**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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The more control WE have over what rewards we get, the better the game is for all. As it stands now, even with this rewards "refresh", the effort/reward ratio is skewed badly, and even some rewards are heavily "balanced" by RNG. Having access to Glory in AW changes those things.
Anything else?
Master plat wars tend to cost a lot especially in glory as you need to buy pots to heal up and boosts
Has some very shady stuff happened at the top throughout the seasons? Absolutely, but that doesn't mean that everyone playing in the upper tiers of war are doing shady stuff.
We didn't tank or face a single tanking alliance all last off season even.
Evens still 6k shards (assuming 5* dupes for master 1 is not unreasonable) is still a lot of shards. It is still vastly more than any other content in the game will give you.
AQ is better—time and resource wise, as well as reward wise—than AW.
Look at it this way:
AQ has almost no current issues except the cost of map 7, pretty much. It’s much more flexible, so if your alliance wants to take a break for a week, they can jump back in the next week. I think AW is at a breaking point right now, where every war is do or die and the season is long enough to warrant game changing rewards.
A solution is drastic.
Completely revamp the loyalty store. It’s mostly dated, and no one wants an unstoppable colossus. Put potions, revives, and rainbow boosts in there every day, with the 3 minute boosts rotating. 4, 5, and 6 star shards should be available for appropriate amounts based on how much loyalty is given out. The intended structure would be: get what you need for aw, and if you’ve got extra, here’s some shards for not dying.
Shorten Seasons— A Lot Probably should be a week and a half or so. 10 days is enough for 5 wars, and it’s also just long enough for a burnt out alliance to recoup. It’s also not so long that people get bored, or the rewards are to big to miss out on. The rewards would be proportionately less, which would take out the feeling of toxic competition and leave you with a more “ah, we’ll get em next time” feeling.
Pay out the rewards in tiers So this one is sort of a 2 steps forward, one step back type thing. Rewards are sorted by tiers (master, platinum, gold, etc) and put into crystals. Because of the rng, you’d be given more crystals than if they were a flat rate. There’s no “lose” in the crystals—every drop is a comparable value to the other. (Ex: 1000 6*shards, 5000 5* shards, 1/10 of a t5b) The values will no doubt need tuning based on community feedback, but the idea is there.
The way rewards will look is going to be different for sure. Ex. Plat 1: 50x plat crystals, 200k loyalty
Plat 2: 35x plat crystals, 175k loyalty etc. This gives more choice (loyalty store) and the ability to save crystals until you’re not in overflow of anything.
TL;DR read the bold points
All the Master rewards should be in platinum, platinum rewards in gold and so on. With the season 10 nodes at the top tier level and these season 11 rewards displayed here do not reflect the cost of item use needed for exploration nor justify using the items to get meh rewards.
I moved to an AQ only alliance beginning of season 10 and was hoping to go big this season but these rewards are garbage. No AW for me, again.
There's currently a 13m alliance that is top 20 in Gold 1. You can say with a straight face that they are the #320 best alliance at war.
War is a different entity with many moving parts. Seasons are competitions within the War Meta that gauge how Alliances place based on the Points they accumulate from start to finish. The length of time is a part of the competition. Two weeks is not really a Season. There's only so much you can shorten it before it just becomes a snapshot rather than a competition.
There really is no way to coincide both systems to encourage people to play competitively at the top within both, that doesn't involve stress. That just comes with going that hard in both. Not without completely reworking both systems and intertwining them, with paced Rewards on both sides. I'm afraid that's moving backwards from the progress that's already being made. Both systems are such that Alliances receive Rewards for how much they do. If an Ally wants to focus on 5x7, that's up to them. They can try to run Top Tier Wars at the same time, but the risk of burnout is always there. Some are fine with it. Others find it too much. Both systems aren't really meant to be equally as enticing. The goal of Wars isn't to pull people away from AQ. War is a competition. Seasons are competitions within that competition. AQ is just a Points tally based on who runs what.