**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Skipped "LEVEL UP" Event?!?!
Myradral
Posts: 154 ★
What the hell happened? I have been waiting 5 days for a Level Up Event - and expected it yesterday,........ then it went BACK to "ARENA WINS".
FIX YOUR GAME KABAM!!
FIX YOUR GAME KABAM!!
6
Comments
Otherwise, we'd have the same events repeat occasionally, which never happens.
So explain THAT.
My gut is rarely wrong. Something is SCREWED UP WITH THE QUESTS.
Believe that.
and the Earth is flat
Also, you never answer my questions lol
if some players want it more often and others less often, there doesn't seem to be a good motive for skewing the results one way or the other.
As for "is it happening?" Well we don't know unless we actually test the results or read their code (which is probably private, inaccessible information).
Level Up = 1 2
Arena = 3, 4, 5
Event Quest = 6, 7, 8, 9, 10
Hero Use = 11, 12, 13
This would give level up a 2/13 chance of occurring.
Obviously it's just an example with values I came up with, but this is how they could skew the RNG aka "Random Number Generator"
* Level up doesnt require units --> players dont need to spend money on units or iso --> sad Kabam
Furthermore, if that was Kabam's goal then having the events come up randomly would be the worst thing to do because even if the events are weighted, the actual sequence that occurs will almost always be suboptimal for what they are trying to do. If they are trying to make event quest come up twice as often as level up (for example) then while that will happen on average over long periods of time, over the short run randomness will pretty much guarantee that will almost never actually happen. Some months the ratio will be much higher and some months much lower, and in both cases that would be either too much or too little to generate the unit buying pressure you're suggesting is the goal.
Across the playerbase if this can work at all there's a sweet spot ratio, and randomness guarantees that you'll almost never actually hit it. You'll always be surrounding it, but almost never hitting the actual bullseye.