a noob, but then I remembered how I used Bane on first completion. My strategy for fully exploring 5.2 was to just bring in the team with the highest health, and use Bane to kill everything. Of course today that team is loaded with 5/65s and 4/55s, but that's because I'm lazy not crazy. In fact, almost every kill on the Collector was actually a Bane kill, not a kill due to my direct damage. Hitting is what I did to transfer Bane. This way the Collector gets the minimum amount of power from me.
The paths and the links were never the problem. The problem was always problematic node/defenders, problematic minibosses, and problematic bosses. Saying that todays maps have more linked paths so they are harder is true but irrelevant. It ignores the fact that Invisible Woman, say, is far easier to kill than unblockable bananas Guillotine. Nobody complained about the links on Ice Phoenix's map. The forums were and are consistently flooded with posts either asking for help on or complaining the impossibility of tough fights, not tough paths. Adaptoid, The Champion, Red Hulk, Thing, Torch, countless others. The vast majority of the difficulty is in the difficult individual fights. A map with one hard boss and no links is harder than a map with every node linked but with an easy boss. I will take that every time.
Becoming Uncollected requires starting to learn how to deal with path links, and you can't really complete Act 5 without knowing how to deal with links in a way that nullifies their difficulty. Many links can even be corralled to help you (like I mentioned with Bane). If you can't get past the linked paths, you're not getting past most of the bosses anyway.
Discounting the infinity Thanoses, the hardest uncollected difficulty event for me was Guillotine. Nothing, and I mean nothing since then has been harder for me. I would rather do last month's map with 4*s than bring my current roster back in time to do that Guillotine. I'm not saying that would be true for everyone else, but I will bet that for most veteran players there's that thing they hate worse than anything else, that makes everything else pale. And I doubt if that thing is a linked path very often. It is a nasty fight. Difficulty is relative, but it tends to be concentrated in difficult defenders.
Correct me if I’m wrong?
These do represent change in tactics because you wouldn't normally do these things on a non-thorns node (since they aren't the optimal way to attack) but you would do them to eliminate or greatly reduce the damage incoming from thorns, even though the fight could take longer as a result.
The top guys complain it's too easy, so kabam makes things harder.
The guys who are 2nd to top dogs find it challenging.
The guys who are lesser than gold 1 and platinum alliances find it hard enough, if not too hard.
All complaining about things being too easy will do is make even more of a massive progression gap than there already is.
A guy I work with just started playing last month and he already has four 4* that could help him complete eq's all the way up to master. But, expert will probably take him 6 more months to be able to beat and may not hope to become uncollected for about a year. Then, another year after that till he could theoretically 100% uncollected eq. But, by that time, because people STILL complain about UC being too easy, it will be more like - 1 yr after becoming uncollected and yet can still barely even complete 1 path.
That's my issue anyway. I've been uncollected for over a year now but my roster has not been able to keep up with these difficulty raises and even though June's UC eq was touted to be easy af for many I know, I cant even explore it 100% without shelling out some heavy cash. It's stupid and you all are A-holes for begging kabam to create this odd progression gap. It's stupid to penalize those who dont pull god tier champs simply because some people have all the god tiers they could ask for by now.
The bigger issue to me is that we now have cavalier. It would make a ton of sense to merge beginner and normal, add cavalier difficulty, and have it either be a shrunken map (fewer paths per level, tougher fights) or a full map with an attainable first clear and not-so-attainable exploration.
Let’s define what these terms mean, too. An uncollected player may have only cleared one path in 5.2. That isn’t a bad outcome for uncollected EQ. Clearing all paths may not be an option. Let cavalier difficulty work the same way.